Page 191 - Lords of Madness: The Book of Aberrations
P. 191

Table 9–6: The Fleshwarper      Hit Die: d6
                       Base
                      Attack   Fort   Ref   Will                      Graft
                Level  Bonus   Save   Save  Save   Special           Reserve     Spellcasting
                  1st   +0    +2    +0    +0     Aberrant familiar     500       —
                  2nd   +1    +3    +0    +0     Elder secret          700       +1 level of existing spellcasting class
                  3rd   +1    +3    +1    +1     Graft mastery         900       +1 level of existing spellcasting class
                  4th   +2    +4    +1    +1     Aberrant familiar    1,200      +1 level of existing spellcasting class
                  5th   +2    +4    +1    +1     Elder secret,        1,500      +1 level of existing spellcasting class

                    6th   +3   +5   +2    +2     graft mastery        2,000      +1 level of existing spellcasting class



                                                 Rapid grafting
      CHAPTER 9  THE ABERRATION   HUNTER      8th   +4   +6   +2   +2   graft mastery  3,000   +1 level of existing spellcasting class
                              +5
                                    +2
                                          +2
                       +3
                                                                                 +1 level of existing spellcasting class
                  7th
                                                                      2,500
                                                 Aberrant familiar,




                                                 Elder secret
                              +6
                       +4
                  9th
                                                                      4,000
                                          +3
                                                                                 +1 level of existing spellcasting class
                                                 Graft mastery
                                    +3
                                                                                 +1 level of existing spellcasting class
                       +5
                                                                      5,000
                10th
                                          +3
                              +7
                                    +3
                                                 Aberrant apotheosis,





                                                 aberrant familiar
                Class Skills (4 + Int modifier per level): Concentration, Craft, Decipher Script, Heal, Knowledge (all skills taken individually),
                Search, Speak Language, Spellcraft, and Use Magic Device.
               skills are keyed to it. The ability keyed to the fleshwarper’s     The  abilities  your  aberrant  familiar  can  have  are  as  fol-

               spellcasting is also important, as is Constitution, since he has   lows:
               fewer hit points than most other characters.        Amorphous Form: A familiar with this ability is immune to
                                                                 extra damage from critical hits and sneak attacks.
              Entry Requirements                                   Scales: The familiar’s natural armor bonus improves by 4.
                 Alignment: Any nonlawful.                       The familiar gains a +2 bonus on Fortitude saves.
                 Skills: Heal 4 ranks, Knowledge (arcana) 8 ranks.  Size Increase: The familiar’s size becomes larger by one cat-
                 Feat: Graft Flesh†.
                 Special: Summon familiar class feature.         egory. Consult the Monster Manual for the effects of this size
                  † New feat described on page 216.              increase on the familiar’s ability scores and other statistics.
                                                                   Tentacle: The familiar gains a tentacle attack with a reach of
              CLASS FEATURES                                     5 feet. The attack deals 1 point of damage (assuming Tiny size).

               All  of  the  following  are  class  features  of  the  fleshwarper   It cannot combine this attack with its other natural attacks.
               prestige class.                                     Wings: The familiar can fly at a speed of 40 feet with good

                 Spellcasting: At each level above 1st, you gain new spells   maneuverability. (If the familiar already has a fly speed, use

               per day and an increase in caster level (and spells known, if   whichever speed is higher and whichever maneuverability is
               applicable) as if you had also gained a level in a spellcasting class   better.) The familiar gains a +2 bonus on Reflex saves.

               to which you belonged before adding the prestige class level.   Graft Reserve (Ex): You receive a pool of points you can

               You do not, however, gain any other benefit a character of that   spend instead of experience points when creating a new graft
               class would have gained. If you had more than one spellcasting   with your Graft Flesh feat. Each time you gain a class level, you

               class before becoming a fleshwarper, you must decide to which   receive a new graft reserve; leftover points from the previous
               class to add each level for the purpose of determining spells   level do not carry over. If the points are not spent, they are lost.
               per day, caster level, and spells known.          You can also use your graft reserve to supplement the XP cost
                 Aberrant Familiar (Su): Your familiar (if you have one)   of a graft you are creating, taking a portion of the cost from
               becomes tainted by your magic. The familiar’s type changes   your graft reserve and a portion from your XP.
               to aberration, it gains darkvision out to 60 feet, and its form   Elder Secret (Su): Your continuous self-experimentation in
               becomes warped. Your aberrant familiar gains one of the abili-  grafting results in occasional improvements to your form. At
               ties described below, as chosen by you. At every third level you   2nd level and every three levels thereafter, you make a powerful
               gain above 1st, your aberrant familiar gains another ability   discovery in your research and learn how to improve your body
               from those described below. You can’t choose the same ability   in a subtle, minor way. Choose one elder secret from those
               twice. If your familiar is killed and you obtain a new one, you   described below when you reach 2nd, 5th, and 8th level.
               can choose new aberrant abilities for your new familiar based   Secret of the Aboleth: You gain a swim speed equal to your base
               on your current fleshwarper level.                 land speed. You also gain a +8 racial bonus on Swim checks,

                 Your aberrant familiar grants you a +2 bonus on all saving   and can always choose to take 10 on a Swim check even when
               throws against mind-affecting spells and abilities as long as   rushed or threatened.
               the familiar is within arm’s reach.                 Secret of the Beholder: Your eyes protrude grotesquely from

                 Your fleshwarper class levels stack with all other class levels   your head and move independently of each other. You gain a
               used to determine the familiar’s other attributes (see page 53   +4 racial bonus on Search and Spot checks, and you can’t be

               of the Player’s Handbook).                        flanked.
  190
   186   187   188   189   190   191   192   193   194   195   196