Page 190 - Lords of Madness: The Book of Aberrations
P. 190

DARKRUNNERS IN THE WORLD                            explore underground, they might wish to secure the aid of a
          Although darkrunners are content to simply explore under-  darkrunner as a guide.
          ground, those who belong to the guild (which accounts for     Darkrunners are naturally much sought after as guides to
          over ninety percent of darkrunners) offer their services as   various aberration outposts. A darkrunner NPC could easily
          guides to merchants, pilgrims, or adventurers who need to   ally with adventurers or hire on with them to lead them to an
          traverse the gloomy underground regions of the world. They   aboleth city or mind flayer stronghold.

          are also called upon to serve as mercenaries in armies that move
          through the deep earth. PCs might want to hire a darkrunner  Adaptation
          for any of the above reasons, or they might encounter one alone   If your campaign world doesn’t include a subterranean region,
          during an adventure.                              you can still use the darkrunner after you make a few adjust-
                                                            ments. Simply pick an area of inhospitable terrain, such as a
        Organization                                        swamp or a high mountain, and base the guild in this region.
          See the presentation of the Darkrunner Guild, page 218.  You can even have the darkrunners serve as a highly special-  HUNTER  THE ABERRATION   CHAPTER 9
                                                            ized guild within the confines of a particularly large city. In

        NPC Reactions                                       this case, the guild would function more like a thieves guild,
          The Darkrunner Guild has a powerful, well-known charter   although one more interested in helping visitors adapt to the
          to those who dwell below. A darkrunner is honor-bound to   city than profiting from them in an illegal manner. Several

          serve and protect his charges from the dangers of the wild,   of the darkrunner’s abilities can be adapted to work in alleys
          on threat of expulsion and exile from the guild. As a result,   or dense crowds, although the class’s aberration lore feature
          most  nonaberration  underground  races  react  favorably  to   should be changed to something more appropriate for the
          a darkrunner, and have an initial attitude of no worse than   city in question.
          indifferent despite any racial tensions that might exist between     A  sample  darkrunner  appears  in  the  description  of  the
          the individuals.                                  Darkrunner Guild on page 218.
            Aberrations that recognize a character as a darkrunner have
          an initial attitude of unfriendly at best, since the darkrunners
          sometimes serve as spies against these races.                          FLESHWARPER
                                                            The flesh is the key. It holds the secrets, the hidden words. It is the

        DARKRUNNER LORE                                     constant between man and beast and monster. It is a simple matter,
          Characters  with  Knowledge  (local)  can  research  darkrun-  once the way of the flesh is understood and embraced, to use it to your

          ners to learn more about them. When a character makes a   will. It should not be abhorred simply for its differences, because the
          skill check, read or paraphrase the following, including the   eye can be retrained to find beauty in all things. For what is more

          information from lower DCs.                       beautiful than the primal flesh? It is simply the purest form of expres-

            DC 10: “The darkrunner is an explorer, guide, and spy who   sion one can hope to achieve.

          focuses his skills on the realm below.”                                   —Erkin Tiorki, fleshwarper
            DC 15: “Most darkrunners belong to a powerful guild. This
          guild has chapter houses underground, including many in   The fleshwarper is destined to walk a lonely path, for few

          otherwise hostile cities; these houses are excellent places to   have the stomach to accept what he considers enjoyable. To

          rest and hide out if you happen to be allied with them.”  a fleshwarper, there is no greater canvas than flesh itself. To

            DC 20: “All darkrunners are expected to wear a magic badge   reshape, reform, and rebuild the flesh into a new form is a


          that proclaims their allegiance to the guild. Some darkrunners   closer step to divinity. To a fleshwarper, there are no taboos,
          have broken their ties with the guild. These darkrunners are   only possibilities.
          dangerous, but one can tell them apart from others by the red
          glow their emblems emit. Someone who refuses to display his  BECOMING A FLESHWARPER

          emblem even though he claims to be a darkrunner is probably   Most fleshwarpers are primarily wizards or sorcerers with a
          lying about something.”                           level of cleric (or, more rarely, druid); this cleric or druid level
            DC 30: Characters who achieve this level of success can   raises your maximum ranks in Heal to your character level + 3
          learn important details about powerful darkrunners and their   even if you were forced to buy several of the required ranks as a
          guild in your campaign. They also know certain passwords   cross-class skill. The adept NPC class from the Dungeon Master’s
          that can smooth over initial contacts with a darkrunner and   Guide has access to both Heal and Knowledge (arcana), as well
          grant a +6 circumstance bonus on Diplomacy checks made to   as the summon familiar class feature, and thus can qualify for
          adjust a darkrunner’s initial attitude.           this class by 6th level without multiclassing.
                                                              Such dedication pays in the long run. The fleshwarper learns

        DARKRUNNERS IN THE GAME                             countless eldritch and disturbing secrets that most people can
          A darkrunner spends most of his time in the vast region of   never even guess at. Intelligence is perhaps the most important
          caves and tunnels below the surface world. If the PCs wish to   of the class’s abilities, since many of the fleshwarper’s class

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