Page 200 - Lords of Madness: The Book of Aberrations
P. 200

Skills: Knowledge (dungeoneering) 2 ranks, Knowledge


          emblem signifies the society’s pledge to fight in protection of
                                                            (psionics) 2 ranks, Sense Motive 2 ranks.
          civilized lives and minds.                          Feat: Iron Will.
                                                              Proficiency: Proficient with all martial weapons.
        BECOMING A SANCTIFIED MIND                            Psionics: Must have a power point reserve of at least 1
          While the order includes a wide variety of classes, the martial   power point.
          tradition of the society makes entering the ranks of this pres-

          tige class easier for similarly themed classes. Monks, fighters,   CLASS FEATURES
          paladins, clerics, psychic warriors, and psions make up the   All of the following are class features of the sancti-

          bulk of the order’s membership. All                           fied mind prestige class.
          applicants must have some amount of                                            Spellcasting/Mani-
          psionic capability, so even characters                                       festing:  At  each  level
          who have focused exclusively on their                                          above  1st,  you  gain   HUNTER  CHAPTER 9
          martial skills must take a level or two                                          new spells per day    THE ABERRATION
          in a psionic class, or the Wild Talent                                           and  an  increase  in
          feat, to enter.                                                             caster  level  (and  spells
            An  applicant  need  not  pass  a                                      known, if applicable) as if you
          specific  test  to  begin  training  as                                         had also gained a level

          a  sanctified  mind,  but  a  fierce                                             in a divine spellcast-


          devotion  to  eliminating  evil                                                ing  class  to  which
          psionics-using  creatures                                                     you  belonged  before
          must  be  evident  in  the                                                  adding the prestige class
          potential recruit’s words and                                            level.  You  do  not,  however,

          deeds. Applicants undergo (with their                                 gain any other benefit a character
          knowledge  and  approval)  rigorous                                of that class would have gained. If you
          magical and psionic examination to                                 had more than one divine spellcast-
          ensure that each is acting of his own                              ing class before becoming a sanctified

          free  will  and  is  not  coerced  by  the                         mind, you must decide to which class   Illus. by D. Scott
          powers of evil psions or evil psionic                              to add each level for the purpose of de-
          creatures, or those of such a creature’s                           termining spells per day, caster level,
          minions.  Once  a  potential  recruit                              and spells known.
          passes these exams, he joins one                                     Alternatively,  at  each  level  above
          of the society’s ward houses to                                    first,  you  gain  new  powers  per  day,

          begin  training.                                                   an increase in manifester level, and
                                                                             powers  known  as  if  you  had  also
        Entry Requirements                                                   gained a level in a manifesting class to
             Alignment: Any                                                  which you belonged before adding the
           nonevil.                                                          prestige class level. You do not, how-
             Base Attack

           Bonus: +4.                                                        ever, gain any other benefit a character
                                                                             of that class would have gained. If you
                                                                             had more than one manifesting class

                                                 Korrath, a sanctified mind
        Table 9–8: The Sanctified Mind   Hit Die: d8
                 Base
                 Attack   Fort   Ref   Will
           Level  Bonus   Save   Save   Save     Special               Spellcasting/Manifesting
           1st    +1     +2     +0     +2        Partition mind        —
           2nd    +2     +3     +0     +3        Cleansing strike      +1 level of existing divine spellcasting class
                                                                       or +1 level of existing manifesting class
           3rd    +3     +3     +1     +3        Disrupting blow 1/day   +1 level of existing divine spellcasting class
                                                                       or +1 level of existing manifesting class
           4th    +4     +4     +1     +4        Hard to hold          +1 level of existing divine spellcasting class
                                                                       or +1 level of existing manifesting class
           5th    +5     +4     +1     +4        Disrupting blow 2/day   +1 level of existing divine spellcasting class
                                                                       or +1 level of existing manifesting class
           6th    +6     +5     +2     +5        Power resistance      +1 level of existing divine spellcasting class
                                                                       or +1 level of existing manifesting class
           Class Skills (4 + Int modifier per level): Concentration, Disguise, Gather Information, Intimidate, Knowledge (arcana),
           Knowledge (dungeoneering), Knowledge (psionics), Listen, Psicraft, Search, Sense Motive, and Spot.
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