Page 199 - Lords of Madness: The Book of Aberrations
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she favors sad and sorrowful ancient elven compositions of Greater Banemagic (Su): Once per day Selsharra can triple
unearthly beauty. the benefit gained from Aberration Banemagic, increasing
the damage to 6d6 points and increasing the save DC by 6.
Selsharra Derissor: Female elf bard 10/keeper of the Ceru- Word of Revelation (Su): Selsharra can utter a word of revela-
lean Sign 3; CR 13; Medium humanoid; HD 13d6+13; hp 62; tion once per day. This duplicates the effect of an area dispel
Init +3; Spd 30 ft.; AC 21, touch 15, flat-footed 18; Base Atk +8; magic in a 30-foot burst centered on her. It targets all illusion
Grp +9; Atk +12 melee (1d6+2/18–20, +1 shocking rapier) or +12 spells or effects that were originally cast by an aberration or
ranged (1d8+1/×3, masterwork composite longbow); Full Atk aberration cultist. In addition, each aberration or aberration
+12/+7 melee 1d6+2/18–20, +1 shocking rapier) or +12/+7 ranged cultist in the area must make a DC 16 Fortitude save or take
1d4 points of Charisma damage.
(1d8+1/×3, masterwork composite longbow); SA bardic music
CHAPTER 9 THE ABERRATION HUNTER 10/day (countersong, fascinate, inspire competence, inspire (DC 13), detect magic, light, mage hand, message, read magic;
Bard Spells Known (3/4/4/4/2; caster level 13th): 0—daze
courage +2, inspire greatness, suggestion), spells; SQ bardic
knowledge +9, cerulean focus, detect aberrant taint, elf traits,
1st—charm person (DC 14), cure light wounds, disguise self, silent
greater banemagic 1/day, low-light vision, word of revelation;
image; 2nd—hold person (DC 15), invisibility, misdirection, sound
AL CG; SV Fort +7, Ref +11, Will +10 (+12 against enchant-
ments); Str 12, Dex 16, Con 12, Int 8, Wis 10, Cha 17. burst (DC 15); 3rd—charm monster (DC 16), cure serious wounds,
haste, invoke the cerulean sign (DC 16); 4th—dimension door,
Skills and Feats: Concentration +14, Decipher Script +3, greater invisibility, hold monster (DC 17), summon monster IV.
Gather Information +8, Knowledge (arcana) +7, Knowledge Possessions: +3 studded leather armor, +1 shocking rapier, +2
(dungeoneering) +7, Listen +5, Perform (wind instruments) +18, mantle of the cerulean sign, +2 ring of protection, wand of magic
Search +4, Sense Motive +5, Speak Language (Undercommon), missile (caster level 3rd), masterwork composite longbow (+1
Spot +6, Use Magic Device +14; Aberration Banemagic†, Craft Str bonus), masterwork flute.
Wondrous Item, Great Fortitude, Spell Penetration, Weapon
Finesse.
†New feat described on page 178. SANCTIFIED MIND
Languages: Common, Elven, Undercommon. The foes of man are many and varied. Some seek simple conquest,
Bardic Music: Use bardic music ten times per day. See the others desire the fruits of our civilization, and still others want
bard class feature, page 29 of the Player’s Handbook. nothing more than to wipe us from the face of this world. Foes worse,
Countersong (Su): Use music or poetics to counter magical horrifically worse, than these exist. These foes seize the minds of the
effects that depend on sound. innocent and bend them to their own wills, seeking to take our very
Fascinate (Sp): Use music or poetics to cause one or more minds from us. Some of these evil beings raid civilization for the
creatures to become fascinated with her. living, intelligent brains upon which they feed. Others seek power
Inspire Competence (Su): Use music or poetics to help an by controlling our political and religious leaders. This is the horror
ally succeed at a task. we stand against. We shall bear eternal vigilance to ward our home
Inspire Courage (Su): Use music or poetics to bolster her from these abominations; such is our duty and our honor.
allies against fear and improve their combat abilities. —Sir Jeremy Costineux,
Inspire Greatness (Su): Use music or poetics to inspire great- founder of the Society of the Sanctified Mind
ness in herself or an ally, granting her target extra fighting
capability. The Society of the Sanctified Mind is a collection of elite
Suggestion (Sp): Use music or poetics to make a suggestion clerics, fighters, monks, paladins, psions, psychic warriors,
(as the spell) to a creature that she has already fascinated. soulknives, and others who view the threat posed by the pres-
Cerulean Focus: Selsharra’s cerulean sign acts as a focus for her ence and goals of evil psionic-using creatures to be the most
keeper class abilities. dire menace facing civilized races today.
Detect Aberrant Taint (Sp): Selsharra can detect the taint of Members of this organization consider their cause to be a
aberrations. This ability functions like the spell detect aberration crusade to rid the world of the awful and invisible influence
(see page 211), except that she can also detect the presence or of those who would seek to corrupt and pervert an individual’s
absence of any mind-affecting spells or supernatural abilities right to think for herself. A sanctified mind believes that all
in effect on any creature, as long as the effect was placed there evil-aligned psionics-using creatures (those that have psionic
by an aberration. It also reveals any creature that willingly abilities or that use psionic power points) must be crushed.
worships aberrations. All members share this devotion, and the most fervent of the
Elf Traits: Elves have immunity to magic sleep effects. An elf order’s elite warriors take the name of the society itself as
who merely passes within 5 feet of a secret or concealed door their name. This way, they say, they can never forget the vital
is entitled to a Search check to notice it as if she were actively importance of their chosen mission.
looking for it. The group’s emblem is a silhouette of a human head (or a
humanoid one, depending on the race of the member bearing
the device) with a sword and a mace crossed above it. This
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