Page 214 - Lords of Madness: The Book of Aberrations
P. 214
A shimmering green beam of light springs forth from your TOUCH OF MADNESS
outstretched hand. You can direct this ray at any target in range. Enchantment [Mind-Affecting]
If you hit the target, the ray deals 1d6 points of force damage. Level: Madness 2
Against undead and constructs, the ray deals 2d8 points of Components: V, S
force damage. Casting Time: 1 standard action
Against aberrations, the ray deals 5d6 points of force damage Range: Touch
and threatens a critical hit on a roll of 19–20. An aberration Target: Creature touched
slain by this damage is immediately transformed into pungent- Duration: 1 round/level
smelling inert plant matter. Saving Throw: Will negates
You can generate one additional ray for every four levels Spell Resistance: Yes
above 5th (to a maximum of four rays at 17th level). The rays
can be fired at the same or different targets, but all rays must You can daze one living creature by making a successful touch HUNTER CHAPTER 9
be aimed at targets within 30 feet of each other and fired attack. If the target creature does not make a successful Will THE ABERRATION
simultaneously. save, its mind is clouded and it takes no action for 1 round per
caster level. A dazed creature is not stunned (so attackers get
POX no special advantage against it), but it can’t move, cast spells,
Necromancy [Evil] use mental abilities, and so on.
Level: Corruption 6, druid 6
Components: V, S, DF UNDULANT INNARDS
Casting Time: 1 action Transmutation
Range: Close (25 ft. + 5 ft./2 levels) Level: Sorcerer/wizard 3
Targets: Up to one living creature/level, no two of which can Components: V, S
be more than 10 ft. apart Casting Time: 1 standard action
Duration: Instantaneous Range: Close (25 ft. + 5 ft./2 levels)
Saving Throw: Fortitude negates Target: One creature
Spell Resistance: Yes Duration: 1 round/level
Saving Throw: None
The affected creatures take 1d4 points of Constitution drain. Spell Resistance: No
Their skin breaks out in lesions and takes on a pale yellow
pallor. This spell causes a powerful transformation in the target creature.
Outwardly, the target doesn’t appear any different. On the inside,
PROBE THOUGHTS the creature’s internal organs constantly seethe and slither about,
Divination [Mind-Affecting] and actively avoid being struck at by weapons. For the duration
Level: Mind 6, sorcerer/wizard 6 of the spell, the target is immune to extra damage from critical
Components: V, S hits and sneak attacks. Additionally, the target takes minimum
Casting Time: 1 minute possible damage from falls and gains a +4 enhancement bonus
Range: Close (25 ft. + 5 ft./2 levels) on all saving throws against poison, disease, and paralysis.
Target: One living creature
Duration: Concentration UTTERDARK
Saving Throw: Will negates; see text Conjuration (Creation) [Evil]
Spell Resistance: Yes Level: Sorcerer/wizard 9, Vile Darkness 8
Components: V, S, M/DF
All the subject’s memories and knowledge are accessible to you, Casting Time: 3 rounds
ranging from memories deep below the surface to those still Range: Close (25 ft. + 5 ft./2 levels)
easily called to mind. You can learn the answer to one question Area: 100-ft./level radius spread
per round, to the best of the subject’s knowledge. You can also Duration: 1 hour/level
probe a sleeping subject, though the subject can make a Will Saving Throw: None
save against the DC of the probe thoughts spell to wake after each Spell Resistance: No
question. Subjects who do not wish to be probed can attempt
to move beyond the power’s range, unless somehow hindered. Utterdark spreads outward from you, creating an area of cold,
You pose the questions telepathically, and the answers to those cloying magical darkness. This darkness is similar to that
questions are imparted directly to your mind. You and the created by the deeper darkness spell, but it cannot be dispelled
target do not need to speak the same language, although less by magical light (although a light spell or similar effect of
intelligent creatures might yield up only appropriate visual equal or higher level can temporarily suppress the utterdark
images in answer to your questions. where their areas overlap, restoring normal illumination to
the affected area for as long as the light spell or effect lasts).
213

