Page 217 - Lords of Madness: The Book of Aberrations
P. 217
Illithid Grafts Graft Flesh (illithid), creator must be an illithid; Price
Illithids use grafts on their thralls to make them more useful 50,000 gp.
in combat against the mind flayers’ enemies, or to make them
more efficient at whatever menial task they are best suited Silthilar Grafts
for. Illithid grafts weaken the will of the individual they are Although they once used these grafts on themselves to great
grafted onto; a creature with an illithid graft has a –4 penalty success, the silthilars’ current incarnation as hivemind swarms
on Will saves against mind-affecting spells and abilities, and makes it impossible for them to continue the practice. Yet the
psionic powers. silthilar are loath to give up the skills and tradition. Silthilar
Burrowing Claws: This graft replaces both of the recipi- have taken to providing these grafts to paying customers. They
have also been known to provide grafts to allies or friends who
ent’s hands with thick-fingered claws tipped with iron-hard
CHAPTER 9 THE ABERRATION HUNTER ridges. The recipient gains a –4 penalty on Disable Device, perform services for them.
Open Lock, and Sleight of Hand checks, but gains a burrow
Silthilar grafts function only when applied to a living cor-
speed of 20 feet. The creature can even burrow through solid
poreal creature; applied to any other creature, they rot away
over the course of 2d4 days.
stone or any other material with hardness of no more than
Chitin Plating: This graft consists of numerous interlock-
8. The claws allow the creature to deal lethal damage with
its unarmed strikes. Illithids gift thralls with these grafts ing chitin plates grafted onto the creature’s skin. These plates
when they need to expand a cavern’s size or dig new tunnels are tough, yet flexible, and grant the recipient a natural armor
through the stony ground. bonus ranging from +1 to +5. This natural armor bonus does
Graft Flesh (illithid), creator must be an illithid; Price not stack with any other natural armor bonus the creature
30,000 gp. might possess as a virtue of his race, but it does stack with
Darksight Eyes: These pale, pupilless eyes are similar in enhancement bonuses to natural armor granted by magic such
appearance to the eyes of an illithid. The graft recipient gains as barkskin or an amulet of natural armor.
darkvision out to 60 feet. Illithids graft these eyes into favored Graft Flesh (silthilar); Price 4,000 gp (+1), 16,000 gp (+2),
thralls that can more easily accomplish their jobs in the light- 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5).
less underground if they can see. Flexible Spine: This invasive graft replaces the creature’s
Graft Flesh (illithid), creator must be an illithid; Price spine, including the spinal cord, with a much more flexible
24,000 gp. and efficient set of nerves and vertebrae. The graft grants a
Mind Blast Relay: This strange graft is implanted into the +4 racial bonus on initiative checks, Balance checks, Escape
depths of the grafted creature’s brain. The graft gives the creature Artist checks, and Tumble checks.
complete immunity to mind blasts. Further, any mind flayer Graft Flesh (silthilar), regenerate; Price 91,000 gp.
within 60 feet of a creature with a mind blast relay graft can auto- Extended Legs: This graft extends the creature’s legs,
matically detect the graft when it uses telepathy on that creature. making it taller and faster. The creature’s height increases by
A mind flayer can then choose to relay its mind blast attack into 5%, but this does not increase the creature’s size category. The
that creature by activating its own mind blast. Once the mind blast creature’s base land speed increases by 5 feet.
is relayed, the mind flayer can choose to either allow the mind Graft Flesh (silthilar), longstrider; Price 91,000 gp.
blast to manifest (in which case it does so in a 20-foot-radius blast Healing Blood: This unique graft consists of a total transfu-
centered on the grafted creature) or to relay it to a new creature sion of blood. The creature’s original blood supply is drained
with a mind blast relay within 20 feet of the current creature. A completely and replaced with a similar fluid that grants the
mind flayer can continue to relay its mind blast as a free action grafted creature fast healing 2.
again and again until it gets to the mind blast relay it desires, at Graft Flesh (silthilar), regenerate; Price 182,000 gp.
which point the creature allows it to manifest. Each time a mind Rudimentary Eyespots: This graft consists of several patches
blast is relayed, the DC to save against its effect is reduced by 2. A of light-sensitive skin placed on the back of the grafted creature’s
mind flayer must maintain line of sight to each creature in the neck and the back of each hand. These patches improve the
chain of mind blast relays, but otherwise the only practical limit grafted creature’s vision, granting it a +4 bonus on Spot checks.
to the usefulness of this graft is the number of relays available In addition, the creature can no longer be flanked.
and the original save DC of the illithid’s mind blast. Graft Flesh (silthilar), regenerate; Price 60,000 gp.
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GRAFT FLESH [ITEM CREATION]
You can apply a certain type of graft to other living creatures these three can create grafts; see the Fiend Folio for beholder,
or to yourself. fiendish, undead, and yuan-ti grafts.
Prerequisite: Heal 10 ranks. You can create grafts of your chosen type and apply them to
Benefit: Choose a type of graft: aboleth, illithid, or silthilar. other creatures or to yourself. Creating a graft takes one day for
You must be an aboleth to choose aboleth grafts. You must be each 1,000 gp in its price. To create a graft, you must spend 1/25
an illithid to choose illithid grafts. There are no additional re- of the graft’s price in XP and use up raw materials costing half
quirements for choosing silthilar grafts. Other races aside from this price.
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