Page 216 - Lords of Madness: The Book of Aberrations
P. 216
GRAFTS Aboleth Grafts
Aberrations, more than other creatures, are naturally drawn Aboleths typically apply grafts to creatures that they have
to the practice of grafting new body parts to living creatures. already transformed with their mucus, or to creatures that
Some aberrations do so to enhance their own strengths or they have created, such as skum. An aboleth graft applied to
shore up their weaknesses, while others focus on thralls and any other creature dries up and withers over the course of
slaves gathered from “lesser” races and use grafts as ways to 1d4+1 days, falling off at the end of this period. At this point,
“improve” their minions. Aboleths, beholders, and illithids are a regenerate spell is required to restore the original body part,
well known practitioners of these arts, and numerous examples or a new graft can be applied.
of grafts developed by these races can be found in Fiend Folio. Amphibious Skin: This invasive graft can only be applied
This section presents several more grafts developed by these to a creature with the aquatic subtype. It replaces the grafted
races, along with those used by other aberrations such as creature’s skin entirely with a thick membrane. The grafted
avolakias (Monster Manual II page 28), ethergaunts (Fiend creature gains the amphibious special quality, allowing HUNTER CHAPTER 9
Folio page 64), silthilars, and even creatures from the it to breathe both air and water. THE ABERRATION
Far Realm such as the kaorti. Graft Flesh (aboleth), creator must be an aboleth;
Grafts have no statistics of their own. A graft Price 30,000 gp.
might enhance some ability or characteristic Inksac: An inksac is normally placed
of the creature it’s attached to, or it might inside a creature’s abdomen; a vent protrudes
grant the creature some new ability. just beyond the surface of the creature’s
The effects of grafts are extraordi- skin above each hip. Once per minute as a
nary abilities, meaning that they do free action, the creature can emit a cloud
not fail to function in an antimagic field of jet-black ink in a spread with a radius of
or similar area. However, they must twice the creature’s natural reach. This cloud
be created much like magic items are. provides concealment to all creatures in the
The creation process includes the act of area. Even creatures that can normally
applying the graft to the creature it is see in such conditions (such as with
meant for. A character with the Graft darkvision or low-light vision) are affected
Flesh feat (see the sidebar) can create by concealment when in a cloud of ink. Illus. by D. Crabapple
and apply grafts. The creator must be in Only a daylight spell (or a higher-level
a quiet and comfortable setting, most light spell) can allow creatures
commonly an alchemical laboratory in the area to see. The ink cloud
but in some cases an evil temple or does not form unless the creature
similar locale. He needs a supply is in water; on land it just spews out
of materials, which involves taking as a big inky mess.
flesh from another creature of the Graft Flesh (aboleth), creator must
appropriate kind. The cost for the mate- be an aboleth; Price 9,000 gp.
A troll with an
rials is subsumed in the cost of creating the Mucus Projector: This graft
aboleth graft
graft. Creating a graft costs half the given consists of a large, fleshy sac with a
market price. tubelike extension. It is typically grafted onto a creature’s
If spells are included in the prerequisites for back so the tube can extend up over a shoulder. A creature with
making the graft, the creator must have pre- a mucus projector can activate it once every 1d4 rounds as a
pared the spells to be cast, must know the standard action. When activated, it contracts violently and sprays
spells (in the case of a sorcerer or bard), a thin stream of aboleth mucus out of the tube. The creature
or must have access to spell-like abilities that duplicate the must make a ranged touch attack to strike its intended target,
spells. The creator need not provide any material components which must be within 30 feet. On a hit, the target must succeed
or focuses the spells require, nor are any XP costs inherent in a on a Fortitude save (DC 10 + 1/2 grafted creature’s HD + grafted
prerequisite spell incurred in the creation of the graft. The act creature’s Con modifier) or begin to transform as if struck by
of working on the graft expends the spells from the creator’s an aboleth’s slime (see page 8 of the Monster Manual). A mucus
currently prepared spells, just as if they had been cast. projector works equally well on the surface or underwater.
Even if magic was used in its creation, a graft does not radi- Graft Flesh (aboleth), creator must be an aboleth; Price
ate magic once completed, it does not count against a creature’s 36,000 gp.
limit for magic items worn, it does not have a caster level, and Waterjet: This long, thin tube is normally grafted onto a
it is very difficult, if not impossible, to salvage as treasure. It creature’s back. The grafted creature can use this graft once
does count against the treasure value of the creature with per minute while swimming to double its normal swim speed
the graft, which means that creatures with grafts are still for 1 round.
appropriate challenges for their normal CR, but they have Graft Flesh (aboleth), creator must be an aboleth; Price
reduced treasure. 2,500 gp.
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