Page 216 - Lords of Madness: The Book of Aberrations
P. 216

GRAFTS                                            Aboleth Grafts
          Aberrations, more than other creatures, are naturally drawn   Aboleths typically apply grafts to creatures that they have
          to the practice of grafting new body parts to living creatures.   already transformed with their mucus, or to creatures that
          Some aberrations do so to enhance their own strengths or   they have created, such as skum. An aboleth graft applied to
          shore up their weaknesses, while others focus on thralls and   any other creature dries up and withers over the course of
          slaves gathered from “lesser” races and use grafts as ways to   1d4+1 days, falling off at the end of this period. At this point,
          “improve” their minions. Aboleths, beholders, and illithids are   a regenerate spell is required to restore the original body part,
          well known practitioners of these arts, and numerous examples   or a new graft can be applied.
          of grafts developed by these races can be found in Fiend Folio.  Amphibious Skin: This invasive graft can only be applied
          This section presents several more grafts developed by these   to a creature with the aquatic subtype. It replaces the grafted
          races, along with those used by other aberrations such as   creature’s skin entirely with a thick membrane. The grafted
          avolakias (Monster Manual II page 28), ethergaunts (Fiend   creature gains the amphibious special quality, allowing   HUNTER  CHAPTER 9
          Folio page 64), silthilars, and even creatures from the   it to breathe both air and water.            THE ABERRATION
          Far Realm such as the kaorti.                                Graft Flesh (aboleth), creator must be an aboleth;
            Grafts have no statistics of their own. A graft            Price 30,000 gp.
          might enhance some ability or characteristic                    Inksac:  An  inksac  is  normally  placed
          of the creature it’s attached to, or it might                 inside a creature’s abdomen; a vent protrudes
          grant the creature some new ability.                          just  beyond  the  surface  of  the  creature’s
            The effects of grafts are extraordi-                         skin above each hip. Once per minute as a
          nary abilities, meaning that they do                           free action, the creature can emit a cloud

          not fail to function in an antimagic field                      of jet-black ink in a spread with a radius of
          or  similar  area.  However,  they  must                       twice the creature’s natural reach. This cloud
          be created much like magic items are.                           provides concealment to all creatures in the
          The creation process includes the act of                         area. Even creatures that can normally
          applying the graft to the creature it is                         see  in  such  conditions  (such  as  with
          meant for. A character with the Graft                            darkvision or low-light vision) are affected
          Flesh feat (see the sidebar) can create                           by concealment when in a cloud of ink.   Illus. by D. Crabapple
          and apply grafts. The creator must be in                           Only a daylight spell (or a higher-level
          a quiet and comfortable setting, most                                 light  spell)  can  allow  creatures
          commonly an alchemical laboratory                                      in the area to see. The ink cloud
          but in some cases an evil temple or                                    does not form unless the creature
          similar locale. He needs a supply                                    is in water; on land it just spews out
          of materials, which involves taking                                  as a big inky mess.

          flesh from another creature of the                                      Graft Flesh (aboleth), creator must
          appropriate kind. The cost for the mate-                             be an aboleth; Price 9,000 gp.
                                                                  A troll with an
          rials is subsumed in the cost of creating the                          Mucus  Projector:  This  graft
                                                                   aboleth graft
          graft. Creating a graft costs half the given                         consists of a large, fleshy sac with a

          market price.                                         tubelike extension. It is typically grafted onto a creature’s
            If spells are included in the prerequisites for   back so the tube can extend up over a shoulder. A creature with
          making the graft, the creator must have pre-      a mucus projector can activate it once every 1d4 rounds as a
          pared the spells to be cast, must know the        standard action. When activated, it contracts violently and sprays
          spells (in the case of a sorcerer or bard),       a thin stream of aboleth mucus out of the tube. The creature
          or must have access to spell-like abilities that duplicate the   must make a ranged touch attack to strike its intended target,
          spells. The creator need not provide any material components   which must be within 30 feet. On a hit, the target must succeed
          or focuses the spells require, nor are any XP costs inherent in a   on a Fortitude save (DC 10 + 1/2 grafted creature’s HD + grafted

          prerequisite spell incurred in the creation of the graft. The act   creature’s Con modifier) or begin to transform as if struck by
          of working on the graft expends the spells from the creator’s   an aboleth’s slime (see page 8 of the Monster Manual). A mucus
          currently prepared spells, just as if they had been cast.  projector works equally well on the surface or underwater.
            Even if magic was used in its creation, a graft does not radi-    Graft  Flesh  (aboleth),  creator  must  be  an  aboleth;  Price
          ate magic once completed, it does not count against a creature’s   36,000 gp.
          limit for magic items worn, it does not have a caster level, and   Waterjet: This long, thin tube is normally grafted onto a
          it is very difficult, if not impossible, to salvage as treasure. It   creature’s back. The grafted creature can use this graft once

          does count against the treasure value of the creature with   per minute while swimming to double its normal swim speed
          the graft, which means that creatures with grafts are still   for 1 round.
          appropriate challenges for their normal CR, but they have     Graft Flesh (aboleth), creator must be an aboleth; Price
          reduced treasure.                                 2,500 gp.
                                                                                                               215
   211   212   213   214   215   216   217   218   219   220   221