Page 218 - Lords of Madness: The Book of Aberrations
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Silthilar Bones: This graft transforms and augments prefers to let its members find their own way into becoming
the creature’s skeletal structure, making it stronger. The abolishers. Only by proving one’s hatred of aberrant life by
grafted bones improve the creature’s Constitution score by devoting oneself to this prestige class can a character earn an
2 points. invitation into the Circle. New abolishers are contacted by a
Graft Flesh (silthilar), bear’s endurance; Price 110,000 gp. member of the Circle before they reach 2nd or 3rd level as an
Silthilar Heart: This complex graft adds several augmenta- abolisher, and the offer is almost always the same: Join the
tions to the grafted creature’s heart and cardiovascular system. Circle and find both companionship and support. There are
If the grafted creature drops below 1 hit point but not below no entry fees or other requirements.
–10 hit points, the graft immediately generates a pulse of magic A character who wishes to contact the Order of the True
healing that cures 4d8+20 points of damage. A silthilar heart without having demonstrated amply how she opposes
can generate this healing only once every 24 hours. aberrations finds that doing so is difficult. She must find a
Graft Flesh (silthilar), cure serious wounds, contingency; Price location where abolishers are known to live, and then make HUNTER CHAPTER 9
91,000 gp. a DC 25 Gather Information check. If the PC has publicly THE ABERRATION
Silthilar Muscles: This graft transforms and augments the demonstrated her opposition to aberrant life, she receives
creature’s existing muscles. The grafted muscles improve the a +4 circumstance bonus on the check. If the PC or one of
creature’s Strength score by 2 points. her allies or cohorts is an aberration, give her a +10 bonus on
Graft Flesh (silthilar), bull’s strength; Price 110,000 gp. the check, but any abolishers who contact her have an initial
Silthilar Tendons: This graft replaces the creature’s attitude of hostile.
tendons, making the creature more adroit and coordinated.
The grafted tendons improve the creature’s Dexterity score Sample Member
by 2 points. Aurah Lirilian became an abolisher after she survived a savage
Graft Flesh (silthilar), cat’s grace; Price 110,000 gp. attack on her small coastal hometown by a band of skum led by
an aboleth. Aurah fell victim to the aboleth’s slime before the
creature was driven off by the efforts of a band of mercenaries
DEFENDERS OF HUMANITY that fortunately happened to be in town. Unfortunately, the
Armed with superior intellects, ancient lore, abominable majority of the rest of the town perished in the raid, including
magic, and terrifying physical capabilities, master aberrations both of Aurah’s parents and her two brothers. Horrified at the
seem undefeatable. Fortunately for all humans (and other good- transformation the aboleth’s slime had inflicted on her and
hearted folk), brave and resolute heroes choose to interpose distraught at the loss of her family, Aurah fled up the coast.
themselves between the civilizations of humankind and the She lived in a small sea cave for several years, growing closer to
creeping threat from the darkness. Some of these heroes are nature despite her apparently incurable skin condition. It wasn’t
independent agents, freelancers, and crusaders who serve no until she witnessed a pair of chuuls orchestrate the wreck of a
master but their own conscience. Others serve as foot soldiers small merchant ship on a reef near her cave that her anger took
for holy orders or secret societies determined to oppose the focus. She came to the rescue of the ship and single-handedly
aberration threat. used her magic to slaughter the two chuuls; the owners of
While several organizations are described here, these are the ship were so grateful that they paid for the heal spell that
not the only orders devoted to fighting aberrations. Any restored her skin. Word of Aurah’s aid spread quickly, and before
organization of good-aligned creatures naturally battles against long she was recruited into the Circle of the True.
any aberration scheme that threatens the world around them. Aurah is a typically grim abolisher who has founded a
For example, the church of Heironeous might host the Topaz coastal branch of the Circle of the True near the ruins of her
Order, but clerics and warriors sworn to the service of Pelor, hometown. She takes a particular interest in coastal-dwelling
Kord, or Obad-Hai gladly take up arms against creatures such aberrations, although she might recruit any PC abolisher who
as beholders and mind flayers at any opportunity. comes to her attention.
CIRCLE OF THE TRUE Aurah Lirilian: Female human druid 9/abolisher 6; CR 15;
The path taken by the abolisher (see page 182) is one born Medium humanoid; HD 15d8+15; hp 103; Init +0; Spd 30 ft.;
of deep personal tragedy and rage. The abolisher’s hatred of AC 21, touch 11, flat-footed 21; Base Atk +10; Grp +9; Atk +10
aberrations fuels her specialized powers, yet it also leaves her melee (1d6–1/18–20, adamantine scimitar); Full Atk +10/+5
with profound loneliness and alienation. Partially to combat melee (1d6–1/18–20, adamantine scimitar); SA crystals of
these feelings and partially to pool their resources, abolishers nature’s rage, favored enemy (aberrations +4), pierce aberrant
maintain a fairly close-knit community among themselves. defense +2; SQ animal companion (hawk), animal companion
The Circle of the True is an organization composed of those benefits, immunity to poison, resist nature’s lure, trackless step,
who would see nature triumph over the aberrant, and many wild empathy +13 (+9 magical beasts), wild shape 5/day (Tiny
of their members are abolishers. through Large), winds of nature’s grace, woodland stride; AL
Unlike organizations that train their members in a spe- NG; SV Fort +9, Ref +5, Will +16; Str 8, Dex 10, Con 13, Int
cialized form of combat or magic use, the Circle of the True 12, Wis 20, Cha 14.
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