Page 218 - Lords of Madness: The Book of Aberrations
P. 218

Silthilar  Bones:  This  graft  transforms  and  augments   prefers to let its members find their own way into becoming
          the  creature’s  skeletal  structure,  making  it  stronger.  The   abolishers. Only by proving one’s hatred of aberrant life by
          grafted bones improve the creature’s Constitution score by   devoting oneself to this prestige class can a character earn an
          2 points.                                         invitation into the Circle. New abolishers are contacted by a
            Graft  Flesh (silthilar), bear’s endurance; Price 110,000 gp.  member of the Circle before they reach 2nd or 3rd level as an
            Silthilar Heart: This complex graft adds several augmenta-  abolisher, and the offer is almost always the same: Join the
          tions to the grafted creature’s heart and cardiovascular system.   Circle and find both companionship and support. There are

          If the grafted creature drops below 1 hit point but not below   no entry fees or other requirements.
          –10 hit points, the graft immediately generates a pulse of magic     A character who wishes to contact the Order of the True
          healing that cures 4d8+20 points of damage. A silthilar heart   without  having  demonstrated  amply  how  she  opposes


          can generate this healing only once every 24 hours.  aberrations finds that doing so is difficult. She must find a

            Graft Flesh (silthilar), cure serious wounds, contingency; Price   location where abolishers are known to live, and then make   HUNTER  CHAPTER 9
          91,000 gp.                                        a DC 25 Gather Information check. If the PC has publicly   THE ABERRATION
            Silthilar Muscles: This graft transforms and augments the   demonstrated her opposition to aberrant life, she receives
          creature’s existing muscles. The grafted muscles improve the   a +4 circumstance bonus on the check. If the PC or one of
          creature’s Strength score by 2 points.            her allies or cohorts is an aberration, give her a +10 bonus on
            Graft Flesh (silthilar), bull’s strength; Price 110,000 gp.  the check, but any abolishers who contact her have an initial
            Silthilar  Tendons:  This  graft  replaces  the  creature’s   attitude of hostile.
          tendons, making the creature more adroit and coordinated.
          The grafted tendons improve the creature’s Dexterity score  Sample Member
          by 2 points.                                      Aurah Lirilian became an abolisher after she survived a savage
            Graft Flesh (silthilar), cat’s grace; Price 110,000 gp.  attack on her small coastal hometown by a band of skum led by
                                                            an aboleth. Aurah fell victim to the aboleth’s slime before the
                                                            creature was driven off by the efforts of a band of mercenaries
          DEFENDERS OF HUMANITY                             that fortunately happened to be in town. Unfortunately, the
          Armed  with  superior  intellects,  ancient  lore,  abominable   majority of the rest of the town perished in the raid, including

          magic, and terrifying physical capabilities, master aberrations   both of Aurah’s parents and her two brothers. Horrified at the

          seem undefeatable. Fortunately for all humans (and other good-  transformation the aboleth’s slime had inflicted on her and
          hearted folk), brave and resolute heroes choose to interpose   distraught at the loss of her family, Aurah fled up the coast.

          themselves between the civilizations of humankind and the   She lived in a small sea cave for several years, growing closer to
          creeping threat from the darkness. Some of these heroes are   nature despite her apparently incurable skin condition. It wasn’t
          independent agents, freelancers, and crusaders who serve no   until she witnessed a pair of chuuls orchestrate the wreck of a
          master but their own conscience. Others serve as foot soldiers   small merchant ship on a reef near her cave that her anger took
          for holy orders or secret societies determined to oppose the   focus. She came to the rescue of the ship and single-handedly
          aberration threat.                                used her magic to slaughter the two chuuls; the owners of
            While several organizations are described here, these are   the ship were so grateful that they paid for the heal spell that
          not  the  only  orders  devoted  to  fighting  aberrations.  Any   restored her skin. Word of Aurah’s aid spread quickly, and before

          organization of good-aligned creatures naturally battles against   long she was recruited into the Circle of the True.
          any aberration scheme that threatens the world around them.     Aurah  is  a  typically  grim  abolisher  who  has  founded  a
          For example, the church of Heironeous might host the Topaz   coastal branch of the Circle of the True near the ruins of her
          Order, but clerics and warriors sworn to the service of Pelor,   hometown. She takes a particular interest in coastal-dwelling
          Kord, or Obad-Hai gladly take up arms against creatures such   aberrations, although she might recruit any PC abolisher who

          as beholders and mind flayers at any opportunity.  comes to her attention.
        CIRCLE OF THE TRUE                                  Aurah Lirilian: Female human druid 9/abolisher 6; CR 15;
          The path taken by the abolisher (see page 182) is one born   Medium humanoid; HD 15d8+15; hp 103; Init +0; Spd 30 ft.;
          of deep personal tragedy and rage. The abolisher’s hatred of   AC 21, touch 11, flat-footed 21; Base Atk +10; Grp +9; Atk +10

          aberrations fuels her specialized powers, yet it also leaves her   melee (1d6–1/18–20, adamantine scimitar); Full Atk +10/+5
          with profound loneliness and alienation. Partially to combat   melee  (1d6–1/18–20,  adamantine  scimitar);  SA  crystals  of
          these feelings and partially to pool their resources, abolishers   nature’s rage, favored enemy (aberrations +4), pierce aberrant
          maintain a fairly close-knit community among themselves.   defense +2; SQ animal companion (hawk), animal companion
          The Circle of the True is an organization composed of those   benefits, immunity to poison, resist nature’s lure, trackless step,

          who would see nature triumph over the aberrant, and many   wild empathy +13 (+9 magical beasts), wild shape 5/day (Tiny
          of their members are abolishers.                  through Large), winds of nature’s grace, woodland stride; AL
            Unlike organizations that train their members in a spe-  NG; SV Fort +9, Ref +5, Will +16; Str 8, Dex 10, Con 13, Int
          cialized form of combat or magic use, the Circle of the True   12, Wis 20, Cha 14.
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