Page 223 - Lords of Madness: The Book of Aberrations
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report encountering monsters such as mind flayers, they search   diadem +2, turn undead 4/day (+1, 2d6+2, 1st), wild empathy +2

               out rumored outposts and lairs, and they investigate any signs   (–2 magical beasts); AL LG; SV Fort +13, Ref +7, Will +7; Str
               of  aberration  predation—abductions,  mysterious  murders,   18, Dex 14, Con 14, Int 8, Wis 10, Cha 12.
               important people behaving oddly, people reporting missing   Skills and Feats: Balance +0, Climb +2, Jump +2, Knowledge
               memories or frightening encounters with malevolent strang-  (dungeoneering) +3, Ride +6, Search +3, Sense Motive +4,
               ers. Should a topaz guardian encounter an aberration incursion,   Spot  +8,  Survival  +2;  Combat  Reflexes,  Improved  Critical

               he sends word to the nearest temple of Heironeous to spread   (warhammer), Iron Will, Quick Recovery†, Track , Weapon
                                                                                                       B
               the alarm to all nearby chapters of the Topaz Order.  Focus (warhammer).
                 While the topaz guardians are expected to act independently,     † New feat described on page 181.
                                                                   Language: Common.
               they share many common bonds. The order trains its chosen
      CHAPTER 9  THE ABERRATION   HUNTER  champions in specialized combat techniques effective against     Favored Enemy (Ex): Halvar gains a +2 bonus on his Bluff,
                                                                 Listen, Sense Motive, Spot, and Survival checks when using
               aberrations, and equips them with their signature device, the
                                                                 these skills against aberrations. He gains the same bonus on
               topaz diadem. Within the chapter house (or most temples of

                                                                 weapon damage rolls.
               Heironeous, for that matter), a topaz guardian can find lodging,
               fellowship, and support for his lonely crusade.
                                                                   Smite Aberrations (Su):Two times per day, Halvar can attempt
                                                                 to smite aberrations with one normal melee attack. He adds
              Sample Member                                      +1 to his attack roll and deals an extra 8 points of damage.
               Halvar Marth grew up on the border marches of the Gnarley   Smite Evil (Su): Once per day, Halvar can attempt to smite
               Forest.  As  a  simple  woodsman  and  hunter,  he  might  have   evil with one normal melee attack. He adds +1 to his attack
               stayed in his wilderness home for his entire life—but one   roll and deals an extra 4 points of damage.
               awful night a neogi raid descended upon his homestead. The   Aura of Courage (Su): Immunity to fear, and each ally within
               neogi and their umber hulk slaves carried off several of his   10 feet of Halvar gains a +4 morale bonus on saving throws

               kinfolk, and Halvar was nearly killed fighting the creatures.   against fear effects.
               A couple of days after the raid, a knight of Heironeous named   Detect Evil (Sp): Detect evil at will as the spell.
               Ferrsta Breith appeared in the ruined settlement and organized   Divine Health (Ex): Immunity to disease.
               a pursuit of the neogi. Halvar joined in, and under Ferrsta’s   Hard to Hold (Ex): Halvar can escape from deadly situations
               leadership, they succeeded in slaying two of the monsters and   such as the tentacles of a mind flayer or the pseudopods of

               rescuing several of the neogi’s captives.         an aboleth. He gains a +4 on grapple checks to avoid being
                 Ferrsta recognized Halvar’s great potential, and when she   grappled or to escape from a grapple.
               left the tiny settlement, she took him along. She brought   Topaz Diadem:Halvar’s topaz diadem confers a +2 sacred bonus
               him to a temple of Heironeous, where Halvar took up the   to AC and a +2 sacred bonus on saving throws against attacks
               vows of a paladin-in-training. Halvar dedicated his life to the   made by or effects created by evil creatures. The diadem blocks
               war against the neogi and other aberrations, and eventually   attempts to possess Halvar or to exercise mental control over
               earned an invitation to follow in Ferrsta’s footsteps and join   him.
               the Topaz Order.                                    Possessions: +2 full plate armor, +1 large steel shield, +1 warham-
                 Halvar is a warm and good-humored man who makes light of   mer, masterwork composite longbow (+4 Str bonus) with 25
               his grave duties. He views despair as a dangerous vulnerability,   arrows, gauntlets of ogre power, topaz diadem.
               and works hard to keep hope in his heart even in desperate situ-
               ations, as Ferrsta Breith taught him long ago. Halvar believes
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               in the ability of ordinary people to meet great challenges, and
               he has already inspired several other young warriors to take   ABOUT THE AUTHORS
               up the diadem of the topaz guardian.             RICHARD BAKER is a senior designer for Wizards of the Coast.
                                                                His  most  recent  roleplaying  game  design  credits  include
                                                                Complete Arcane and Monster Manual v.3.5. Richard is also
               Halvar Marth: Male human ranger 1/paladin 4/topaz guard-  the New York Times best-selling author of the novel Condemna-
               ian 4; CR 9; Medium humanoid; HD 5d8+10 plus 4d10+8; hp   tion. Richard lives in Washington State with his wife and two

               64; Init +2; Spd 20 ft.; AC 24, touch 11, flat-footed 23; Base Atk   daughters.
               +9; Grp +13; Atk +15 melee (1d8+5/19–20/×3, +1 warhammer)    JAMES JACOBS is the managing editor for Dungeon Maga-
                                                                zine. His most recent previous design credit for Wizards of the
               or +12 ranged (1d8+4/×3, masterwork composite longbow);   Coast came for his work on Frostburn: Mastering the Perils of
               Full Atk +15/+10 melee (1d8+5/19–20/×3, +1 warhammer) or   Ice and Snow.
               +12/+7 ranged (1d8+4/×3, masterwork composite longbow); SA     A gaming industry veteran, STEVE WINTER currently pro-
               smite aberration 2/day, smite evil 1/day; SQ aura of courage,   duces  web  content  for  Wizards  of  the  Coast.  His  previous
               aura of good, hard to hold +4, detect evil, divine grace, divine   design credits include Monster Manual II.
               health, favored enemy aberrations +2, lay on hands 4/day, topaz   pqqqqqqqqqrs



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