Page 222 - Lords of Madness: The Book of Aberrations
P. 222
about joining the society and receiving its special training. Disrupting Blow (Su): Once per day, Korrath can attempt a
Since being accepted into its ranks, his previous experience disrupting blow against a psionics-using creature. If he hits,
and newfound devotion to eliminating evil psionics-using the creature must succeed on a DC 15 Fortitude save or lose
creatures (especially mind flayers) everywhere have brought access to its psionic abilities for 1d4 rounds.
him success. In fact, Albaric recently promoted Korrath to the Hard to Hold (Ex): Korrath gains a +4 bonus on all grapple
rank of adjutant of the society’s ward house in a major city. checks when attempting to resist or escape from a grapple.
Partition Mind (Su): As an immediate action, Korrath can
Korrath: Male human fighter 4/psion (egoist) 1/sanctified choose to partition his mind in response to a mind-affecting
mind 4; CR 9; Medium humanoid; HD 4d10+8 plus 1d4+2 spell or ability. While his mind is partitioned, Korrath is slowed
plus 4d8+8; hp 65; Init –1; Spd 20 ft.; AC 21, touch 9, flat-footed instead of suffering the normal effect of the attack. He can
21; Base Atk +8; Grp +12; Atk +14 melee (1d8+7/19–20, +1 cold keep his mind partitioned for 4 rounds per day.
iron longsword) or +12 ranged (1d8/19–20, masterwork light Psion Powers Known (21 power points, manifester level 4th): HUNTER CHAPTER 9
crossbow); Full Atk +14/+9 melee (1d8+7/19–20, +1 cold iron 1st—defensive precognition, detect psionics, empty mind, energy ray, THE ABERRATION
longsword) or +12 ranged (1d8/19–20, masterwork light cross- thicken skin; 2nd—animal affinity, psionic levitate.
bow); SA cleansing strike, disrupting blow 1/day; SQ hard to Possessions: +1 full plate, +1 heavy steel shield, +1 cold iron long-
hold, partition mind; AL LG; SV Fort +10, Ref +1, Will +8; Str sword, dagger, light crossbow with 20 bolts, gauntlets of ogre
18, Dex 8, Con 14, Int 14, Wis 12, Cha 10. power, 3 potions of cure light wounds, potion of cat’s grace.
Skills and Feats: Climb +2, Concentration +14 (+18 mani-
festing defensively), Intimidate +2, Jump +2, Knowledge THE TOPAZ ORDER
(dungeoneering) +8, Knowledge (psionics)* +4, Ride A militant order of crusading clerics, fighters, paladins,
+3, Sense Motive +5, Spot +11; Aligned Attack (good)*, and monks in the service of Heironeous, the Holy Order
Cleave , Combat Manifestation*, Iron Will, Power of the Supernal Topaz Defenders stands as a dedicated
B
B
B
Attack , Psionic Weapon* , Stand Still*, Weapon Focus (long- shield protecting humankind from the depredations of
sword), Weapon Specialization (longsword) . aberrant master races and other monstrosities. The
B
*Skill or feat described in Expanded Psionics Hand- topaz guardians are warriors who pit their virtue and
book. determination against the mind-poisoning horrors
Languages: Common, Undercommon, Goblin. of aberrant monsters, trusting that holy steel and Illus. by M. Phillippi
Cleansing Strike (Su): Korrath can expend divine blessing can overcome alien magic and
his psionic focus to smite a psionics-using crawling death.
creature with one melee attack (including Vigilance is the watchword of the Topaz
melee touch attacks). He gains a +1 bonus Order. Members of the order are free to
on his attack roll and deals an extra 4d6 pursue their own individual duties and
points of damage. If he smites a creature interests, but wherever they go,
that is not a psionics-user, the cleansing they keep a sharp eye out for
strike has no effect, but the ability is still evidence of aberrant incursions.
used up for the day. They speak with adventurers who
A paladin undergoes the
ceremony to gain membership
in the Topaz Order
221

