Page 220 - Lords of Madness: The Book of Aberrations
P. 220
monthly dues, which operate on a sliding scale. Entrance Against magical beasts, he gains a +2 bonus on these skill
dues are 500 gp per character level, and yearly dues thereafter checks and on weapon damage rolls.
drop to 100 gp per character level. Levels of the darkrunner Animal Companion (Ex): Jasper has a Medium viper named
prestige class do not count when determining how much you Goldeye as an animal companion. The creature’s statistics are
owe. Of course, the guild won’t accept just anyone into its provided below.
ranks. Typically, an applicant needs to have at least 5 ranks in Animal Companion Benefits (Ex): Jasper gains special benefits
Knowledge (dungeoneering) and at least 7 ranks in Survival from having an animal companion.
before she is considered for membership. Link (Ex): Jasper can handle Goldeye as a free action. He also
Members of the guild hire themselves out as spies, explor- gains a +4 circumstance bonus on all wild empathy checks and
ers, or underground guides. Prices vary from region to region Handle Animal checks made regarding his snake.
and according to the danger of the job, but typically a member Share Spells (Ex): Jasper can have any spell he casts on
can expect to be paid no less than 5 gp per character level himself also affect his animal companion if the latter is within HUNTER CHAPTER 9
(darkrunner levels count double) per day. 5 feet at the time. He can also cast a spell with a target of “You” THE ABERRATION
on his animal companion.
Sample Member Direction Sense (Ex): Jasper can study a single underground
Jasper Ringlerock only just recently joined the Darkrunner location he is in and designate that as his directional focus.
Guild after proving his worth by sneaking through a large nest From that point on, he can find the path (as the spell) to the
of cloakers to map a particularly tangled warren of caverns shortest, most direct route to his directional focus while he is
located below a haunted grell outpost. Jasper is eager to build within 5 miles of the designated spot.
on his reputation in the guild before news of this accomplish- Spelunking (Ex): Jasper gains a +1 competence bonus on
ment is eclipsed by some new stunt by another darkrunner. Climb, Escape Artist, Jump, Survival, and Swim checks
As a result, he might be a bit too exuberant and daring in underground. He is treated as a Tiny creature for the purpose
his tactics. A party that hires him is guaranteed to get more of squeezing into narrow tunnels or confined areas.
than they bargained for when Jasper tries to lead them on a Woodland Stride (Ex): Jasper can move through natural thorns,
shortcut through the basements of a mind flayer outpost or a briars, overgrown areas, and similar terrain at his normal speed
“long-abandoned” deep dragon lair. and without damage or other impairment. However, thorns,
Jasper is a cheerful halfling who has yet to really encounter briars, and overgrown areas that are magically manipulated to
actual failure or defeat. He knows that most of his past suc- impede motion still affect him.
cesses are thanks mostly to luck, but he figures that he can Ranger Spells Prepared (caster level 3rd): 1st—longstrider, resist
handle whatever his good luck can’t. energy.
Possessions: +1 mithral chain shirt, +1 longsword, cloak of
Jasper Ringlerock: Male halfling ranger 7/darkrunner 1; CR elvenkind, darkrunner emblem, masterwork shortsword,
8; Small humanoid; HD 7d8+14 plus 1d6+2; hp 54; Init +4; Spd masterwork longbow with 30 arrows, locket with continual
20 ft.; AC 19, touch 14, flat-footed 15; Base Atk +7; Grp +4; Atk flame cast on the inside of the clasp, mapping kit, 7 days of
+10 melee (1d6+2/19–20, +1 longsword) or +13 ranged (1d6/×3, food and water.
masterwork longbow); Full Atk +8/+3 melee (1d6+2/19–20,
+1 longsword) and +8/+3 melee (1d4/19–20, masterwork short- Goldeye: Medium viper; CR —; Medium magical beast; HD
sword), or +13/+8 ranged (1d6/×3, masterwork longbow); SA 4d8+3; hp 21; Init +4; Spd 20 ft., climb 20 ft., swim 20 ft.; AC
favored enemy (aberrations +4, magical beasts +2); SQ animal 19, touch 14, flat-footed 15; Base Atk +3; Grp +2; Atk or Full
companion (Medium viper), animal companion benefits, Atk +7 melee (1d4–1 plus poison, bite); SA poison; SQ evasion,
darkvision 10 ft., direction sense, spelunking, wild empathy low-light vision, scent; AL N; SV Fort +4, Ref +8, Will +2; Str
+7 (+3 magical beasts), woodland stride; AL CG; SV Fort +10, 9, Dex 18, Con 11, Int 1, Wis 12, Cha 2.
Ref +10, Will +4 (+6 against fear); Str 12, Dex 18, Con 14, Int Skills and Feats: Balance +12, Climb +12, Hide +13, Listen +6,
8, Wis 12, Cha 10. Spot +6, Swim +7; Toughness, Weapon Finesse.
Skills and Feats: Climb +10, Hide +23, Jump –1, Knowledge Evasion (Ex): If Goldeye is exposed to any effect that normally
(dungeoneering) +4, Listen +10, Move Silently +13, Search +4, allows it to attempt a Reflex save for half damage, it takes no
Speak Language (Undercommon), Spot +15, Survival +8 (+2 damage with a successful saving throw.
following tracks or underground), Swim +0; Aberration Blood† Poison (Ex): Injury, Fortitude DC 12, initial and secondary
(sticky fingers), Alertness, Endurance, Improved Two-Weapon damage 1d6 Con.
Fighting, Inhuman Blood†, Track, Two-Weapon Fighting.
† New feats described earlier in this chapter. SOCIETY OF THE SANCTIFIED MIND
Languages: Common, Halfling, Undercommon. This group’s members dedicate themselves to combating the
Favored Enemy (Ex): Jasper gains a +4 bonus on his Bluff, machinations of evil psionics-using creatures wherever they
Listen, Sense Motive, Spot, and Survival checks when using can be found.
these skills against aberrations. He gains the same bonus on The society considers its mission a crusade to rid the world
weapon damage rolls. of evil psionics-users, or at the very least to minimize their
219

