Page 84 - Lords of Madness: The Book of Aberrations
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impressive shrine, while narrow side passages stretch off into the   locks and bars have long since decayed into uselessness, but
          unknown darkness.                                 they can be partially held shut by a large stone dragged into
                                                            place behind them (DC 18 Strength check to force open).

          The  shrine  lies  near  the  intersection  of  three  significant   Currently, the doors are not blocked.
          passages and several smaller ones. Such intersections have     The kuo-toa thralls catch lizards or collect moss here. They
          great  importance  underground,  since  travel  is  limited  to   attempt to avoid strangers, especially strangers carrying bright
          passages—cutting  “cross  country”  is  not  possible.  Kuo-toa   lights, by withdrawing into the temple, closing the door, and
          hunters, grimlock raiders, duergar, and surface traders use   dragging the stone into place.
          these passages. Many of them have no inkling that a mind   Kuo-toa (2): hp 11 each; Monster Manual page 163.

          flayer refugee lives in the old shrine.              The kuo-toas fight with shortspears and adhesive shields

                                                            if attacked, seeking to withdraw into the temple at the first

        2. FAÇADE (EL 4)                                    opportunity. If escape is blocked, they fight to the death.

          At one time, this façade would have been imposing. It combines                                       FLAYERS  THE MIND   CHAPTER 4
          classical  architectural  elements,  such  as  columns  and  arches,  3. MAIN VESTIBULE (EL 3 TO 9)
          with  fl utings  and  curves  suggestive  of  monstrous  oysters  or   The fi rst room inside the shrine is a large, dilapidated vestibule.
          other shellfi sh. Much of this beautiful stonework is now tumbled   Its  walls  are  covered  with  chipped,  stained  friezes  portraying
          down. Cut stones as tall as a man lie scattered across the broken   signifi cant events in the mythology of Blibdoolpoolp. A heavy
          fl agstones of the former plaza, where pools of dripwater stag-  curtain hangs across a doorway in the eastern wall, and a door
          nate. A fl ight of broad, moss-covered stone steps leads up to the   cracked open a foot or so leads to the south.
          entrance, a set of bronze doors green with age.
            Two  green-silver  humanoids  with  slick,  scaly  hides,  webbed   Without a working knowledge of Blibdoolpoolp’s theology,
          hands and feet, and big, goggling eyes are trapping small crea-  the meaning behind the carvings is hard to discern. Looking
          tures in the moss and pools here.                 at them intently for more than a few minutes is unsettling to
                                                            sane characters; despite their poor condition, the carvings
          The shrine itself is part natural cavern, part excavation. The   portray Blibdoolpoolp’s insanity forcefully.
          doors open easily enough, despite their size and age. Their












































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