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burst through the skin that forms atop the fluid and befoul     Mind flayer “births” are rare, so most of the time, these

               the air. The floors and walls are streaked with dark stains. A   chambers  are  empty.  They  could  be  used  for  more  than

               dozen thralls wearing masks stir the fetid tanks or add matter   one ceremorphosing tadpole at one time, but that seldom
               to the stew.                                        happens.
                 Mind  flayers  derive  vital  psychic  and  physiological  sus-

               tenance from consuming brains, but their bodies also need  The Pool of the Elder Brain
               larger quantities of “normal” nutrition to survive. Some of this   The elder brain lives in a pool that dominates the center of the
               comes in the form of meat no different from what a human or   chamber. The pool is about 10 feet deep and 50 feet in diameter,
               dwarf would eat. Most of it is ingested in the form of a nutri-  surrounded by a wide lip intricately carved with images and
                                                                 Qualith inscriptions. The liquid in the pool is dark, swirling,
               ent soup fermented in these vats. Proteins in many forms are
      CHAPTER 4  THE MIND   FLAYERS  added to the tanks, then siphoned off for consumption when   and foul smelling. Countless small shapes (illithid tadpoles)

               “ripe.” Mind flayers derive pleasure only from eating brains.
                                                                 swim to and fro in the murk. At the bottom of the pool, the
                                                                 formless mass of the elder brain stirs listlessly, seen more as a
               All other consumption serves to keep the body functioning
               and healthy but it is not a source of enjoyment.
                                                                 shadow than a discernible shape.
                 If a character dares to eat “illithid stew,” he must make a DC

               14 Fortitude save or be nauseated for 10 minutes.    Mind flayers regard the protection of the elder brain against
                                                                 direct attack (mainly from githyanki and githzerai, their most
                                                                 implacable foes) as the most important duty of the sept. Unlike
              Temple of Ilsensine                                other chambers in Hidden Lagurno, the pool of the elder brain
               The far end of this long, gently curving hall features an idol of   is protected by a large, sturdy door that is kept barred and

               a massive, disembodied, floating brain trailing long ganglia.   psionically sealed from the inside. Anywhere from three to

               The stone tendrils twine across the floor in confused knots   five mind flayers are constantly in attendance in this chamber,


               before separating at regular intervals into rising columns that   minding the pool and ready to respond to any request the elder


               seem to writhe toward the ceiling. Braziers of incense fill the   brain might make. Normally, only mind flayers are permitted
               air with a scent of spices so cloying it overwhelms the lungs   to enter, but on rare occasions, the elder brain indicates that
               and stings the eyes.                              particularly interesting captives should be brought before it
                 This carved image of Ilsensine is believed by mind flayers   for inspection and questioning.

               to be a very good likeness and approximately life-size. Since     The room is guarded by carefully renewed dimensional lock
               illithids don’t truly worship the deity, they wander in only as   and screen spells, designed to prevent sudden teleportation
               the mood strikes them to make sacrifices or request boons.  assaults or spying on the chamber. The elder brain itself is


                 Chambers attached to the central temple house the five   far from defenseless, of course. Its terrible spells and psionic
               clerics and seven acolytes that serve the god. These clerical   powers can quickly scour its chamber clean of life, if need be.

               mind flayers seldom leave the temple sector. On rare occa-  But it is essentially immobile, unable to leave the confines

               sions, they conduct processions through the central plaza or   of its pool, and its survival depends on the mind flayers that

               to extract their pick of the thralls and captives from the pit for   serve it.
               unknown purposes. Sometimes they move silently through
               the community on unknown errands. Their purposes and
               accomplishments  are  not  well  understood  by  other  mind   THE LAIR OF SARKT

               flayers, but the elder brain sanctions everything they do, so   Sarkt is an illithid sorcerer. It was cast out of its community
               their activities are not questioned.              for its heretical studies (Sarkt was, in fact, lucky to escape
                 These servants of Ilsensine have no cleric levels at all. Two are   alive). It didn’t take the cunning creature long to pick up a few

               sorcerers; the others are simply normal mind flayers trained in   thralls and find a new place to live, safe from the murderous

               the lore of Ilsensine, choosing ranks in Knowledge (religion)   intentions of its comrades.
               in preference to other fields of learning.           Sarkt  dwells  in  the  subterranean  ruins  of  an  ancient,

                                                                 abandoned shrine to Blibdoolpoolp, the crustacean-headed
              Birthing Pods                                      deity of the kuo-toas. This shrine lies on the fringe of a region
               Ceremorphosis is not an easy process. The body suffers fits   controlled by the kuo-toas, but since Sarkt’s arrival, the fish-


               of madness, delirium, terrible convulsions, and worse as the   men avoid the area. A few unfortunate kuo-toas now serve
               brain is slowly devoured. When a tadpole is implanted into a   Sarkt as thralls and maintain the illusion that the shrine still
               host body, it is brought to this moss-lined chamber to complete   serves Blibdoolpoolp.
               the week-long transformation. At least one mature illithid and
               one or two thralls watch over the twitching, convulsing body  1. TUNNELS
               to prevent it from injuring itself and to occasionally wash the   Three major passages converge here. A broad but short avenue
               filth from its body when it momentarily stops thrashing.  off the intersection leads to the tumbled-down edifi ce of a once-

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