Page 105 - D&D - Player's Handbook
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CHAPTER 3:  RACES  OF THE REALMS


                        AER0N IS HOME TO MANY RACES, SOME OF   long memories and often an equally long list of griev-
                        them immigrants from other worlds who   ances against their ancient enemies. The more conser-
                        found their way here in ancient times when   vative among them want to maintain the traditions and
                        gates and portals were more plentiful,   remaining holdings of their people, isolated from the in-
                        and easier to traverse. Others are relative   fluence of outsiders and safe from invaders behind thick
                        newcomers to the world, still finding a   walls of stone. Shield dwarves of a more adventurous
                        place for themselves among the long-   bent are interested in exploring the world and seeing
              established races. The civilizations of the elder races   what lies beyond the bounds of their ancient dwarfholds.
             have declined, while those of the younger races are   Shield dwarves have the racial traits of mountain
             flourishing and spreading ever outward.           dwarves in the Player's Handbook. Their skin is usu-
               The character races described in the Player's Hand-  ally fair, eyes green, hazel, or silver-blue, and they have
             book are all found in the Realms, along with some   brown, blond, or red hair. Full beards and mustaches
             subraces unique to Faerun. Each character race has all   are commonly seen on male shield dwarves.
              the traits of the primary race, as given in the Player's   Shield dwarves are renowned artisans, particularly in
             Handbook, plus traits for each subrace that are unique   metal and stone. They tend to focus more on sturdiness
             to those individuals. This chapter provides racial traits   in their craft than on the artistic flourishes and gilding
             for a subrace only when they differ from or replace those   favored by their gold dwarf cousins. Shield dwarf craft-
             given in the Player's Handbook. The information in this   ers build to last, and each one's signature mark placed
             chapter is specific to the Realms, so if something stated   upon an enduring masterpiece serves as a way of gain-
              here differs from what's presented in the Player's Hand-  ing immortality.
             book, this material takes precedence.
                                                                GOLD  DWARVES
              DWARVES                                          Gold dwarves are common in the lands to the south and
             The Stout Folk are deliberate and steadfast, with a   east. They are formidable warriors, proud of their long
             proud history as great artisans, builders, and warriors.   traditions, with strong ties to clan. They are gruff and
             Although the glory of their empires faded long ago, the   haughty and have a love of fine craftsmanship and an
             dwarves still hold to their ancient ways and traditions.   eagerness to trade.
             They stubbornly defend what remains of their old do-  Significant settlements of gold dwarves exist in the
             mains beneath hill and mountain, and some seek to   Great Rift, the area surrounding the Dragon Coast,
             reclaim what they have lost to the depredations of ores,   as well as in the Old Empires of eastern Faerun.
             goblins, and the inexorable march of time.        Smaller communities are found in the Smoking Moun-
               According to their own legends, dwarves were formed   tains, in the Giant's Run Mountains, and the Western
             from iron, mithral, earth, and stone on the Soulforge of   Heartlands.
             Moradin. After the All-Father breathed life into them in   Because they have not endured the same cycle of
             the heart of the world, dwarves found their way to the   invasion and displacement, gold dwarves tend to be
             surface and, from there, spread across each continent.   more optimistic than their shield dwarf cousins, but
               Thousands of years of settlement and separation   they're still standoffish and prideful as only a dwarf
             divided the dwarves into distinct subraces: the shield   can be. They believe their race's stable history is the
             dwarves, most common in the North and the Sword   result of their attentiveness to tradition, and have little
             Coast; the gold dwarves of the southern lands; and the   doubt that the future of the gold dwarves will be just
             gray dwarves, or duergar, of the Underdark.       as peaceful, if they remain true to their customs and
               The Dwarvish language of Faerun uses a runic alpha-  principles.
             bet called Dethek, whose characters are easy to etch
             into stone and metal, as evidenced by the runestones   DWARF CLANS OF THE  NORTH
             and way-markers found in ancient dwarven tunnels    All  dwarves count their clan  heritage as an  important part
             and mines.                                          of their lineage and identity.  While in  some cities a single
                                                                 clan dominates  (or is the only one in  residence) , in  other
             SHIELD  DWARVES                                     dwarven communities there is  a complex relationship be-
                                                                 tween family,  clan, and the larger society.
             The ancestral home of the shield dwarves is in northern   Some of the dwarf clans in  the North are Arnskull,
             Faerun, where ancient dwarfholds exist in the North,
                                                                 Battlehammer, Blackbanner,  Blackhammer, Bucklebar,
             Damara, lmpiltur, Vaasa, the Vast, and the Western   Darkfell, Deepaxe, Deepdelve, Eaglecleft, Foehammer,
             Heartlands. The most famous of the old shield dwarf   Gallowglar, Hillsafar, Horn,  lronshield, jundeth,  Narlagh,
             cities is Citadel Adbar, north and east of Silverymoon.   Orothiar, Quarrymaster, Rockfist,  Sstar, Stoneshaft, Stone-
             Many of these dwarfholds have changed hands over the   shield, Stoneshoulder, Trueforger, Watchever, Worldthrone,
             centuries in a cycle of invasion by enemies, followed by   Wyrmslayer, and Yund.
             reconquest by the dwarves.                            Some dwarves hail from  the family that founded or rules
                                                                 a given clan, and so they use the clan  name as their family
               Living in a near-constant state of war for generations,
                                                                 name. Others are simply "of"  the clan,  but bear the clan
             shield dwarves are a hardy people, slow to trust, with
                                                                 name with  as  much  pride as their own  surnames.
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