Page 103 - D&D - Player's Handbook
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MENZOBERRANZAN                                    BLINGDENSTONE
            I eventually got away from the place, but not before I   My initial joy at reaching Blingdenstone was quickly tem-
            had learned more about Menzoberranzan than any    pered. The deep gnomes don't seem to like visitors they
            sane person would care to know. Although the life of   can't recognize or identify, and being a half-ore didn't help
            a slave can be brutally short in the City of Spiders, the   matters in the least for me. After dodging arrows loosed
            draw aren't so extravagant that they do away with every   from the high walls of the city, I gave up on going through
            captive they take. At the same time, they are masters   the gate and snuck in through a small cart tunnel, empty-
            of punishment- it is fear of pain, not fear of death, that   ing out part of a load of ore to make room for myself.
            motivates the slaves of draw. If you're lucky, you'll only   I managed to avoid conflict with the guards that dis-
            feel normal shackles and the occasional whip or light   covered me in the cart. When they ordered me to stand,
            spell-blast. A bit less luck or more malice, and the ser-  I did so with my weapon held at my side, and I turned to
            pent-headed whips of the priestesses come out.    display my back to them. When they saw that it was cov-
             If you aren't a draw in the City of Spiders, you aren't   ered in lashes and the scars of the priestesses' fanged
            worth a name. All manner of surface-dwellers-ores and   whips, and they realized that my blade was of draw man-
            elves, humans and halflings- are brought here to serve   ufacture (though I clearly was not), they were willing to
            as slaves to the draw in their refuge. The constant fear   believe my story.
            of punishment, from one's mistress or another, more   Though the gnomes kept me under watch, I was allowed
            powerful draw, keeps most slaves obedient, even when   to regain my strength for a few days, and I saw a bit of
            they aren't directly supervised.                  their community in the meantime. Once I was inside the
             The great cavern of the city is filled with tall spires,   city, I could tell that it's not much of a city at all. The svir-
            and homes both great and small are carved into the sta-  fneblin all live in close contact with one another, and this
            lagmites and stalactites that pierce the darkness. Gentle   togetherness can be disconcerting, especially for someone
            illumination from magic or glowing fungus decorates   accustomed to small luxuries like shutters on windows
            some homes and businesses, as well as the mansions of   and doors on privies. The homes are all smoothed-over
            the high houses of the city, eight of which have positioned   natural stone, with little evidence of hard corners.
            themselves above all others. While the lesser houses   Each industry has a portion of the city to itself: trad-
            dance and fight and scheme for advantages over each   ing, smithing, mining, and the growing of a special
            other, they all live under the heel of House Baenre and   fungus crop. Still many of the old tunnels and caverns
            the Matron Mother, who rules the city in Lolth's name.   remain unclaimed and sealed off, whether to guard
             On a large plateau high above the cavern floor is Tier   against invasion or perhaps because of what now dwells
            Breche, also called the Academy, where the city trains   there, I don't know.
            its priestesses, mages, and noble warriors. The city's   If you're welcomed long enough to the city, you can
            market is centrally located, and rothe are raised on an   trade for fine goods and armor here; the gnomes'
            isle toward the eastern edge of the city.         chain mail and mining picks seem most worth acquir-
             If you are ever so unfortunate as to be enslaved by the   ing. Before sending me on my way, the gnomes were
            draw of Menzoberranzan, my advice to you is simple   kind enough to give me a pick, a dagger, and some of
            and stern: do as you are commanded, avoid insulting   their trillimac, an odd fungus that can be made into
            their goddess (which means don't even brush off a   something like bread. It's a bit spongy, but it doesn't
            spider crawling on you), and attempt escape only if you   spoil quickly, and it got me to the surface before I
            are desperate or sure of your survival. If you are given   starved to death.
            the proper opportunity,  as I was, you might discover that
            the neck of a draw snaps with surprising ease.
                                                               THE  CAVERN  OF  MENZOBERRANZAN
                                                                Menzoberranzan fills  a large vault that was formerly a
            ESCAPE                                              lair of giant spiders and  beholders. The vault is  known  by
            One day, well after I had lost count of how many days   its dwarven  name, Araurilcaurak ("Great Pillar Cavern"),
            I'd been a captive, I was in a small outlying cavern with   because of Narbondel, the giant rock pillar at the vault's
                                                                center that joins floor and ceiling. The cavern  is  roughly
            a few other slaves harvesting a mushroom patch. I was
                                                                shaped like an arrowhead, with the pool of Donigarten at
            given leave to answer nature's call away from the mush-
                                                                its tip, and stretching two miles across at its widest point.
            rooms, and I lingered long enough in a side tunnel to   The ceiling rises a thousand feet  high, and the floor is
            force my watcher to come and find me. I took the first   studded with  stalagmites.
            lash he offered me with his whip, then grabbed the   Two areas rise above the rest of the city: Tier Breche, the
            weapon and pulled the skinny fool toward me before he   side cavern occupied  by the Academy where  most drow cit·
            could sound an alarm or get his blade out. It took me   izens are trained for adulthood; and the larger Qu'ellarz'orl
            but a second to get both hands around his throat. When   (or House-Loft) , a plateau that is  home to many of the
            he lay dead at my feet, I took his sword and ran as fast   city's mightiest noble houses, separated from  the lower
                                                                city by a forest of giant mushrooms.  From either of these
            and far as I could. I knew the gnomish city of Blingden-
                                                                heights, a surveyor can view the city. The view shows rows
            stone was nearby, and I came upon it eventually, but the
                                                                of spired stone castles, their sculpted highlights lit  by the
            journey took days as I wound through convoluted pas-
                                                                soft, tinted flows  of permanent faerie fire  lights.
            sageways and tried to avoid notice.
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