Page 111 - D&D - Player's Handbook
P. 111

Although there are many halfling communities, par-
            ticularly in the lands in and around Luiren, halflings fre-
            quently fit themselves into dwarven, gnomish, elven, and
            human societies. Lightfoots breeze into communities
            as they travel, make friends easily,  and then move on
            as the wind or whimsy takes them. Stronghearts settle
            in, make themselves at home, and weave themselves
            so deftly into the fabric of a community that it becomes
            hard for folk to think of a time without them.

            LIGHTFOOT·HALFLINGS
            For lightfoot halflings, neither the journey nor the des-
            tination matters more; the important thing is to keep
            moving. The life of a lightfoot is one long exploration
            with each new horizon, new town, or new face a chance
            to find something delightful.
              Lightfoot halflings typically travel in small bands, us-
            ing whatever conveyance is convenient but just as easily
            striking out on foot. Bands consist of loosely related in-
            dividuals, and when bands meet, membership frequently
            shifts. Lightfoot halflings typically excel at tasks related
            to travel- be it navigation, handling pack animals, for-
            aging, sailing, and cartwright work- having tried their
            hand at all such things before or learned from other   traits, and the ability to work well with others is the
            lightfoots met during their journeys.             most valued behavior in their lands.
              Lightfoot halflings are highly social, often as curious   Pushed from their nests, strongheart haflings typi-
            about other people as they are about what might lie   cally try to have as many comforts of home with them as
            around the next bend. They characteristically possess   possible.  Non-stronghearts with a more practical bent
            an easygoing and open attitude, curious about others   can find strongheart travel habits maddening,  but their
            and willing to share of themselves, which enables them   lightfoot cousins typically enjoy the novelty of it- so long
            to make friends easily. Their facile friendships and ease   as the lightfoots don't have to carry any of the baggage.
            with partings can make lightfoot halflings seem disin-  While often stereotyped as fat and lazy due to their
            genuous to others. Lightfoot halflings get stereotyped as   homebound mindset and obsession with fine food,
            flighty, easily distracted, fickle, and unreliable. But their   strongheart halfings are typically quite industrious.
            friendships and courtships, if brief, tend to be genuine.   Nimble hands, their patient mindset, and their emphasis
            The staid and stable life that most other people desire   on quality makes them excellent weavers, potters, wood
            just isn't part of their character.               carvers, basket makers, painters, and farmers.
              Lightfoot halflings have all the racial traits of lightfoot   Strongheart halflings have all  the racial traits of
            halflings in the Player's Handbook. They share the skin,   stouts in the Player's Handbook. Strongheart halflings
            hair, and eye tones of humans, but most lightfoot hal-  are shorter on average than their lightfoot kin, and tend
            flings have hazel or brown eyes and brown hair. Light-  to have rounder faces. They have the skin tones and hair
            foot halflings don't grow facial hair except that males   colors of humans, with most having brown hair. Unlike
            and females typically grow short sideburns.       their lightfoot cousins, strongheart halflings often have
                                                              blond or black hair and blue or green eyes. Males don't
            STRONGHEART HALFLINGS
                                       --------               grow beards or mustaches, but both males and females
            Creatures of the earth who love a warm hearth and   can grow sideburns down to mid-cheek, and both gen-
            pleasant company,  strongheart halflings are folks of few   ders plait them into long braids.
            enemies and many friends. Stronghearts are sometimes
                                                              HALFLING DEITIES
            referred to fondly by members of other races as "the
            good folk," for little upsets stronghearts or corrupts   The hin have a small but intimate pantheon of deities,
            their spirit. To many of them, the greatest fear is to live   which are honored primarily at household altars, road-
            in a world of poor company and mean intent, where one   side shrines, and wooded groves.
            lacks freedom and the comfort of friendship.
              When strongheart halflings settle into a place, they   THE BLESSED  SISTERS
            intend to stay. It's not unusual for a dynasty of strong-  The hin mother-goddess and the head of the pantheon
            hearts to live in the same place for a few centuries.   is Yondalla, the Blessed One, goddess of bounty and
            Strongheart halflings don't develop these homes in   fertility,  protector of hearth, home, and family. Sheela
            seclusion. On the contrary,  they do their best to fit into   Peryroyl is the Green Sister of Yondalla. She is a nature
            the local community and become an essential part of   goddess, the lady of fields, streams, and the wilds found
            it. Their viewpoint stresses cooperation above all other   in shire and glen, and the weather in such places. She is
                                                              also a goddess of love, song, and dance.


                                                                                CHAPTER 3  I RACES  OF THE REALMS
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