Page 112 - D&D - Player's Handbook
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GHOSTWISE  HALFLINGS                            such as Baldur's Gate and Waterdeep to the barbarians
           Ghostwise halflings trace their ancestry back to a war   who rage throughout the Savage Frontier.
           among halfling tribes that sent their ancestors into flight   Humans are famous for their adaptability.  No other
           from  Luiren. Ghostwise halflings are the rarest of the hin,   race lives in so many diverse lands or environments,
           found only in the Chondalwood and a few other isolated   from lush jungles to burning deserts, from the eternal
           forests, clustered in tight-knit clans.         cold of the Great Glacier to the fertile shores along
            Many ghostwise clans select a natural landmark as the   rivers and seas. Humans find ways to survive and
           center of their territory, and  members carry a piece of that   to thrive almost anywhere. In locations where elves
           landmark with them at all times. Clan warriors known as
           nightgliders bond with  and  ride giant owls as  mounts.   and dwarves have withdrawn, humans often move
            Because these folk are clannish and  mistrustful of out-  in and build anew alongside or on top of an earlier
           siders, ghostwise halfling adventurers are rare. Ask you r   community.
           DM  if you can  play a member of this subrace, which  has   It follows, then, that the most common feature of hu-
           the halfling traits in  the Player's  Handbook,  plus the sub-  mans is their lack of commonality. This diversity has
           race traits below.                              enabled human civilizations to grow faster than those of
            Ability Score Increase. Your Wisdom  score in-  other races, making humans one of the dominant races
           creases by  l .                                 in much of the world today. It has also led to conflicts be-
            Silent Speech. You  can speak telepathically to any crea-  tween communities of humans because of their cultural
           ture within 30 feet of you. The creature understands you   and political differences. If not for their penchant for
           only if the two of you  share a language. You  can speak tele-
           pathically in this way to one creature at a time.   infighting, humans would be even more populous and
                                                           predominant than they already are.
         KEEPERS  OF THE HOME
                                                           HUMAN ETHNICITIES IN FAERUN
         Cyrrollalee is goddess of the hearth and hospitality, as
                                                           Nine human ethnicities in Faerfln are detailed in the
         well as of trust and handicrafts. Arvoreen is a defend-
                                                           Player's Handbook. Several other noteworthy groups
         er-god, a watchful protector who sacrifices personal
                                                           of humans are discussed here. Some are significant
         comfort for the safety of others.
                                                           minorities in regions or nations that border the North,
         THE SHADOWED Goos                                 while others are prevalent in parts of the world far from
         Brandobaris is the trickster-god of thievery and stealth,   the Sword Coast.
         patron of many halfting adventurers. Urogalan is the
                                                           ARKAIUN
         silent, melancholy god of the earth and death. Accompa-
         nied everywhere by a great dark hound, he is saddened   Short in stature with tan skin and dark hair, the Arkai-
         by his duties, and vigilant in ensuring that the dead are   uns dwell primarily in Dambrath as well as Halruaa and
                                                           the Shar. Many Arkaiuns lived under the yoke of drow
         respected and protected.
                                                           slavery centuries ago after a failed military campaign
         LADY LUCK                                         against the dark elves, which led to the eventual destruc-
         Many halfiings have taken to regular worship of Tymora,   tion of the Arkaiun kingdom in Dambra th.
         seeing her as a helping hand in their fortunes and a pa-  Arkaiun Names: (Male) Houn, Rhivaun, Umbril,
         tron of the luckiness associated with the hin.     Xaemar, Zeltaebar; (female) Glouris, Maeve,
                                                            Sevaera, Xaemarra, Zraela; (surnames) Lharaendo,
         HUMANS                                             Mristar, Wyndael
         Humans dwell in every corner of Tori! and encompass a
                                                           BE DINE
         full range of cultures and ethnicities. Along the Sword
                                                           Dark-skinned and dark-haired, the Bedine were war-
         Coast and across the North, humans are the most perva-
         sive of the races and in many places the most dominant.   riors and nomads in southern Anauroch. Once divided
         Their cultural and societal makeup runs the gamut,   into over a hundred tribes, the clannish Bedine mostly
         from the cosmopolitan folk who reside in great cities   kept to their desert lands and interacted little with
                                                           outsiders, except for trading. Over the generations, more


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