Page 112 - D&D - Player's Handbook
P. 112
GHOSTWISE HALFLINGS such as Baldur's Gate and Waterdeep to the barbarians
Ghostwise halflings trace their ancestry back to a war who rage throughout the Savage Frontier.
among halfling tribes that sent their ancestors into flight Humans are famous for their adaptability. No other
from Luiren. Ghostwise halflings are the rarest of the hin, race lives in so many diverse lands or environments,
found only in the Chondalwood and a few other isolated from lush jungles to burning deserts, from the eternal
forests, clustered in tight-knit clans. cold of the Great Glacier to the fertile shores along
Many ghostwise clans select a natural landmark as the rivers and seas. Humans find ways to survive and
center of their territory, and members carry a piece of that to thrive almost anywhere. In locations where elves
landmark with them at all times. Clan warriors known as
nightgliders bond with and ride giant owls as mounts. and dwarves have withdrawn, humans often move
Because these folk are clannish and mistrustful of out- in and build anew alongside or on top of an earlier
siders, ghostwise halfling adventurers are rare. Ask you r community.
DM if you can play a member of this subrace, which has It follows, then, that the most common feature of hu-
the halfling traits in the Player's Handbook, plus the sub- mans is their lack of commonality. This diversity has
race traits below. enabled human civilizations to grow faster than those of
Ability Score Increase. Your Wisdom score in- other races, making humans one of the dominant races
creases by l . in much of the world today. It has also led to conflicts be-
Silent Speech. You can speak telepathically to any crea- tween communities of humans because of their cultural
ture within 30 feet of you. The creature understands you and political differences. If not for their penchant for
only if the two of you share a language. You can speak tele-
pathically in this way to one creature at a time. infighting, humans would be even more populous and
predominant than they already are.
KEEPERS OF THE HOME
HUMAN ETHNICITIES IN FAERUN
Cyrrollalee is goddess of the hearth and hospitality, as
Nine human ethnicities in Faerfln are detailed in the
well as of trust and handicrafts. Arvoreen is a defend-
Player's Handbook. Several other noteworthy groups
er-god, a watchful protector who sacrifices personal
of humans are discussed here. Some are significant
comfort for the safety of others.
minorities in regions or nations that border the North,
THE SHADOWED Goos while others are prevalent in parts of the world far from
Brandobaris is the trickster-god of thievery and stealth, the Sword Coast.
patron of many halfting adventurers. Urogalan is the
ARKAIUN
silent, melancholy god of the earth and death. Accompa-
nied everywhere by a great dark hound, he is saddened Short in stature with tan skin and dark hair, the Arkai-
by his duties, and vigilant in ensuring that the dead are uns dwell primarily in Dambrath as well as Halruaa and
the Shar. Many Arkaiuns lived under the yoke of drow
respected and protected.
slavery centuries ago after a failed military campaign
LADY LUCK against the dark elves, which led to the eventual destruc-
Many halfiings have taken to regular worship of Tymora, tion of the Arkaiun kingdom in Dambra th.
seeing her as a helping hand in their fortunes and a pa- Arkaiun Names: (Male) Houn, Rhivaun, Umbril,
tron of the luckiness associated with the hin. Xaemar, Zeltaebar; (female) Glouris, Maeve,
Sevaera, Xaemarra, Zraela; (surnames) Lharaendo,
HUMANS Mristar, Wyndael
Humans dwell in every corner of Tori! and encompass a
BE DINE
full range of cultures and ethnicities. Along the Sword
Dark-skinned and dark-haired, the Bedine were war-
Coast and across the North, humans are the most perva-
sive of the races and in many places the most dominant. riors and nomads in southern Anauroch. Once divided
Their cultural and societal makeup runs the gamut, into over a hundred tribes, the clannish Bedine mostly
from the cosmopolitan folk who reside in great cities kept to their desert lands and interacted little with
outsiders, except for trading. Over the generations, more
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