Page 46 - D&D - Player's Handbook
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NOTE TO THE  OM:  MAKING THE  REALMS YOURS      Roaringhorn; and most coin and business eventually
           The information in this chapter is  intentionally nonspecific   passes through the hands one of those houses or its
           with  respect to threats, monsters, and  statistics. While   intermediaries. When Amphail joined the Lords' Alli-
           you can  use these details to flavor your descriptions of the   ance, these three houses were the loudest and most
           towns and cities your players  might visit, you should in no   influential voices, and now control the rulership of
           way consider these pieces of narration definitive. They're   the town, with the controlling family changing each
           meant to provide touchstones, not to constrain your play-  Shieldmeet. The current Lord Warder is Dauner Ilzim-
           ers to a narrow conception of the world.        mer, who speaks for the town to the Lords' Alliance.
            You  might decide to change some of the details, either
           to surprise your players or to account for events that have   House Amcathra has yet to choose its successor for
           transpired since they obtained the information herein.   next Shieldmeet. Houses Jhansczil and Tarm have
           You're encouraged to take what's presented  here and  make   smaller breeding concerns in the area, and House
           it, and the Forgotten Realms, your own.         Eagleshields has holdings near Amphail that it uses to
                                                           continue its long tradition of caring for unhealthy ani-
         more rambunctious offspring to unleash some of their   mals from nearby farms, and offers fine tack and other
         destructive tendencies without harming the family's rep-  gear for sale.
         utation in proper society. As a result of being a member   Among the common folk, the Oglyntyr family has the
         of the Lords' Alliance, Amphail is the equal of such   largest and oldest cattle and horse farm in Amphail,
         great cities as Neverwinter and Baldur's Gate in matters   and supplies some of the finest Amphail grays (loyal,
         that concern the other powers of the region, despite its   intelligent steeds favored as personal mounts) to nobles
         clear inferiority in size and strength.           and travelers in the region. A new family,  not noble
           Amphail's sovereignty means that, although patrols   but possessing much wealth, has purchased the old
         from the Waterdeep City Guard sometimes ride north to   Baldasker ranch. We suspect that the Hemzar family,
         check on matters in Amphail, the only true authority in   who were unknown in either Amphail or Waterdeep
         the town is the will of the noble families that control it.   before the purchase, like most of the mysterious matters
         The primary business of Amphail is horse ranching, and   in Amphail, may have the secret backing of one noble
         the town is a fine place to find replacement mounts, and   house or another.
         all manner of tack, bridle, feed, and other goods neces-  My contacts say the Oglyntyrs have petitioned the
         sary to keep up one's horse. Most farms have farriers, or   Ilzimmers to help crush this upstart business, a move
         at least hands that can swiftly shoe a horse, and spare   that they are considering. I visited the Hemzar ranch,
         shoes all but litter the town.                    and I'd consider such a move inadvisable. A large family
           Visitors to Amphail often get a polite admonishment   of Tashlutar descent, they seemed capable and confident
         to "mind the high born" or "ware silver saddles" from   of their position, despite my warning. I wasn't allowed
         the locals, but those who ignore such warnings should   the opportunity to explore the property fully,  but I
         expect no help if they get into trouble with the nobility.   did note signs that the Hemzars are prepared to rear
         Amphailans are by their nature suspicious of and quiet   and train far more dangerous beasts than horses and
         around folk who openly display wealth or status, having   cattle. I was then tempted to warn the Oglyntyrs, but
         learned early in their lives that nobles are folk who   that family can be as odious as the worst nobles. These
         like to throw their weight around, to the detriment of   things tend to sort themselves out.
         anyone nearby without enough coin or a grand enough   The noble families ofWaterdeep who send their chil-
         title to stand up to them. I find that these common folk   dren to Amphail, or allow them to go there, hope that
         are ideal sources of information about the very people   their sons and daughters will learn some lessons about
         they distrust.                                    life while away from Waterdeep. If they are going to
           For their part, the young nobles that litter the town   cause damage or hurt feelings in the process, at least
         seem to make mischief mainly because they can. The   they will do so far away from the watchful eyes of the
         feuds and rivalries that would generate only carefully   other nobility of the city. To the young nobles, there is
         worded insults in the city can escalate into brawls   no one in Amphail of any real consequence who might
         when these miscreants are far from the watchful eyes   be permanently harmed by any improprieties. They also
         of their parents. Duels have long been prohibited by   believe there is no one of note nearby to hear these hot-
         mutual agreement, due to the blood feuds they pro-  headed youngsters issue their boasts and proclaim their
         voked in the past, but hands often drift to sword hilts   schemes- I have tnore than once learned of a threat
         when heated words are exchanged. Nearly every other   simply by listening to children of different houses brag
         sort of noble indiscretion is foisted on the residents of   to one another about matters that were meant only for
         Amphail. Those who suffer property damage or worse   the family.
         at the nobles' hands are forced to forgive the offense   Aside from the excesses of its nobles, Amphail is a
         in exchange for the application of coin or a promise   peaceful town, with the threat of full-scale retaliation
         made in the transgressor's name (suggesting that the   from both Waterdeep and the Lords' Alliance casting
         youngster's relatives will handle any obligations). Some   a long, dark shadow over any plans to disturb matters
         businesses survive entirely by bringing the comforts of   there. The nobles of Waterdeep have heavy purses,
         Waterdeep to Amphail, creating gathering places where   and are willing to spend as much coin as necessary
         young nobles can feel at home.                    to  protect their favored playground- and to punish
           The three greatest families with significant inter-  anyone that might disrupt their control over it. The
         ests in Amphail are Houses Amcathra, Ilzimmer, and   only thing the nobles don't seem to be able to spend


         CHAPTER 2  I THE  SWORD  COAST AND THE  NORTH
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