Page 50 - D&D - Player's Handbook
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RUINED  KINGDOMS OF THE  NORTH                   Members of local guilds that do business outside the
           Many folk  consider the start of civilization in  the North to   town don't entirely trust the Traders' Bank, preferring
           be marked  by the founding ofWaterdeep. More learned   instead to borrow coin from the Hardcheese family of
           folk  are aware of the deeper history of the region , and   halfiings that run the Happy Cow tavern. The Alliance
           know of at least some of the kingdoms that have been   officially has no preference, but I find Lady Anteos trust-
           built by the residents of the  North down the centuries.   worthy enough to be an alternative to carrying large
            Ruins of these kingdoms are scattered throughout the   sums on the road. It's easier to part with a small portion
           North, and  many present-day cities and towns are built
                                                           of one's purse than to lose everything to a band of brig-
           atop their remains, sometimes with their residents igno-
           rant of what lies just beneath their boots.     ands during a journey through the wilds.
            Eaerlann. The elven  kingdom of Eaerlann, a survivor of   Visitors to Daggerford are advised both to avoid the
           the ancient Crown Wars,  stretched from the High  Forest to   tannery to the west and to swiftly cross Tyndal's Bridge
           the Delimbiyr Vale. Weakened  by the retreat of much of its   when approaching from the south. The tannery's loca-
           populace to  Evermeet and by ore attacks,  Eaerlann finally   tion, up on the hill, does little to contain the stink of the
           fell  six hundred years ago to the demons that burst forth   process, and the Watermen's Guild dumps the city's
           from Ascalhorn  (once known  as  Hellgate Keep  and  now as   waste over the side of the bridge. On hot days, the scents
           Hellgate  Dell).                                exuded from both sites can be overwhelming, which is
            11/efarn. Ten thousand years ago, the capital city of llle-
                                                           why I have again asked the Alliance to assign a different
           farn  occupied the site where Waterdeep stands today. A   agent to visit on next summer's rounds.
           kingdom of elves that accepted both humans and dwarves
                                                            Tyndal's Bridge is a low stone structure over which
           in  its  lands,  lllefarn stood intact for seven millennia.  It was
                                                           travelers pass when approaching from the west, where
           eventually fragmented  by  increasing human settlement of
           the area, and  repeated ore attacks spelled  its doom.   a local boy named Tyndal held off a number of lizard-
            Athalantar. The short-lived human kingdom of Athalan-  folk with only a dagger. He grew to manhood, married
           tar lay south of the High  Forest in  territory claimed by   the local ruler's daughter, named himself duke, and
           its self-styled Stag King thirteen centuries ago.  Its  rulers   built Daggerford atop the ruins of an older castle. This
           were briefly supplanted by magelords, but then  reclaimed   story, and most of the area's history, is happily related
           the throne, only to be wiped out by ores within a few   to any who ask by Sir Darfin Floshin, an elf older than
           generations.                                    Daggerford itself. He longs to see a rise in cooperation
            Phalorm.  Dwarf, elf, and human monarchs all  shared   between humans, dwarves, and elves in the region, such
           the rule of Phalorm, also known  as the Realm of Three
           Crowns, which was founded  nearly a thousand years ago   as was once embodied in the realm of Phalorm. Darfin
           in  the High  Moor.  Phalorm  lasted barely a century before   has been advisor to many dukes of Daggerford through
           repeated ore and goblin attacks overcame it.    the yea.rs. Though he was rebuffed by Duke Maldwyn
            Kingdom of Man. When  Phalorm fell,  the surviving hu-  during his reign, there are signs that Lady Morwen may
           mans of the kingdom established the Kingdom of Man,   be more receptive to the advice of a gold elf who has wit-
           formally known as  Delimbiyran, which  lasted only two   nessed the fall of the human kingdom of Delimbiyran,
           generations. Its dissolution left behind a number of petty   the founding of Daggerford, and all the days since.
           "kingdoms" that welcomed  new human settlers in  several
           locations, leading to the founding of new cities and towns   LONGSADDLE
           on the Sword Coast and in  its environs.
            Netheril.  For centuries, the legend of Netheril served   The hamlet of Longsaddle is little more than a row of
           as a lesson of human hubris and a lure for treasure hunt-  buildings on either side of the Long Road, halfway along
           ers too prideful to learn from  its story.  Long before the   the lengthy journey from Triboar to Mirabar. A path
           Dales Compact and the advent of Dalereckoning,  Netheril   leaves the road here and winds to the Ivy Mansion, the
           arose as a human empire founded on the might of magic   great house of the wizards of the Harpell family. Since
           learned from the golden  Nether Scrolls, artifacts at least   the Harpells founded the town more than four centuries
           as old as the creator races. Flying Netherese cities drifted   ago, they have brooked little nonsense and less mayhem.
           through the skies all  over the North, but primarily they   Their own behavior sometimes borders on the bizarre
           hung high over a verdant land that is  now the desert
           of Anauroch.                                    and can be disturbing- they once turned two rival sects
            Then  Karsus,  one of the mighty mages of Netheril, dared   of Malarites into rabbits for disturbing Longsaddle with
           to believe that he could wrest control of the Weave and   their squabbles, leaving them at the mercy of the pred-
           become a god  himself.  He almost succeeded, but in  his   ators they had honored- but they are one of the most
           failure  Karsus killed  the goddess of magic, shredded the   potent gatherings of mages anywhere in the North.
           Weave, and sent the floating enclaves that couldn't flee to   The Harpells are a jovial, if insular, lot. All wizards,
           other planes crashing to the ground.  From the moments   they tend to marry wizards as well, and the elder women
           after the crash when the spilt blood was still fresh  to the   of the family (by blood or marriage) set the course
           present day's  moss-covered or dune-buried stones, the ru-  for the house and utterly rule matters within the Ivy
           ins of Netheril and its arcane secrets have drawn  many to
           their doom.                                     Mansion. The family takes on a number of apprentice
                                                           wizards, using them for menial tasks and for basic
                                                           defense of Longsaddle. Some apprentices are often the
         or Baldur's Gate. Lady Belinda Anteos (of the Water-
                                                           inadvertent test subjects for an experimental spell, but
         deep noble house) promises that her business is secure
                                                           such is the danger of apprenticing to the Harpells. It
         and that the bank's magical means of communicating
                                                           is likely this spirit of experimentation that caused the
         precise amounts of currency between cities can't be
                                                           Harpells to found their town so far away from other
         tampered with.
                                                           settlements. Young wizards with oddly sized or shaped
         CHAPTER 2  I THE SWORD  COAST AND THE  NORTH
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