Page 49 - D&D - Player's Handbook
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those whose businesses are considered too trouble-  knows precisely who the council members are, and no
           some, noisy, or foul-smelling to operate within the walls,   magic disguises the forms, voices, or mannerisms of the
           so tanners, smiths, masons, dyers, and other tradesfolk   guild leaders, and a trained spy can learn which guild-
           abound. The city does woefully little to help the folk   master is which after only an evening or two of proper
           here, and charitable souls (myself included) sometimes   observation.
           start at one end of the road with a full purse, only to see   The largest and oldest building in Daggerford is the
           it empty by the time they reach the other end.    ducal castle, a three-level keep enclosed by a two-story
             The lack of laws in the Outer City has led to two   wall that contains its own smithy, a wide parade ground,
           strange phenomena, unrelated to one another. A walled   and stabling for a large number of animals. The dukes of
           Calishite district has grown up to the east of the city   Daggerford have always kept a well-stocked larder, capa-
           proper, known by Baldurians as Little Calimshan.   ble of feeding the castle's inhabitants and any citizens
           Within the district, neighborhoods are divided by walls,   that might shelter inside during a siege.
           but these walls have walkways atop them so that foot   Three gates lead into the town of Daggerford: River
           traffic can proceed unimpeded by the gates that slow   Gate, which provides access to the river, and through
           carts and mounts. Here, refugees from Calimshan   which shipping cargo is carted into the town proper;
           have found a home away from that southern nation,   Caravan Gate, which handles most landgoing traffic,
           and largely depend on themselves for trade, culture,   including land-based trade; and Farmers' Gate, which
           and defense.                                      remains open at nearly all times, but is wide enough
             Buildings have also been constructed along Wyrm's   only to let one wagon or cart pass at a time.
           Crossing over the Chionthar. Shops, taverns, and tene-  A militia guards Daggerford. Militia service is manda-
           ments choke the bridge, hanging from both spans, and   tory for all able-bodied adults, and lasts for twenty years.
           even in some cases built to hang from the supports that   All citizens living within the town receive instruction
           hold it up. Folk must pay a toll to cross on foot or by cart   from the duchess's own soldiers in the use of spears and
           or wagon, but many swear they would pay yet more to be   other weapons, and must spend at least one day a month
           able to use the bridge without having to dodge the hawk-  in defense of the town, standing sentry on its walls or
           ers and urchins that infest the area.             patrolling the nearby roads. Their training means that
                                                             the common citizens of Daggerford aren't easily cowed
           DAGGERFORD                                        by armed folk demanding goods, coin, or passage, and
                                                             are slightly more likely to take up work as mercenaries,
           Built against the side of a low hill on the floodplains of
           the Delimbiyr, this small, walled town is dominated by   caravan guards, or adventurers.
           the keep of the local duchess, Lady Morwen Dagger-  Although she is less amiable than her brother was,
           ford. Counting the town itself and the nearby hamlets   Lady Morwen is acknowledged as more capable of
                                                             ruling Daggerford than Duke Maldwyn had been. She
           and farms that look to it for protection and guidance,
                                                             is well liked by the people, who understand that she has
           some twelve hundred people call the area home. Lady
                                                             an honorable heart, and wishes what is best for Dagger-
           Morwen is the sister of the previous duke, Maldwyn
           Daggerford, and she seems a capable and charismatic   ford. She regularly trains with the militia, and is seen in
           leader. The Daggerford family's authority over the area   the town wearing armor just as often as she is adorned
           dates back to the ancient Kingdom of'Man that suc-  in the finery befitting her station. She often visits the
           ceeded Phalorm in the region. Though that realm has   local shrine to Tempus, which only enhances her rep-
           been dust for centuries, there are those that see Dagger-  utation as a pious woman. Lady Morwen's features are
           ford as the last bastion of a better time of peace, wealth,   only now starting to age, as though catching up with her
           and influence- a time that, given the right leadership,   white hair.
           has the smallest of chances of being restored.      Most folk of Daggerford know one another, at least
             Daggerford is a pastoral haven. Wide, sprawling hills   casually,  by sight. Strangers are usually welcome,
           nearby offer peaceful vistas, but are sometimes overrun   especially if they have coin to spend, unless such folk
           by raiding ores or goblins. The frequent caravans head-  come armed and belligerent through the town. Guards
                                                             stationed at each gate make note of new faces, but don't
           ing north to Waterdeep or south to Baldur's Gate need
                                                             take action against those they don't recognize unless
           escort or guarding, and can offer news of both of those
                                                             they are given reason to do so.
           cities (and the settlements between them). Several inns
                                                               The largest of the town's inns, the River Shining
           stand ready to accept visitors, except in the busiest of
                                                             Tavern, is the second biggest building in Daggerford,
           trade or festival periods, when they fill swiftly, and many
                                                             and the site of many local celebrations and gatherings.
           locals open up their homes to lodgers. Warriors in need
                                                             Here, the wealthy come to eat and relax. The inn is
           of coin can help their purses by offering their services as
                                                             old- many locals claim it to be older even than the ducal
           trainers for the local militia, or accompanying the town
                                                             castle- and to many, is the very soul of Daggerford. The
           guard on its patrols.
                                                             Silver Flood Inn and Lizard's Gizzard also offer rooms,
             Daily rulership is in the hands of the Council of
                                                             though the latter has no food to provide its guests,
           Guilds, composed of the heads of the town's informal
                                                             only beds.
           trade groups. These guildmasters believe themselves
                                                               One of Daggerford's most unusual businesses is the
           more powerful and influential than they truly are,
                                                             Sword Coast Traders' Bank, which accepts deposits
           imitating the Lords ofWaterdeep by going robed and
                                                             from traveling merchants and enables them to receive
           masked to council meetings. This charade, in the eyes
                                                             these funds at a similar location in either Waterdeep
           of most, borders on farce, as everyone in Daggerford
                                                                    CHAPTER  2  I THE  SWORD  COAST AND THE  NORTH
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