Page 51 - D&D - Player's Handbook
P. 51

limbs, strange hair color, or shifting forms are fairly
           common sights in Longsaddle, not surprising to locals
           though they might give visitors pause.
             Given the Harpells' reputation as powerful wizards,
           and the sheer number of them, there is no shortage of
           folk poking around Longsaddle and the nearby lands
           hoping to discover caches of magic, hidden like chil-
           dren's treasures. Of course, few, if any, such bundles
           exist, but the locals draw no shortage of entertainment
           from sending would-be thieves on grand chases for
           wands, rings, and other magic trinkets that any prudent
           person would realize simply don't exist. After all, if the
           average trader in Longsaddle knew where powerful
           magic was located, he would be more likely, down the
           years, to try to claim it.
             The primary business of Longsaddle is ranching, and
           the lands surrounding the village are dominated by hun-
           dreds of ranches and farms of every sort and size, from
           tiny horse farms to great fields of cattle. During those
           days that livestock are brought in for trading, Longsad-
           dle is a dusty, noise-filled place, with the sounds of the
           animals competing with the shouts of farmers hoping to
           sell their goods.
             At all other times, it's a quiet, almost sleepy hamlet,
           except when the booming reverberation of a Har-
           pell-crafted spell breaks the silence. The family is
           constantly researching magic both old and new, and
           twisting spells and rituals into interesting (to them)
           innovations. This proclivity has prompted them to sur-  or the locals. A conflict involving the Harpetls is likely to
           round Ivy Mansion with as many magical wards as the   end swiftly and bloodily, and (unless the offender is con-
           family can muster, in order to protect the populace from   vincingly apologetic, unconscious, dead, or forgiven of
           an errant explosion, terrifying illusion, or the odd, gal-  the wrongdoing) will often draw additional Harpells to
           loping horse of lightning speeding by.            support their kin. Harpell supports Harpell in all public
             Several businesses designed to attract travelers stand   matters, and no one bothers to record the numbers and
           in Longsaddle, if for no other reason than travel along   names of those that forgot that fact.
           the well-named Long Road can be tiresome. The first   Aside from the Harpells, the dominant families of
           is the Gilded Horseshoe, an old inn to the west of the   Longsaddle are ranchers: the Cadrasz, Emmert, Krom-
           road that serves fine food and drink, offers comfortable   lor, Mammlar, Sharnshield, Suldivver, and Zelorrgosz
           beds, and is close enough to the Ivy Mansion that no   families have ranched in or near Longsaddle for genera-
           one would dare disturb it or its guests. The owners have   tions, and influence most of the daily life there. They set
           access to some of the choicest cuts of meat in Longsad-  the market days, help resolve disputes among families,
           dle, and as a result, their roasts and stews are exquisite.   and broker purchases when a farmer or businessperson
             Across the road, the Ostever family serves as the local   dies without an heir. They settle smaller matters and
           slaughterer and butcher for folk wishing to take meat,   keep the peace as best they can, knowing full well that
           rather than live animals, away from Longsaddle. Rumor   if the Harpells need to get involved in a dispute, there is
           holds that the sausages have much improved down the   always the possibility of an offender's being blasted into
           years but buyers are advised to "mind the tusks" by   nothingness.
           locals, a reference to an old joke that none remember.   These families are also the ones most likely to hire
           Folk willing to wait can have the able hands of the   outsiders to deal with matters on the ranches, whether
           Ostevers perform a slaughter, hanging,  dressing, and   an ore raid or the appearance of lycanthropes in the
           packing for them, though this process is likely to take   area (though it's rumored that the latter creatures
           days longer than most travelers can spare.        may be the descendants of one of the Harpells). The
             There is entertainment to be had at the Gambling   major ranching interests often hire adventurers not
           Golem, where cheaters in the card or dice games are   only to further their own aims or provide for defense,
           tossed out into the street, and a local marbles game   but to secretly hinder or harm one another and gain an
           known as scattershields is popular. Dry goods, candles,   advantage in their ongoing competition. Adventurers
           lanterns, saddles, rope, and wagon wheels are available   that go too far on such a mission can be explained away
           from a number of other shops.                     as foolish outlanders, and if they offend a Harpell and
             It can't be stressed enough that while the Harpetls   get blasted in the middle of the Low Road, there will
           have little interest in the daily running of Longsaddle, it   be no one left to ask about the matter. My best advice
           is undeniably their town. They rarely suffer insults, and   is to be mindful of the scent of magic in the air and act
           never tolerate violence against themselves, their family,   accordingly.
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