Page 54 - D&D - Player's Handbook
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neighborhoods organizing their own makeshift militias, craftfolk returning to ply their trades, that Neverwinter
and the Lord Protector wants to avoid conflict between will someday again be worthy of its former epithet: the
them and the mercenaries he has hired. As a result, City of Skilled Hands.
Neverember has slowly been drawing down the number Opposition to Neverember's authority still exists, but
of soldiers from Mintarn, as the citizens that grew up with no unified leadership and no other power in the
defending the makeshift Wall from threats out of the city to which to appeal, the rebels are slowly turning
Chasm prove themselves capable of becoming a proper away from their resistance and toward helping the city
military force. Both Baldur's Gate and Waterdeep have rebuild. Many of the Sons of Alagondar, a rebel group
offered to help train the new guards of Neverwinter, but that initially opposed Lord Neverember, have begun to
Lord Neverember prefers the assistance of seasoned volunteer as replacements for the Mintarn mercenaries
adventurers to the ignominy of seeking help from his currently patrolling the city. If the Sons of Alagondar
former city. can be brought into line with his goals, Neverember
With the restoration of nearby Gauntlgrym, Never- hopes to use that achievement as a draw for wealthy
winter hopes to have a close ally that can provide it Waterdhavian nobles- who have been reluctant to link
with stout armor and strong weapons. Although the their fortunes to a failed Open Lord who was effectively
city presently has little to offer, trade activity is rapidly exiled from Waterdeep- to invest in the city and perhaps
growing in Neverwinter, as word of its rebirth opens rebuild some of the noble villas in that district as places
it up to shipping from the Sea of Swords, goods from for them to stay when they do business.
the north, and coin from the south. Adventurers come With the Chasm closed, and the wall that separated
to Neverwinter seeking work and following rumors of the rest of the city from its horrors now torn down, a
nearby treasures, and often find additional employment great swath of Neverwinter lies empty, with no inhab-
clearing out dangerous corners of the city and escort- itants and plentiful chunks of stone plundered from
ing the ever more numerous caravans up and down the ruins all across the city. Anyone who is willing to do
High Road. It is the Lord Protector's hope that, with so can come to this area, claim a portion of land, and
commerce and income both on the rise, and talented build a structure in which to live or work. There aren't
CHAPTER 2 I THE SWORD COAST AND THE NORTH

