Page 53 - D&D - Player's Handbook
P. 53

way into, among dwarves and between dwarves and   gaping chasm that split the city. Neverwinter was in
             non-dwarves.                                      ruins, and external influences- from Netheril to Thay
               To other dwarves, Mierren are translators and local   to Lord Dagult Neverember ofWaterdeep to the agents
             guides and "the people who know the right people" in   of the Hells themselves- sought to exert control over
             human-dominated cities everywhere along the Sword   the city. Many folk fought to stem all these dangers, and
             Coast and in much of the Heartlands. Most adult Mier-  eventually, a measure of peace fell over Neverwinter.
             ren have dealings with a variety of human costers and   Since Dagult Neverember was deposed as the Open
             merchants, taking care to avoid exclusivity or cultivate   Lord of Waterdeep, he has thrown his full attention
             too narrow a range of business partners and contacts,   and effort into the rebuilding of the city from which he
             so they control their own destinies and fortunes. They   claims descent. Whatever people's opinions are of his
             abhor the thought of humans having the slightest   claim to Neverwinter's throne, he has proven a capa-
             chance of dominating them.                        ble, inspiring leader over these last few years, and the
               The wealth that flows through Mirabar has not only   population has embraced him as Lord Protector. He
             extended the reach and worldly knowledge of all Mier-  engineered the sealing of the Chasm and the restoration
             ren, it has enabled them to indulge all sorts of personal   of the High Road, and is seeking other ways to repair
             hobbies, such as art collections (statuettes and paintings   and improve the city. Even if he can never prove his
             in particular). The private living quarters of most Mier-  descent from Lord Nasher Alagondar, the people of
             ren feature comfortable furniture, painted artwork large   Neverwinter have accepted his leadership. (My rumored
             and small, statuary, and hanging chimes- often metal-  personal dislike of Lord Neverember has nothing to do
             lic, but always soft and pleasant, never loud or strident.   with my assessment of his leadership; I merely find  him
             Gems are plentiful in Mierren families and are used   an intolerable flirt.)
             as currency and in all manner of personal adornment,   Neverember's influence radiates outward from the
             rather than being hidden away. Semiprecious stones   Protector's Enclave, centered at the Hall of Justice. With
             line many of the streets in Mirabar, and gorgeous inlays   Tyr restored to life and his worship returning to prom-
             mark important corners and intersections, some so new   inence, the Lord Protector has moved into a modest,
             that one can still smell the jeweler's dust.      private villa. This sacrifice- and the renewal of Tyr's
               Still, despite the city's overall wealth, there are rich   faith in the previous center of his operations- is only
             and (relatively) poor Mirabarrans. Not everyone shares   further proof, to some, that Neverember deserves to rule
             in the coin the city's sales bring in, and wage work-  Neverwinter. As yet, Castle Never remains a dangerous
             ers whose income is determined by a day's labor or a   ruin, but Neverember has plans to reclaim and rebuild it
             month's output can't hope to expect that a well-worded   as a symbol of the city's rejuvenation.
             contract by an employer will enrich them in the least.   The faithful of Oghma have arrived in Neverwinter to
             Wealthy merchants and business owners are careful   restore the House of Knowledge to its former glory, but
             not to show their success ostentatiously; their clothing   beyond that, shrines to all manner of gods have been
             might be of richer fabrics, but still in the same styles   cobbled together in every corner of the city.
             and colors as the garb of poorer folks. Waiting rooms   As the city restores itself, there are likely to be
             and front halls in the fortified homes of the rich are just   requests for ennoblement and the privileges that pro-
             as sparsely furnished as those in poorer homes. Keep-  vides, and certainly, trading interests will emerge. But
             ing up the appearance of relative equality in fortunes   Lord Protector Neverember is sure to point out that he
             is vital, for if anyone in a position to commit a violent   is merely a protector, not a king, and so can't invest or
             act- say, a weaponsmith with access to great stores of   recognize anyone. Guilds may form, but it is sure to be
             swords and axes- knew just how wealthy the wealthiest   years, if not decades, before any prove strong enough to
             Mirabarrans were, there would very likely be bloodshed   persevere over their rivals.
             before the offended parties were satisfied.        Increasingly, calls come from the citizenry for the
                                                               enforcers out of Mintarn to be replaced by respectable,
             NEVERWINTER                                       local guards who have a personal interest in the defense
                                                               of Neverwinter. This public sentiment has led to some
             A short while ago, Neverwinter was beset by all manner
             of damage, danger, and gloom. Now, the ores that once
             menaced the city have moved east to join their breth-
             ren in being crushed by the dwarves. The Chasm that
             rent the land has been sealed by powerful magic. The
             High Road has been cleared and rebuilt, and trade has
             resumed with Waterdeep and realms to the south. What
             was the blasted, wounded city of Neverwinter just a
             decade ago is now an exciting, humming place, where
             folk seem eager to throw off the hardships from which
             they have emergeq and create a new, brighter future for
             their city.
              Nearly half a century ago, Mount Hotenow (the nearby
             volcano that perpetually heats the river flowing through
             the city) violently erupted, destroying much of Neverwin-
             ter, killing thousands, and leaving in its wake a great,
   48   49   50   51   52   53   54   55   56   57   58