Page 83 - D&D - Player's Handbook
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Observer is known to employ groups of adventurers in   Hellriders, whose cavalry patrol the roads that lead into
             matters of importance to the nation. Though it has many   Elturgard, as well as the paths along the river.
             paladins and clerics in its ranks, outside assistance is   In the city's center, directly beneath the Companion, is
             essential to the continued defense of the realm.   a cliff-sided tor that holds aloft the High Hall. This castle,
                                                              whose walls surround the summit of the mount, is home
             THE COMPANION                                     to the High Observer, and to a great deal of the bureau-
             The second sun that sits directly above Elturel burns   cracy of Elturgard. A stream runs out of the center of the
             night and day. This orb is commonly called the Compan-  castle, spawned by the powerful springs in its cellars. It
             ion, but some ascribe it to one deity or another. Where   flows north across the tor's top and then down one of its
             the natural sun journeys across the sky and disappears   cliffs in a series of waterfalls called the Maidens' Leap.
             at night, the Companion is steady and loyal, ever pre-  By canal it forms a moat for the eastern Dock District,
             venting creatures of darkness from assaulting the city.   before it joins the Chionthar. Along the stream across the
              This second sun provides daytime illumination to the   tor lies the long, narrow garden, an open place of flowers,
             people of Elturel at all hours, and its illumination is as   wooded paths, and arched bridges. The garden is a favor-
             harmful to creatures vulnerable to sunlight as the sun   ite meeting place for citizens of El tu rel and retains a wild
             is. This constant daylight lessens the farther one travels   beauty in winter. The rich folk of the city dwell nearest
             from Elturel, casting a sort of wan dawn light for fifty or   the garden atop the tor, while folk in the town below live
             so miles around the city. Beyond that, the orb is visible   mostly in tall, narrow homes that are rich in balconies
             as a bright beacon in the sky. It ~an be seen clearly at   and windows.
             night from as far away as Boareskyr Bridge and Ber-  Its benefits notwithstanding, the constant illumina-
             dusk, looking like an unmoving star low on the horizon.   tion that bathes Elturel can be difficult for newcomers
             It might be fairly said that every land touched by its light   to adjust to. Inns and boarding halls usually swathe the
             is now under "Elturel's Shield," but such claims raise   windows of their guest rooms in thick cloth to block out
             hackles among Elturgard's neighbors.              the light so that visitors can get some sleep. Without
                                                               the onset of dawn or dusk to frame the day's labors, cit-
             THE  CREED RESOLUTE
                                                               izens rely on the tolling of the bells from the High Hall
             With no clear sign of the source of the Companion and   to denote the start and end of the workday. The lack of
             so many faithful arriving in Elturgard each day, the first   natural darkness means the city sees less of the sorts of
             High Observer brought together a cadre of paladins and   activities that city folk in other places often undertake
             devised the Creed Resolute. This series of oaths and   at night. Elturel has a low incidence of brawling and
             maxims outlines, among other things, that those who   ambushes in the alleys around its inns and taverns, and
             swear by it will not ascribe the Companion to any one   those who would engage in thievery must be especially
             god, nor allow religious differences to come between   careful and shrewd to succeed.
             themselves and others. Those who swear the Creed
             Resolute also promise to serve the High Observer and   OTHER COMMUNITIES
             uphold the laws of Elturgard, and always be in service   A few other major settlements of note are located within
             to the greater good. While originally the Creed Resolute   the borders of Elturgard. I describe three of them
             was intended to forge the fractious paladins of Elturgard   briefly here.
             into the Companions, the oath has since been taken by   Berdusk. A large population of artisans drives the
             all among the Hell riders as well. If a Hellrider or Com-  activity in the city of Berdusk. Its native nobility, the
             panion oversteps the bounds of the law or good conduct,   so-called "First Folk of Berdusk," have made a great
             often a fellow will say "recall the Creed," and soon   show of their piety since the founding of Elturgard, and
             things are set right.                             a great many of the high-ranking priests hail from their
              Though some of the Creed's agents seem unnecessar-  families. Over the years a few bad apples in their midst
             ily stern, the people of Elturgard hold the Hellriders and   have given Berduskans a reputation for the sin of "false
             Companions in the highest esteem. The Companions   piety"- pretending to a stronger faith than one actually
             are without a doubt the champions of the people first   possesses. Though this attitude is disapproved of by the
             and foremost, and the folk of Elturgard love them for   Creed, it has given rise in other parts of Elturgard to the
             it. Though it might be hard to get the Companions to   expression "as holy as a Berduskan priest"- which is to
             crack a smile, I've found even the lowliest of the guards   say, not very.
             here willing, without a second thought, to lay down their   Scornubel. Known far and wide as the City of Car-
             lives in defense of their people, and the folk of Elturgard   avans, Scornubel is the great trading nexus of the
             know it. Disrespect the Creed, and it isn't the Creed's   Kingdom of Two Suns, and the Elturgard city I am most
             wrath you face, but that of the local citizenry.   familiar with. Though responsible for a great deal of the
                                                               nation's prosperity, it is also the source of plenty of its
             ELTUREL
                                                               trouble; Scornubel is a haven for outlanders, many of
             Elturel is a city on a hill. It stands overlooking the River
                                                               whom are either troublemakers or folk whom trouble is
             Chionthar, constantly illuminated by the Companion.
                                                               pursuing. Add to this the machinations of Scornubel's
             A major location along the trade route through the   native merchant-princes and the rumors of a thieves'
             Western Heartlands, Elturel and its environs for many
                                                               guild somewhere in its walls, and it can be understood
             miles around are a safe haven for visitors and citizens
                                                               why the saying "The High Observer's headache is
             alike. Much of this safety comes from the efforts of the
                                                               named Scornubel" has some merit.
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