Page 86 - D&D - Player's Handbook
P. 86

to explore the North. He came back with a wife, the
                                                           sorceress Ylienna of Silverymoon, and has begun to
                                                           take on more of his father's onerous responsibilities.
                                                           There is some strife in the court, however, for the earls
                                                           don't seem to trust his "out-vale witch-bride" (a phrase
                                                           that infuriates Taumarik, but seems to gently amuse
                                                           Ylienna). For myself, I found the lady Ylienna a delight
                                                           on the one occasion when I was in her company.
                                                             The vale is well guarded, as all jewels should be- in
                                                           this case by the perils of the mountains and giant-
                                                           steads that surround it. Nonetheless, a certain strong
                                                           breed of merchant travels the narrow mountain passes
                                                           leading into Hartsvale. The dwarves of Citadel Adbar
                                                           jestingly refer to these people as "goats of coin,"  for
                                                           they will cling like such animals to  the most precarious
                                                           of mountain ridges while seeking the opportunities
                                                           that wait beyond. My own journeys with the goats of
                                                           coin have impressed upon me the skill of these folk,
           Hartsvale is far in the windswept north, a fertile   who brave crumbling paths, avalanche-ridden passes,
         mountain valley where the Ice Spire Mountains abut   terrible howling blizzards, and monsters of all sorts to
         the High Ice. The Clear Whirl River, easily the clean-  reach Hartsvale and get safely out of the vale again.
         est and coldest I have ever bathed in, flows south into   It isn't merely the high mountains around the vale
         the valley out of the lands of the Endless Blizzard,   that hold dangers. Though the valley has scattered
         feeding the rich soil tucked between the northern and   settlements, all of Hartsvale can hardly be considered
         southern arms of the Ice Spires. The river splits as it   civilized. In my time traveling these lands (with one of
         runs through the hilly lands, eventually draining into   the few goats of coin that refused to be daunted by the
         a series of lakes along the southern edge of the vale.   fens around Castle Hartwick), I've found these lands
         Two small woods also grow in the vale, one along its   to be still frontier-like, similar to some of the wilder
         northern edge, between the vale proper and the north-  portions of the North, particularly in the days before
         ern Ice Spires, and another fed by the lakes on its   the founding of Luruar and the resettlement of Mithra!
         southern edge.                                    Hall. Fell beasts aplenty make their lairs in out-of-the-
           Originally the home of giant clans and ragtag barbar-  way places across the valley, and raiding bands of ogres
         ian tribespeople related to the Uthgardt, Hartsvale was   often come down out of the mountains.
         conquered by the hero Hartkiller. He was a giant who
         had ventured into the lands to the south and learned of   CASTLE HARTWICK AND  STAGWICK
         their ways. When he came to Hartsvale, he rallied the   Between two branches of the Clear Whirl River lies
         human tribes, uniting them into a fighting force capa-  a great island on which Hartkiller built his castle.
         ble of defeating the giants who tyrannized them, and   Stagwick, on the east bank of the river, is a small
         they threw the giants down, claiming the vale between   community of folk who work as farmers, fishers, herd-
         the mountains for their descendants.              ers, and artisans. These folk do a brisk business, as
           Giants aplenty still dwell  in Hartsvale's mountains   most outland merchants choose not to journey beyond
         and forested hills, but they've reached an accord with   Stagwick and instead sell their wares to the Hartsvale
         the humans of the vale. So far as I know, they live   merchants. Perhaps a third of the merchants who jour-
         peaceably distant from the human lands, and taboos   ney to Hartsvale choose to undertake the trip out to
         exist among both humans and giants that keep them   the fiefdoms of the earls, who pay more to encourage
         separate. In my time in Hartsvale, I saw no giants, but   this behavior.
         surely I saw their works. At the boundaries of lands
                                                           THE OGRES
         where humans (and other folk smaller than giants)
         may not go stand titanic menhirs, likely erected by   For reasons I can't fathom, Harstvale and its sur-
         stone giants.                                     rounding mountain ranges host many tribes of
          The folk of Hartsvale are ruled by House Hartwick,   ogres- indeed, not mere family groups, but whole
         a line of royals supposedly descended from Hartkiller.   tribes of them! Whereas elsewhere ogres seem to live
         Though human, House Hartwick's scions are all very   like bears, near Hartsvale they act more like ores.
         tall and strong, most standing seven feet in height.   Thankfully the brutes are still too stupid for such com-
         The king of Hartsvale sits on the Alabaster Throne in   plex tasks as working metal, but from what I heard
         Castle Hartwick, and the many earls of the vale's duch-  in my time in the vale their culture is surprisingly
         ies owe their fealty to him.                      sophisticated. Different tribes worship different gods,
          Peace has reigned for many years in Hartsvale.   Vaprak being the one I heard most about, and these
         Grauman, called the Good King by his people, sits   differences in religion apparently set the tribes against
         the Alabaster Throne, though his years are advanced.   each other. From what I heard, both the giants and the
         His eldest son and heir, Taumarik, is a young ranger   people of Hartsvale hate the ogres, a fact for which I'm
         who has recently returned from a three-year journey   sure many are grateful. If one or more giants decided


         CHAPTER 2  I THE  SWORD  COAST AND THE  NORTH
      A
   81   82   83   84   85   86   87   88   89   90   91