Page 90 - D&D - Player's Handbook
P. 90

defending the family's wealth. The gods only know   RHYMANTHIIN:  HIDDEN  CITY OF HOPE
         what led .to the creation of such a creature or what   Stories persist that Faer'tel'miir, an ancient city of
         binds it to this place. The answers-if any there be- lie   Miyeritar, was restored by High Magic sometime in the
         within its lair.                                  last century- perhaps even before the Spellplague- up
                                                           on the High Moor. The restored city of dark, smooth
         MISTY FOREST
                                                           stone, called Rhymanthiin, or "The Hidden City of
         West of the High Moor but heavily influenced by it, the   Hope," appears on no maps, and is reputedly concealed
         Misty Forest draws its name from the fog that rolls off   by magic or some other artifice. Supposedly only those
         the heights of the moor to shroud its trees. Melandrach,   who are worthy, without malice in their hearts, may
         King of the Woods, rules here and holds the forest as   reach it, while others (as the tales have it) "shall not find
         the exclusive domain of the elves. Though game animals
                                                           their way there." Such tale-tellers must be few and far
         roam in plenty, the local humans know well that the
                                                           between, as I know of no one who can rightly claim to
         elves protect them and punish trespassers who poach   have seen it, but still the stories seem to have a life of
         in the forest. Even barbarians know better than to hunt   their own.
         here, as they don't wish to draw Melandrach's atten-
         tion or ire.                                      NAJARA
           Travelers who leave the inhabitants of the Misty
                                                           Gone are the days when the tales of a kingdom of ser-
         Forest alone, and who build their campfires small and
                                                           pents were rumor and hearsay, stories concocted by
         solely of fallen branches, are usually permitted to pass,
                                                           adventurers and travelers who strayed far off the path
         so long as the folk of the forest aren't in a foul mood or
                                                           and somehow managed to escape. It was once easy
         stirred up against outsiders for some other reason.
                                                           to doubt their veracity, for what nation didn't patrol its
         SECOMBER                                          borders or establish communication (amicable or other-
         Just off the High Moor, on the north bank of the   wise) with other nations? The stories of naga and yuan-ti
         Delimbiyr near the Unicorn Run, is the small town of   were easy enough to believe, for this area had always
         Secomber, on the border between the North and the set-  hosted such things. But a nation of such creatures?
         tlements of the Western Heartlands. Built over the ruins   As we now know, the kingdom of Najara, as pro-
         of Hastarl, capital of the ancient kingdom of Athalantar,   claimed by the serpents that live within, lies along the
         Secomber is a quiet place where fishers and farmers go   northern edge of the Trade Way, northeast of Boareskyr
         about their work, and local folk hire out to hunt or fish,   Bridge and southeast of the High Moor. The Winding
         or guide travelers through the area. Skilled guides who   Water flows through these lands, and its other main geo-
         know the High Moor well, and can navigate its many   graphical features are the Serpent Hills, the Marsh of
         dangers and its local tribes, are common- or appear   Chelimber, and the Forest ofWyrms.
         to be, given how often their services are offered. Local   I discovered for myself the truth of Najara, the King-
         stonecutters, primarily from a small clan of dwarves,   dom of Serpents, when a sage in Baldur's Gate hired me
         excavate pink granite from the rock walls on northern   to guide him, his apprentices, and a handful of adventur-
         edge of the moor.                                 ers to some ruins in the eastern edges of the High Moor.
                                                           I will forever regret accepting that commission, for not
                                                           only did half the adventurers turn out to be greedy swine
                                                           intent on plundering the ruins rather than allowing the
                                                           sage his study, but their idiocy awoke an ancient spirit
                                                           that caused most of the group to drop off into a deathly
                                                           sleep while it consumed their souls. Since I am unaf-
                                                           fected by magics that force slumber, I escaped, along
                                                           with a half-elf among the apprentices to the sage. The
                                                           spirit chased us across the moors relentlessly,  forcing
                                                           us into the tunnels beneath the Serpent Hills, where we
                                                           were taken prisoner by yuan-ti patrolling the borders of
                                                           their domain. The half-elf was hauled away in slaver's
                                                           chains, but for some reason I was taken to the court of
                                                           Jarant, the Serpent King. A brief account of that experi-
                                                           ence follows.
                                                             Ancient and evil, the spirit nagaJarant rules the king-
                                                           dom by virtue of his personal power and thanks to the
                                                           aid of the Marlspire of Najara, a thin silver crown that
                                                           has protective and other magical abilities. Though he
                                                           still preferred to remain utterly isolated from the outside
                                                           world at the time when I met him, ten years ago the
                                                           Dark Serpent began sending ambassadors to neighbor-
                                                           ing kingdoms to warn them about the consequences
                                                           of interfering in Najaran matters. Though I saw the
                                                           king for but a moment,Jarant's influence in his realm
                                                           is undeniable, for his name is spoken reverently by all
   85   86   87   88   89   90   91   92   93   94   95