Page 29 - Homebrew D&D 5e Characters
P. 29

Requiem of Souls                                      Deathless Vigor

           The study of the dark arts is ancient, stretching back to the  At 6th level, your body becomes more akin to the undead you
           earliest discoveries of magic. It is firmly established in the  keep in your cohort.  You become resistant to necrotic
           realm.                                                damage.
            At 1st level, choose which requiem you will follow; shaping  Additionally, you are able to reroll a failed  Constitution
           your understanding of dark magic through their practice.  saving throw but must take the second result.  You can use
           These requiems are called: Requiem of the Ash, Requiem of  this feature a number of times equal to your  Constitution
           the Frigid, Requiem of the Haunt, and Requiem of the Torpor.  modifier (a minimum of once).  You regain expended uses
           Each is detailed at the end of the class description.  when you finish a long rest.
            Your choice grants you requiem spells and other features
                                                                 Thrall's Boon
           when you choose it at 1st level. It also grants you an undead
           graft feature specific to your requiem at 3rd level, and
                                                                 At 10th level, the bond you share with your undead ser vant
           additional benefits at 6th, 10th, and 14th levels.
                                                                 strengthens. Using your action, you are able to command
           Dark Mending                                          your ser vant to use its reaction to touch a creature within 5
                                                                 feet of it, delivering any of your spells or abilities with a range
           Beginning at 2nd level, you are able heal your wounds and the  of touch.
           wounds of undead creations you have created by channeling  You may use your combat statistics in place of your
           forbidden necromantic energies.  When you or an undead  ser vant's if they are greater.
           creature under your control that you can see within 60 feet of
                                                                 Undead Acclimation
           you is hit with an attack but before the damage is rolled, you
           can use your reaction to heal the target for an amount equal
                                                                 By 17th level, you have spent so much time dealing with
           to one Dark Mending die, a d6. If the target creature is your
                                                                 undead and the powers of animation that you gain prowess
           undead ser vant, it is healed for double the amount.
                                                                 over some of their most predominant effects.
            You can use this feature a number of times equal to your
                                                                   When you are hit with an attack that deals critical damage,
           Intelligence modifier (a minimum of once).  You regain any
                                                                 the attack does normal damage instead. Additionally, you are
           expended uses when you finish a long rest.
                                                                 immune to necrotic damage and your hit point maximum
            Your Dark Mending die changes when you reach certain
                                                                 cannot be reduced.
           levels in this class. The die becomes a d8 at 5th level, a d10 at
                                                                 Necromastery
           10th level, and a d12 at 15th level.
           Death's Whisper                                       At 18th level, you have gained master y over certain
                                                                 necromancy spells, allowing you to cast them at will.
           Starting at 2nd level, you gain the ability to cast  speak with
                                                                   Choose a 1st-level grave warden spell and a 2nd-level grave
           dead as a ritual.  Once you use this feature, you can't use it
                                                                 warden spell that are in your grimoire and belong to the
           again until you finish a long rest.
                                                                 necromancy school of magic.  You can cast those spells at
            Also, the undead who lurk in the dark begin to lose their
                                                                 their lowest level without expending a spell slot when you
           myster y.  You gain darkvision out to 60 feet (if you already
                                                                 have them prepared. If you want to cast either spell at a
           have darkvision, its effective distance is increased by 30 feet),
                                                                 higher level, you must expend a spell slot as normal.
           you become proficient with the Religion skill if you are not
                                                                   By spending 8 hours in study, you can exchange one or
           already and you have advantage on all Religion skill checks if
                                                                 both of the spells you chose for different spells of the same
           they are related to the undead.
                                                                 levels.
           Ability Score Improvement
                                                                 Rebuke the Grave
           When you reach 4th level, and again at 8th, 12th, 16th, and
                                                                 At 20th level, when you take a single source of damage that
           19th level, you can increase one ability score of your choice
                                                                 would knock you unconscious or kill you outright, you may
           by 2, or you can increase two ability scores of your choice by
                                                                 use this feature as a reation to take no damage instead.
           1. As normal, you can't increase an ability score above 20
                                                                   You can choose to allow your ser vant to use this ability with
           using this feature.
                                                                 its reaction instead of yourself.  Once you use this feature, you
                                                                 cannot do so again until you complete a long rest.










     6
  Scott Pyles (Order #26819287)
   24   25   26   27   28   29   30   31   32   33   34