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Requiem of Souls Deathless Vigor
The study of the dark arts is ancient, stretching back to the At 6th level, your body becomes more akin to the undead you
earliest discoveries of magic. It is firmly established in the keep in your cohort. You become resistant to necrotic
realm. damage.
At 1st level, choose which requiem you will follow; shaping Additionally, you are able to reroll a failed Constitution
your understanding of dark magic through their practice. saving throw but must take the second result. You can use
These requiems are called: Requiem of the Ash, Requiem of this feature a number of times equal to your Constitution
the Frigid, Requiem of the Haunt, and Requiem of the Torpor. modifier (a minimum of once). You regain expended uses
Each is detailed at the end of the class description. when you finish a long rest.
Your choice grants you requiem spells and other features
Thrall's Boon
when you choose it at 1st level. It also grants you an undead
graft feature specific to your requiem at 3rd level, and
At 10th level, the bond you share with your undead ser vant
additional benefits at 6th, 10th, and 14th levels.
strengthens. Using your action, you are able to command
Dark Mending your ser vant to use its reaction to touch a creature within 5
feet of it, delivering any of your spells or abilities with a range
Beginning at 2nd level, you are able heal your wounds and the of touch.
wounds of undead creations you have created by channeling You may use your combat statistics in place of your
forbidden necromantic energies. When you or an undead ser vant's if they are greater.
creature under your control that you can see within 60 feet of
Undead Acclimation
you is hit with an attack but before the damage is rolled, you
can use your reaction to heal the target for an amount equal
By 17th level, you have spent so much time dealing with
to one Dark Mending die, a d6. If the target creature is your
undead and the powers of animation that you gain prowess
undead ser vant, it is healed for double the amount.
over some of their most predominant effects.
You can use this feature a number of times equal to your
When you are hit with an attack that deals critical damage,
Intelligence modifier (a minimum of once). You regain any
the attack does normal damage instead. Additionally, you are
expended uses when you finish a long rest.
immune to necrotic damage and your hit point maximum
Your Dark Mending die changes when you reach certain
cannot be reduced.
levels in this class. The die becomes a d8 at 5th level, a d10 at
Necromastery
10th level, and a d12 at 15th level.
Death's Whisper At 18th level, you have gained master y over certain
necromancy spells, allowing you to cast them at will.
Starting at 2nd level, you gain the ability to cast speak with
Choose a 1st-level grave warden spell and a 2nd-level grave
dead as a ritual. Once you use this feature, you can't use it
warden spell that are in your grimoire and belong to the
again until you finish a long rest.
necromancy school of magic. You can cast those spells at
Also, the undead who lurk in the dark begin to lose their
their lowest level without expending a spell slot when you
myster y. You gain darkvision out to 60 feet (if you already
have them prepared. If you want to cast either spell at a
have darkvision, its effective distance is increased by 30 feet),
higher level, you must expend a spell slot as normal.
you become proficient with the Religion skill if you are not
By spending 8 hours in study, you can exchange one or
already and you have advantage on all Religion skill checks if
both of the spells you chose for different spells of the same
they are related to the undead.
levels.
Ability Score Improvement
Rebuke the Grave
When you reach 4th level, and again at 8th, 12th, 16th, and
At 20th level, when you take a single source of damage that
19th level, you can increase one ability score of your choice
would knock you unconscious or kill you outright, you may
by 2, or you can increase two ability scores of your choice by
use this feature as a reation to take no damage instead.
1. As normal, you can't increase an ability score above 20
You can choose to allow your ser vant to use this ability with
using this feature.
its reaction instead of yourself. Once you use this feature, you
cannot do so again until you complete a long rest.
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Scott Pyles (Order #26819287)

