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Requiem of the Frigid                                   Whenever you gain the Ability Score Improvement class
                                                                 feature, your ser vant's abilities also improve.  Your ser vant
           Requiem of the Frigid  Grave  Wardens bring a cold gripping
                                                                 can increase one ability score of your choice by 2, or it can
           death to their foes. Harnessing the chill of winter, they are  increase two ability scores of your choice by 1. As normal,
           able conjure ice and snow on a whim.                  your ser vant can't increase an ability score above 20.
           Expanded Spell List (frigid)                          A l i g n m e n t   &   P e r s o n a l i t y   Tr a i t s .   Your ser vant shares your
                                                                 alignment and ideal. Its bond, trait, and flaw are decided by
           This requiem lets you choose from an expanded list of spells
                                                                 you upon its creation. Here is an example:
           when you learn a new spell. The following spells are added to
                                                                   B o n d :  I would gladly give my life for my beloved master.
           the grave warden spell list for you.
            Spell Level Spell Name                                 Tr a i t :  I actively seek out snowly places.
                                                                   F l a w :  A dislike the warmth and resist if my master forces
             Cantrip  ray of frost, resistance, thaumaturgy      me to leave the cold.
               1st   armor of agathys, ice knife, sleep
                                                                 Undead Graft (frostbite)
              2nd    gust of wind, hold person                   Upon reaching 3rd level, you graft a necrotic rune into your
               3rd   sleet storm, slow                           arm. After 24 hours, your arm succumbs to deep frostbite,
               4th   control water, ice storm                    leaving behind a dead dark-purple appendage.
                                                                   Your undead graft becomes a spellcasting focus for your
               5th   cone of cold, conjure elemental (water)     magic, allowing you to cast spells with it and ignore material
               6th   freezing sphere                             components that do not have a cost. Also, your graft is
                                                                 considered to be a simple weapon that you are proficient
               7th   simulacrum
                                                                 with, which deals 1d8 necrotic damage.  When attacking with
               8th   control weather                             the graft, you can use your Strength or Intelligence modifier
                                                                 for the attack and damage rolls.
           Undead Servant (frozen ghost)                           At 6th level, your graft counts as magical and gains a +1
                                                                 bonus to melee attacks and damage. This increases to a +2
           At 1st level, you forge an Glacial Bond with the undead,
                                                                 bonus at 12th level and a +3 bonus at 16th level.
           allowing you to use your magic to animate one undead
                                                                 Chilling Touch
           ser vant in the form of a frozen ghost (stats on pg. 15).
            With 8 hours of work, a handful of ice and a small sacrifice
                                                                 At 6th level, when you make a melee attack using your
           of your own blood, you complete a ritual that pulls a soul back
                                                                 undead graft against a target, it can cause paralysis.  On a
           from the afterlife and binds it into ser vitude as your faithful
                                                                 successful attack, the target takes an additional 2d8 necrotic
           ser vant.
                                                                 damage and must succeed on a  Constitution saving throw
            If your ser vant is ever slain, the magical bond you share
                                                                 against your spell save DC or suffer two levels of exhaustion.
           allows you to return it to life.  With 8 hours of work and the
                                                                 If the target failed its save by 10 or more, it suffers three
           expenditure of 25 gp. worth of rare bone dust, you can again
                                                                 levels of exhaustion instead.
           preform a ritual to pull your ser vant back to the material
                                                                   You can use this feature once per long rest at 6th level.  You
           plane.
                                                                 gain an additional use at 14th level. Expended uses are
           Glacial Bond                                          regained when you finish a long rest.
                                                                 Greater Undead Servant
           U n d e a d   S e r v a n t .   Your ghost obeys your commands as best it
           can. It rolls for initiative like any other creature, but you
                                                                 At 10th level, your understanding of necromantic magic
           determine its actions, decisions, attitudes, and so on. If you
                                                                 allows you strengthen your ser vant's power.  Your ser vant
           are incapacitated or absent, your companion acts on its own.
                                                                 gains two feats of your choosing from the following list: Alert,
            Your ghost has abilities and game statistics determined in
                                                                 Dungeon Delver, Mobile,  Obser vant, Resilient, or Skulker
           part by your level.  Your ser vant uses your proficiency bonus
                                                                 (PHB pg.165).
           rather than its own. The proficiency bonus applies to the
           areas where it would normally.                        Splinter the Ice
                                                                 Starting at 10th level, if your frozen ghost ser vant deals
           Ke e p i n g   Tr a c k   o f   P r o f i c i e n c y.   When you gain your ser vant
                                                                 damage to a creature, you may use your reaction to deal 2d6
           at 1st level, its proficiency bonus matches yours at +2. As you
                                                                 cold damage to the target if it is within 30 feet of you.
           gain levels and increase your proficiency bonus, remember
                                                                   You can use this feature a number of times equal to your
           that your ser vant's proficiency bonus improves as well, and is
                                                                 Intelligence modifier (a minimum of once).  You regain
           applied to the following areas: ability saving throw DC,
                                                                 expended uses when you finish a long rest.
           proficient skills, proficient saving throws, and attack bonus.
                                                                 Chilled to the Bone
           H i t   P o i n t s ,   A b i l i t y   S c o r e s   &   S k i l l   P r o f i c i e n c y.  For each
                                                                 At 14th level, whenever you deal cold damage to a target, it
           grave warden level you gain after 1st, your ser vant gains an
           additional hit die and increases its hit points accordingly.  must make a  Constitution saving throw or have its movement
                                                                 speed halved until the end of its next turn. This feature
                                                                 happens after other movement impairing effects have been
                                                                 applied.
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  Scott Pyles (Order #26819287)
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