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Requiem of the Frigid Whenever you gain the Ability Score Improvement class
feature, your ser vant's abilities also improve. Your ser vant
Requiem of the Frigid Grave Wardens bring a cold gripping
can increase one ability score of your choice by 2, or it can
death to their foes. Harnessing the chill of winter, they are increase two ability scores of your choice by 1. As normal,
able conjure ice and snow on a whim. your ser vant can't increase an ability score above 20.
Expanded Spell List (frigid) A l i g n m e n t & P e r s o n a l i t y Tr a i t s . Your ser vant shares your
alignment and ideal. Its bond, trait, and flaw are decided by
This requiem lets you choose from an expanded list of spells
you upon its creation. Here is an example:
when you learn a new spell. The following spells are added to
B o n d : I would gladly give my life for my beloved master.
the grave warden spell list for you.
Spell Level Spell Name Tr a i t : I actively seek out snowly places.
F l a w : A dislike the warmth and resist if my master forces
Cantrip ray of frost, resistance, thaumaturgy me to leave the cold.
1st armor of agathys, ice knife, sleep
Undead Graft (frostbite)
2nd gust of wind, hold person Upon reaching 3rd level, you graft a necrotic rune into your
3rd sleet storm, slow arm. After 24 hours, your arm succumbs to deep frostbite,
4th control water, ice storm leaving behind a dead dark-purple appendage.
Your undead graft becomes a spellcasting focus for your
5th cone of cold, conjure elemental (water) magic, allowing you to cast spells with it and ignore material
6th freezing sphere components that do not have a cost. Also, your graft is
considered to be a simple weapon that you are proficient
7th simulacrum
with, which deals 1d8 necrotic damage. When attacking with
8th control weather the graft, you can use your Strength or Intelligence modifier
for the attack and damage rolls.
Undead Servant (frozen ghost) At 6th level, your graft counts as magical and gains a +1
bonus to melee attacks and damage. This increases to a +2
At 1st level, you forge an Glacial Bond with the undead,
bonus at 12th level and a +3 bonus at 16th level.
allowing you to use your magic to animate one undead
Chilling Touch
ser vant in the form of a frozen ghost (stats on pg. 15).
With 8 hours of work, a handful of ice and a small sacrifice
At 6th level, when you make a melee attack using your
of your own blood, you complete a ritual that pulls a soul back
undead graft against a target, it can cause paralysis. On a
from the afterlife and binds it into ser vitude as your faithful
successful attack, the target takes an additional 2d8 necrotic
ser vant.
damage and must succeed on a Constitution saving throw
If your ser vant is ever slain, the magical bond you share
against your spell save DC or suffer two levels of exhaustion.
allows you to return it to life. With 8 hours of work and the
If the target failed its save by 10 or more, it suffers three
expenditure of 25 gp. worth of rare bone dust, you can again
levels of exhaustion instead.
preform a ritual to pull your ser vant back to the material
You can use this feature once per long rest at 6th level. You
plane.
gain an additional use at 14th level. Expended uses are
Glacial Bond regained when you finish a long rest.
Greater Undead Servant
U n d e a d S e r v a n t . Your ghost obeys your commands as best it
can. It rolls for initiative like any other creature, but you
At 10th level, your understanding of necromantic magic
determine its actions, decisions, attitudes, and so on. If you
allows you strengthen your ser vant's power. Your ser vant
are incapacitated or absent, your companion acts on its own.
gains two feats of your choosing from the following list: Alert,
Your ghost has abilities and game statistics determined in
Dungeon Delver, Mobile, Obser vant, Resilient, or Skulker
part by your level. Your ser vant uses your proficiency bonus
(PHB pg.165).
rather than its own. The proficiency bonus applies to the
areas where it would normally. Splinter the Ice
Starting at 10th level, if your frozen ghost ser vant deals
Ke e p i n g Tr a c k o f P r o f i c i e n c y. When you gain your ser vant
damage to a creature, you may use your reaction to deal 2d6
at 1st level, its proficiency bonus matches yours at +2. As you
cold damage to the target if it is within 30 feet of you.
gain levels and increase your proficiency bonus, remember
You can use this feature a number of times equal to your
that your ser vant's proficiency bonus improves as well, and is
Intelligence modifier (a minimum of once). You regain
applied to the following areas: ability saving throw DC,
expended uses when you finish a long rest.
proficient skills, proficient saving throws, and attack bonus.
Chilled to the Bone
H i t P o i n t s , A b i l i t y S c o r e s & S k i l l P r o f i c i e n c y. For each
At 14th level, whenever you deal cold damage to a target, it
grave warden level you gain after 1st, your ser vant gains an
additional hit die and increases its hit points accordingly. must make a Constitution saving throw or have its movement
speed halved until the end of its next turn. This feature
happens after other movement impairing effects have been
applied.
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Scott Pyles (Order #26819287)

