Page 33 - Homebrew D&D 5e Characters
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Requiem of the Haunt                                    Whenever you gain the Ability Score Improvement class
                                                                 feature, your ser vant's abilities also improve.  Your ser vant
           Requiem of the Haunt grave wardens live in the shadows.
                                                                 can increase one ability score of your choice by 2, or it can
           They are able to spread their influence to snuff out light and  increase two ability scores of your choice by 1. As normal,
           enjoy terrifying their foes with thoughts of the unknown.  your ser vant can't increase an ability score above 20.
           Expanded Spell List (haunt)                           A l i g n m e n t   &   P e r s o n a l i t y   Tr a i t s .   Your ser vant shares your
                                                                 alignment and ideal. Its bond, trait, and flaw are decided by
           This requiem lets you choose from an expanded list of spells
                                                                 you upon its creation. Here is an example:
           when you learn a new spell. The following spells are added to
                                                                   B o n d :  I would gladly give my life for my beloved master.
           the grave warden spell list for you.
           Spell Level Spell Name                                  Tr a i t :  I prefer dark and chilly places.
                                                                   F l a w :  A strong wind can blow me away, forcing my master
             Cantrip  dancing lights, minor illusion, thaumaturgy  to spend time searching for me.
              1st    bane, silent image, unseen servant
                                                                 Undead Graft (mist)
              2nd    darkness, misty step                        Upon reaching 3rd level, you graft a necrotic rune into your
              3rd    blink, fear                                 arm. After 24 hours, dark strands of mist seep out of the
              4th    hallucinatory terrain, phantasmal killer    pours in your arm, lingering in the air around the appendage.
                                                                   Your undead graft becomes a spellcasting focus for your
              5th    mislead, telekinesis                        magic, allowing you to cast spells with it and ignore material
              6th    wind walk                                   components that do not have a cost. Also, your graft is
                                                                 considered to be a simple weapon that you are proficient
              7th    etherealness
                                                                 with, which deals 1d8 necrotic damage.  When attacking with
              8th    feeblemind                                  the graft, you can use your Strength or Intelligence modifier
                                                                 for the attack and damage rolls.
           Undead Servant (tenebrous shadow)                       At 6th level, your graft counts as magical and gains a +1
                                                                 bonus to melee attacks and damage. This increases to a +2
           At 1st level, you forge a Penumbra Bond with the undead,
                                                                 bonus at 12th level and a +3 bonus at 16th level.
           allowing you to use your magic to animate one undead
                                                                 Dreadful Touch
           ser vant in the form of a tenebrous shadow (stats on pg. 16).
            With 8 hours of work, a burning incense and a small
                                                                 At 6th level, when you make a melee attack using your
           sacrifice of your own blood, you complete a ritual that pulls a
                                                                 undead graft against a target, it can cause profound
           soul back from the afterlife and binds it into ser vitude as your
                                                                 trepidation.  On a successful attack, the target takes an
           faithful ser vant.
                                                                 additional 2d8 necrotic damage and must succeed on a
            If your ser vant is ever slain, the magical bond you share
                                                                 Constitution saving throw against your spell save DC or its
           allows you to return it to life.  With 8 hours of work and the
                                                                 Wisdom Ability Score is reduced by 2d4 and it is blinded
           expenditure of 25 gp. worth of rare bone dust, you can again
                                                                 until the target completes a short or long rest.
           preform a ritual to pull your ser vant back to the material
                                                                   You can use this feature once per long rest at 6th level.  You
           plane.
                                                                 gain an additional use at 14th level. Expended uses are
           Penumbra Bond                                         regained when you finish a long rest.
                                                                 Greater Undead Servant
           U n d e a d   S e r v a n t .   Your shadow obeys your commands as
           best it can. It rolls for initiative like any other creature, but
                                                                 At 10th level, your understanding of necromantic magic
           you determine its actions, decisions, attitudes, and so on. If
                                                                 allows you strengthen your ser vant's power.  Your ser vant
           you are incapacitated or absent, your companion acts on its
                                                                 gains two feats of your choosing from the following list: Alert,
           own.
                                                                 Mage Slayer, Mobile, Skilled or Skulker (PHB pg.165).
            Your shadow has abilities and game statistics determined
           in part by your level.  Your ser vant uses your proficiency bonus  Terror in the Night
           rather than its own. The proficiency bonus applies to the
                                                                 Starting at 10th level, if your tenebrous shadow ser vant deals
           areas where it would normally.
                                                                 damage to a creature, you may use your reaction to force the
                                                                 target to succeed on a  Wisdom saving throw or become
           Ke e p i n g   Tr a c k   o f   P r o f i c i e n c y.   When you gain your ser vant
                                                                 frightened of you until the end of its next turn if it is within 30
           at 1st level, its proficiency bonus matches yours at +2. As you
                                                                 feet of you.
           gain levels and increase your proficiency bonus, remember
                                                                   You can use this feature a number of times equal to your
           that your ser vant's proficiency bonus improves as well, and is
                                                                 Intelligence modifier (a minimum of once).  You regain
           applied to the following areas: ability saving throw DC,
                                                                 expended uses when you finish a long rest.
           proficient skills, proficient saving throws, and attack bonus.
                                                                 Secrecy of Shadow
           H i t   P o i n t s ,   A b i l i t y   S c o r e s   &   S k i l l   P r o f i c i e n c y.  For each
           grave warden level you gain after 1st, your ser vant gains an  Starting at 14th level, if you are hidden from a creature when
                                                                 you cast a spell on it, the creature has disadvantage on any
           additional hit die and increases its hit points accordingly.
                                                                 saving throw it makes against the spell this turn. If the spell is
                                                                 cast using your Thrall's Boon feature, only you need to be
                                                                 hidden from the target, not your ser vant.
    10
  Scott Pyles (Order #26819287)
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