Page 33 - Homebrew D&D 5e Characters
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Requiem of the Haunt Whenever you gain the Ability Score Improvement class
feature, your ser vant's abilities also improve. Your ser vant
Requiem of the Haunt grave wardens live in the shadows.
can increase one ability score of your choice by 2, or it can
They are able to spread their influence to snuff out light and increase two ability scores of your choice by 1. As normal,
enjoy terrifying their foes with thoughts of the unknown. your ser vant can't increase an ability score above 20.
Expanded Spell List (haunt) A l i g n m e n t & P e r s o n a l i t y Tr a i t s . Your ser vant shares your
alignment and ideal. Its bond, trait, and flaw are decided by
This requiem lets you choose from an expanded list of spells
you upon its creation. Here is an example:
when you learn a new spell. The following spells are added to
B o n d : I would gladly give my life for my beloved master.
the grave warden spell list for you.
Spell Level Spell Name Tr a i t : I prefer dark and chilly places.
F l a w : A strong wind can blow me away, forcing my master
Cantrip dancing lights, minor illusion, thaumaturgy to spend time searching for me.
1st bane, silent image, unseen servant
Undead Graft (mist)
2nd darkness, misty step Upon reaching 3rd level, you graft a necrotic rune into your
3rd blink, fear arm. After 24 hours, dark strands of mist seep out of the
4th hallucinatory terrain, phantasmal killer pours in your arm, lingering in the air around the appendage.
Your undead graft becomes a spellcasting focus for your
5th mislead, telekinesis magic, allowing you to cast spells with it and ignore material
6th wind walk components that do not have a cost. Also, your graft is
considered to be a simple weapon that you are proficient
7th etherealness
with, which deals 1d8 necrotic damage. When attacking with
8th feeblemind the graft, you can use your Strength or Intelligence modifier
for the attack and damage rolls.
Undead Servant (tenebrous shadow) At 6th level, your graft counts as magical and gains a +1
bonus to melee attacks and damage. This increases to a +2
At 1st level, you forge a Penumbra Bond with the undead,
bonus at 12th level and a +3 bonus at 16th level.
allowing you to use your magic to animate one undead
Dreadful Touch
ser vant in the form of a tenebrous shadow (stats on pg. 16).
With 8 hours of work, a burning incense and a small
At 6th level, when you make a melee attack using your
sacrifice of your own blood, you complete a ritual that pulls a
undead graft against a target, it can cause profound
soul back from the afterlife and binds it into ser vitude as your
trepidation. On a successful attack, the target takes an
faithful ser vant.
additional 2d8 necrotic damage and must succeed on a
If your ser vant is ever slain, the magical bond you share
Constitution saving throw against your spell save DC or its
allows you to return it to life. With 8 hours of work and the
Wisdom Ability Score is reduced by 2d4 and it is blinded
expenditure of 25 gp. worth of rare bone dust, you can again
until the target completes a short or long rest.
preform a ritual to pull your ser vant back to the material
You can use this feature once per long rest at 6th level. You
plane.
gain an additional use at 14th level. Expended uses are
Penumbra Bond regained when you finish a long rest.
Greater Undead Servant
U n d e a d S e r v a n t . Your shadow obeys your commands as
best it can. It rolls for initiative like any other creature, but
At 10th level, your understanding of necromantic magic
you determine its actions, decisions, attitudes, and so on. If
allows you strengthen your ser vant's power. Your ser vant
you are incapacitated or absent, your companion acts on its
gains two feats of your choosing from the following list: Alert,
own.
Mage Slayer, Mobile, Skilled or Skulker (PHB pg.165).
Your shadow has abilities and game statistics determined
in part by your level. Your ser vant uses your proficiency bonus Terror in the Night
rather than its own. The proficiency bonus applies to the
Starting at 10th level, if your tenebrous shadow ser vant deals
areas where it would normally.
damage to a creature, you may use your reaction to force the
target to succeed on a Wisdom saving throw or become
Ke e p i n g Tr a c k o f P r o f i c i e n c y. When you gain your ser vant
frightened of you until the end of its next turn if it is within 30
at 1st level, its proficiency bonus matches yours at +2. As you
feet of you.
gain levels and increase your proficiency bonus, remember
You can use this feature a number of times equal to your
that your ser vant's proficiency bonus improves as well, and is
Intelligence modifier (a minimum of once). You regain
applied to the following areas: ability saving throw DC,
expended uses when you finish a long rest.
proficient skills, proficient saving throws, and attack bonus.
Secrecy of Shadow
H i t P o i n t s , A b i l i t y S c o r e s & S k i l l P r o f i c i e n c y. For each
grave warden level you gain after 1st, your ser vant gains an Starting at 14th level, if you are hidden from a creature when
you cast a spell on it, the creature has disadvantage on any
additional hit die and increases its hit points accordingly.
saving throw it makes against the spell this turn. If the spell is
cast using your Thrall's Boon feature, only you need to be
hidden from the target, not your ser vant.
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Scott Pyles (Order #26819287)

