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Requiem of Souls in part by your level. Your ser vant uses your proficiency bonus
Your skeleton has abilities and game statistics determined
rather than its own. The proficiency bonus applies to the
"Ever y thing that grows will wither and die" is the essence of
areas where it would normally.
all creation as understood by grave wardens, but their
methods for acting upon this ideal differs greatly. Grave
Ke e p i n g Tr a c k o f P r o f i c i e n c y. When you gain your ser vant
wardens are able to focus their studies into different
at 1st level, its proficiency bonus matches yours at +2. As you
specializations, called requiems. While all grave wardens can
gain levels and increase your proficiency bonus, remember
summon the dead to fight for them, some are able to draw on
that your ser vant's proficiency bonus improves as well, and is
life force and use it to strengthen or heal themselves and
applied to the following areas: ability saving throw DC,
their allies, some harness winter's fur y or blend in and even
proficient skills, proficient saving throws, and attack bonus.
control the shadows and the horrifying creatures that cast
light aside, while others spread decay and undeath upon their
H i t P o i n t s , A b i l i t y S c o r e s & S k i l l P r o f i c i e n c y. For each
foes and effortlessly raise them as undead abominations.
grave warden level you gain after 1st, your ser vant gains an
Requiem of the Ash additional hit die and increases its hit points accordingly.
Whenever you gain the Ability Score Improvement class
feature, your ser vant's abilities also improve. Your ser vant
Requiem of the Ash Grave Wardens focus on the ebbs and
can increase one ability score of your choice by 2, or it can
flows of life and death. They feel most comfortable
increase two ability scores of your choice by 1. As normal,
surrounded by armies made of bone, and have expanded
your ser vant can't increase an ability score above 20.
their prowess to utilize rudimentar y flame magic to aid in the
process of turning creatures to ash, feeding the regrow th
A l i g n m e n t & P e r s o n a l i t y Tr a i t s . Your ser vant shares your
process.
alignment and ideal. Its bond, trait, and flaw are decided by
Expanded Spell List (ash) you upon its creation. Here is an example:
B o n d. I would gladly give my life for my beloved master.
This requiem lets you choose from an expanded list of spells
Tr a i t . I'm dauntless in the face of adversity.
when you learn a new spell. The following spells are added to
F l a w. I tend to lose some of the bones that were used to
the grave warden spell list for you.
create me, forcing my master to always search for more.
Spell Level Spell Name
Undead Graft (skeletal)
Cantrip fire bolt, mending, resistance
Upon reaching 3rd level, you graft a necrotic rune into your
1st bless, burning hands, cure wounds arm. After 24 hours, the flesh dissolves from your arm,
2nd lesser restoration, scorching ray leaving behind a skeletal appendage.
Your undead graft becomes a spellcasting focus for your
3rd mass healing word, tongues
magic, allowing you to cast spells with it and ignore material
4th banishment, freedom of movement components that do not have a cost. Also, your graft is
5th creation, reincarnate considered to be a simple weapon that you are proficient
with, which deals 1d8 necrotic damage. When attacking with
6th disintegrate the graft, you can use your Strength or Intelligence modifier
7th regenerate for the attack and damage rolls.
At 6th level, your graft counts as magical and gains a +1
8th power word stun
bonus to melee attacks and damage. This increases to a +2
bonus at 12th level and a +3 bonus at 16th level.
Undead Servant (dust skeleton)
Paralyzing Touch
At 1st level, you forge an Ashen Bond with the undead,
At 6th level, when you make a melee attack using your
allowing you to use your magic to animate an undead ser vant
undead graft against a target, it can cause paralysis. On a
in the form of a dust skeleton (stats on pg. 14).
With 8 hours of work, a pile of bones and a small sacrifice successful attack, the target takes an additional 2d8 necrotic
damage and must succeed on a Constitution saving throw
of your own blood, you complete a ritual that imbues the
against your spell save DC or become paralyzed for 1 minute.
bones with a foul mimicr y of life, raising it as an undead
The target can repeat the saving throw at the end of each of
creature to become your faithful ser vant.
If your ser vant is ever slain, the magical bond you share its turns, ending the effect on itself on a success.
You can use this feature once per long rest at 6th level. You
allows you to return it to life. With 8 hours of work and the
gain an additional use at 14th level. Expended uses are
expenditure of 25 gp. worth of rare bone dust, you again
regained when you finish a long rest.
enchant the pile of bones with magic to restore it to
sentience. You can return the skeleton to undeath in this
Greater Undead Servant
manner even if you do not possess all the remaining parts of
At 10th level, your understanding of necromantic magic
its body.
allows you strengthen your ser vant's power. Your ser vant
Ashen Bond gains two feats of your choosing from the following list: Alert,
Charger, Moderately Armored, Resilient, Savage Attacker, or
U n d e a d S e r v a n t . Your skeleton obeys your commands as
Skulker (PHB pg.165).
best it can. It rolls for initiative like any other creature, but
you determine its actions, decisions, attitudes, and so on. If
you are incapacitated or absent, your ser vant acts on its own.
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Scott Pyles (Order #26819287)

