Page 34 - Homebrew D&D 5e Characters
P. 34
Requiem of the Torpor Whenever you gain the Ability Score Improvement class
feature, your ser vant's abilities also improve. Your ser vant
Requiem of the Torpor Grave wardens drain the ver y energy
can increase one ability score of your choice by 2, or it can
out of their victims while spreading death and decay upon the increase two ability scores of your choice by 1. As normal,
battle field. your ser vant can't increase an ability score above 20.
Expanded Spell List (torpor) A l i g n m e n t & P e r s o n a l i t y Tr a i t s . Your ser vant shares your
alignment and ideal. Its bond, trait, and flaw are decided by
This requiem lets you choose from an expanded list of spells
you upon its creation. Here is an example:
when you learn a new spell. The following spells are added to
B o n d : I would gladly give my life for my beloved master.
the grave warden spell list for you.
Spell Level Spell Name Tr a i t : I don't find life outside the graveyard appealing.
F l a w : My master walks too quickly, leaving me behind.
Cantrip acid splash, poison spray, thaumaturgy
Undead Graft (decay)
1st create or destroy water, fog cloud, grease
Upon reaching 3rd level, you graft a necrotic rune into your
2nd acid arrow, protection from poison arm. After 24 hours, the flesh on your arm begins to rot,
3rd stinking cloud, water breathing forming pustules on the appendage.
4th death ward, giant insect Your undead graft becomes a spellcasting focus for your
magic, allowing you to cast spells with it and ignore material
5th cloudkill, hallow components that do not have a cost. Also, your graft is
6th disintegrate considered to be a simple weapon that you are proficient
with, which deals 1d8 necrotic damage. When attacking with
7th regenerate
the graft, you can use your Strength or Intelligence modifier
8th incendiary cloud for the attack and damage rolls.
At 6th level, your graft counts as magical and gains a +1
Undead Servant (rotting zombie) bonus to melee attacks and damage. This increases to a +2
bonus at 12th level and a +3 bonus at 16th level.
At 1st level, you forge a Perishing Bond with the undead,
allowing you to use your magic to animate one undead Weakening Touch
ser vant in the form of a rotting zombie (stats on pg. 17).
At 6th level, when you make a melee attack using your
With 8 hours of work, a corpse and a small sacrifice of your
undead graft against a target, it can cripple a foe. On a
own blood, you complete a ritual that enchants the corpse
successful attack, the target takes an additional 2d8 necrotic
with dark magic, raising it as an undead creature to become
damage and must succeed on a Constitution saving throw
as your faithful ser vant.
against your spell save DC or its Strength Ability Score is
If your ser vant is ever slain, the magical bond you share
reduced by 2d4 and it is poisoned until the target completes a
allows you to return it to life. With 8 hours of work and the
short or long rest.
expenditure of 25 gp. worth of rare bone dust, you again
You can use this feature once per long rest at 6th level. You
enchant a corpse with magic to restore it to sentience. You
gain an additional use at 14th level. Expended uses are
can return the zombie to undeath in this manner even if you
regained when you finish a long rest.
do not possess all the remaining parts of its body.
Greater Undead Servant
Perishing Bond
Starting at 10th level, your ser vant can make two attacks
U n d e a d S e r v a n t . Your zombie obeys your commands as best
when you command it to use the Attack action and its attacks
it can. It rolls for initiative like any other creature, but you
now count as magical for the purpose of overcoming
determine its actions, decisions, attitudes, and so on. If you
resistance and immunity to nonmagical attacks and damage.
are incapacitated or absent, your ser vant acts on its own.
Additionally, it gains two feats of your choosing from the
Your zombie has abilities and game statistics determined
following list: Athlete, Durable, Grappler, Heavily Armored,
in part by your level. Your ser vant uses your proficiency bonus
Heavy Armor Master, Resilient, or Tough (PHB pg.165).
rather than its own. The proficiency bonus applies to the
Undead Cohort
areas where it would normally.
Starting at 10th level, any zombie that you create with a
Ke e p i n g Tr a c k o f P r o f i c i e n c y. When you gain your ser vant
necromancy spell has 10 temporar y hit points upon creation.
at 1st level, its proficiency bonus matches yours at +2. As you
Additionally, your rotting zombie ser vant gains 10
gain levels and increase your proficiency bonus, remember
temporar y hit points whenever it makes an initiative roll.
that your ser vant's proficiency bonus improves as well, and is
Billowing Decay
applied to the following areas: ability saving throw DC,
proficient skills, proficient saving throws, and attack bonus.
At 14th level, if a humanoid dies while standing in a cloudkill
spell that you cast, they become a zombie under your control
H i t P o i n t s , A b i l i t y S c o r e s & S k i l l P r o f i c i e n c y. For each
grave warden level you gain after 1st, your ser vant gains an at the end of your next turn and obey your mental commands.
The only action they can take is the attack action, making one
additional hit die and increases its hit points accordingly.
melee attack. The zombies last for 1 minute, after which time
they collapse and die.
11
Scott Pyles (Order #26819287)

