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Requiem of the Torpor                                   Whenever you gain the Ability Score Improvement class
                                                                 feature, your ser vant's abilities also improve.  Your ser vant
           Requiem of the Torpor  Grave wardens drain the ver y energy
                                                                 can increase one ability score of your choice by 2, or it can
           out of their victims while spreading death and decay upon the  increase two ability scores of your choice by 1. As normal,
           battle field.                                         your ser vant can't increase an ability score above 20.
           Expanded Spell List (torpor)                          A l i g n m e n t   &   P e r s o n a l i t y   Tr a i t s .   Your ser vant shares your
                                                                 alignment and ideal. Its bond, trait, and flaw are decided by
           This requiem lets you choose from an expanded list of spells
                                                                 you upon its creation. Here is an example:
           when you learn a new spell. The following spells are added to
                                                                   B o n d :  I would gladly give my life for my beloved master.
           the grave warden spell list for you.
           Spell Level Spell Name                                  Tr a i t :  I don't find life outside the graveyard appealing.
                                                                   F l a w :  My master walks too quickly, leaving me behind.
             Cantrip  acid splash, poison spray, thaumaturgy
                                                                 Undead Graft (decay)
              1st    create or destroy water, fog cloud, grease
                                                                 Upon reaching 3rd level, you graft a necrotic rune into your
              2nd    acid arrow, protection from poison          arm. After 24 hours, the flesh on your arm begins to rot,
              3rd    stinking cloud, water breathing             forming pustules on the appendage.
              4th    death ward, giant insect                      Your undead graft becomes a spellcasting focus for your
                                                                 magic, allowing you to cast spells with it and ignore material
              5th    cloudkill, hallow                           components that do not have a cost. Also, your graft is
              6th    disintegrate                                considered to be a simple weapon that you are proficient
                                                                 with, which deals 1d8 necrotic damage.  When attacking with
              7th    regenerate
                                                                 the graft, you can use your Strength or Intelligence modifier
              8th    incendiary cloud                            for the attack and damage rolls.
                                                                   At 6th level, your graft counts as magical and gains a +1
           Undead Servant (rotting zombie)                       bonus to melee attacks and damage. This increases to a +2
                                                                 bonus at 12th level and a +3 bonus at 16th level.
           At 1st level, you forge a Perishing Bond with the undead,
           allowing you to use your magic to animate one undead  Weakening Touch
           ser vant in the form of a rotting zombie (stats on pg. 17).
                                                                 At 6th level, when you make a melee attack using your
            With 8 hours of work, a corpse and a small sacrifice of your
                                                                 undead graft against a target, it can cripple a foe.  On a
           own blood, you complete a ritual that enchants the corpse
                                                                 successful attack, the target takes an additional 2d8 necrotic
           with dark magic, raising it as an undead creature to become
                                                                 damage and must succeed on a  Constitution saving throw
           as your faithful ser vant.
                                                                 against your spell save DC or its Strength Ability Score is
            If your ser vant is ever slain, the magical bond you share
                                                                 reduced by 2d4 and it is poisoned until the target completes a
           allows you to return it to life.  With 8 hours of work and the
                                                                 short or long rest.
           expenditure of 25 gp. worth of rare bone dust, you again
                                                                   You can use this feature once per long rest at 6th level.  You
           enchant a corpse with magic to restore it to sentience.  You
                                                                 gain an additional use at 14th level. Expended uses are
           can return the zombie to undeath in this manner even if you
                                                                 regained when you finish a long rest.
           do not possess all the remaining parts of its body.
                                                                 Greater Undead Servant
           Perishing Bond
                                                                 Starting at 10th level, your ser vant can make two attacks
           U n d e a d   S e r v a n t .   Your zombie obeys your commands as best
                                                                 when you command it to use the Attack action and its attacks
           it can. It rolls for initiative like any other creature, but you
                                                                 now count as magical for the purpose of overcoming
           determine its actions, decisions, attitudes, and so on. If you
                                                                 resistance and immunity to nonmagical attacks and damage.
           are incapacitated or absent, your ser vant acts on its own.
                                                                   Additionally, it gains two feats of your choosing from the
            Your zombie has abilities and game statistics determined
                                                                 following list: Athlete, Durable,  Grappler, Heavily Armored,
           in part by your level.  Your ser vant uses your proficiency bonus
                                                                 Heavy Armor Master, Resilient, or Tough (PHB pg.165).
           rather than its own. The proficiency bonus applies to the
                                                                 Undead Cohort
           areas where it would normally.
                                                                 Starting at 10th level, any zombie that you create with a
           Ke e p i n g   Tr a c k   o f   P r o f i c i e n c y.   When you gain your ser vant
                                                                 necromancy spell has 10 temporar y hit points upon creation.
           at 1st level, its proficiency bonus matches yours at +2. As you
                                                                   Additionally, your rotting zombie ser vant gains 10
           gain levels and increase your proficiency bonus, remember
                                                                 temporar y hit points whenever it makes an initiative roll.
           that your ser vant's proficiency bonus improves as well, and is
                                                                 Billowing Decay
           applied to the following areas: ability saving throw DC,
           proficient skills, proficient saving throws, and attack bonus.
                                                                 At 14th level, if a humanoid dies while standing in a  cloudkill
                                                                 spell that you cast, they become a zombie under your control
           H i t   P o i n t s ,   A b i l i t y   S c o r e s   &   S k i l l   P r o f i c i e n c y.  For each
           grave warden level you gain after 1st, your ser vant gains an  at the end of your next turn and obey your mental commands.
                                                                 The only action they can take is the attack action, making one
           additional hit die and increases its hit points accordingly.
                                                                 melee attack. The zombies last for 1 minute, after which time
                                                                 they collapse and die.
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  Scott Pyles (Order #26819287)
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