Page 5 - Homebrew D&D 5e Characters
P. 5
Class Features Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you
As a deathseer, you gain the following class features. make with a melee weapon that you are wielding with two
hands, you can reroll the die and must use the new roll. The
Hit Points weapon must have the two-handed or versatile property for
you to gain this benefit.
H i t D i c e : 1d10 per deathseer level
H i t P o i n t s a t 1 s t L e v e l : 10 + your Constitution modifier
Reaper's Contract
H i t P o i n t s a t H i g h e r L e v e l s : 1d 10 (or 6) + your
Constitution modifier per deathseer level after 1st
When you reach 2nd level, you sign a contract given to you by
Proficiencies a high-ranking member of the clergy devoted to worship of
your deity, which binds you into the ser vice of as a reaper
A r m o r : All armor, shields
forever.
We a p o n s : Simple weapons, martial weapons
Up to this time you have been in a preparator y stage,
To o l s : None
committed to the path but not yet bound to it. Now will you
S a v i n g T h r o w s : Constitution, Charisma
choose your path as a Reaper of Mettle, Reaper of Omen, or
S k i l l s : Choose two from Acrobatics, Arcana, Athletics,
Reaper of Ruin, all detailed at the end of the class
Deception, Histor y, Intimidation, Persuasion, and Religion
description. The signing of this contract is significant, as you
Equipment are now at the beck and call of your faith. You will be
assigned marks whose time has come and must be led into
You start with the following equipment, in addition to the
the afterlife. These marks may be given to you by an assigned
equipment granted by your background:
contact devoted to your faith, or perhaps your deity may
a martial melee weapon and five javelins decide to guide you directly. Once issued, you must carr y out
(a) a priest's pack or (b) an explorer’s pack your assignments to the absolute best of your ability.
Chain mail and a holy symbol Your choice grants you features at 2nd level and again at
Death's Presence 7th, 15th, and 18th level. Those features include specialized
subtype specialties.
Reaper's Boon
Starting at 1st level, you are able to sense the spirits of those
who have died traumatically within the last 24 hours as they
Your deity provides you a boon upon signing your contract to
wail out to you in anguish. As an action, you can catch
become a reaper. This boon grants bonuses to you and/or
spiritual glimpses and sense the emotions from any recently
your allies, which can be used up to a number of times equal
slain creatures within 60 feet as they briefly relive their final
to your Charisma modifier (a minimum of once) per long rest.
moments with you.
Reaper's Mark
Once you have used this feature, you cannot do so again
until you finish a short or long rest.
Your contract allows you to request that your deity place a
Unrelenting Fortitude Reaper's Mark on a creature of your choosing, giving you
strength against those who would stand against you in your
Your study of the life-force flowing through all manner of
task. This mark grants your target penalties bestowed upon
creature has granted you the ability to shrug off small
them by your patron. The Reaper's Mark option provided by
amounts of damage from oncoming attacks.
your contract explains how to use it.
Beginning at 1st level, when you are hit with an attack or
You can use your Reaper's Mark again once you finish a
spell that does damage, you may use your reaction to grant
short or long rest.
yourself a number of temporar y hit points equal to 1d6 + your
Constitution modifier. You gain these temporar y hit points
before you take damage from the attack or spell.
Breaking Your Contract
You can use this feature a number of times equal to your
Locating and then choosing not to eliminate a
Charisma modifier (a minimum of once). You regain any
target that has been branded for death by your
expended uses when you finish a long rest.
deity carries a harsh penalty. A deathseer who has
Your Unrelenting Fortitude die increases when you reach
broken their contract in this manner must seek
certain levels in this class. The die becomes a d8 at 5th level,
absolution from a clergy who shares their faith
within 24 hours, seeking guidance on how to right
a d10 at 10th level, and a d12 at 15th level.
Fighting Style their failing. This guidance will describe another
course of action that must be carried out by the
deathseer, making amends for their earlier failure.
At 2nd level, you adopt a style of fighting as your specialty.
If a deathseer willfully violates their contract and
Choose one of the following options. You can't take a Fighting
shows no sign of penitence within 24 hours, the
Style option more than once, even if you later get to choose
consequences are immediate. At the GM's
discretion, an obdurate deathseer will be forced to
again.
Defense abandon this class and adopt another.
While you are wearing armor, you gain a +1 bonus to AC.
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