Page 5 - Homebrew D&D 5e Characters
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Class Features                                        Great Weapon Fighting
                                                                 When you roll a 1 or 2 on a damage die for an attack you
           As a deathseer, you gain the following class features.  make with a melee weapon that you are wielding with two
                                                                 hands, you can reroll the die and must use the new roll. The
           Hit Points                                            weapon must have the two-handed or versatile property for
                                                                 you to gain this benefit.
           H i t   D i c e :  1d10 per deathseer level
           H i t   P o i n t s   a t   1 s t   L e v e l :  10 + your  Constitution modifier
                                                                 Reaper's Contract
           H i t   P o i n t s   a t   H i g h e r   L e v e l s :  1d 10 (or 6) + your
            Constitution modifier per deathseer level after 1st
                                                                 When you reach 2nd level, you sign a contract given to you by
           Proficiencies                                         a high-ranking member of the clergy devoted to worship of
                                                                 your deity, which binds you into the ser vice of as a reaper
           A r m o r :  All armor, shields
                                                                 forever.
           We a p o n s :  Simple weapons, martial weapons
                                                                   Up to this time you have been in a preparator y stage,
           To o l s :  None
                                                                 committed to the path but not yet bound to it. Now will you
           S a v i n g   T h r o w s :   Constitution,  Charisma
                                                                 choose your path as a Reaper of Mettle, Reaper of  Omen, or
           S k i l l s :   Choose two from Acrobatics, Arcana, Athletics,
                                                                 Reaper of Ruin, all detailed at the end of the class
            Deception, Histor y, Intimidation, Persuasion, and Religion
                                                                 description. The signing of this contract is significant, as you
           Equipment                                             are now at the beck and call of your faith.  You will be
                                                                 assigned marks whose time has come and must be led into
           You start with the following equipment, in addition to the
                                                                 the afterlife. These marks may be given to you by an assigned
           equipment granted by your background:
                                                                 contact devoted to your faith, or perhaps your deity may
             a martial melee weapon and five javelins            decide to guide you directly.  Once issued, you must carr y out
             (a) a priest's pack or (b) an explorer’s pack       your assignments to the absolute best of your ability.
             Chain mail and a holy symbol                          Your choice grants you features at 2nd level and again at
           Death's Presence                                      7th, 15th, and 18th level. Those features include specialized
                                                                 subtype specialties.
                                                                 Reaper's Boon
           Starting at 1st level, you are able to sense the spirits of those
           who have died traumatically within the last 24 hours as they
                                                                 Your deity provides you a boon upon signing your contract to
           wail out to you in anguish. As an action, you can catch
                                                                 become a reaper. This boon grants bonuses to you and/or
           spiritual glimpses and sense the emotions from any recently
                                                                 your allies, which can be used up to a number of times equal
           slain creatures within 60 feet as they briefly relive their final
                                                                 to your  Charisma modifier (a minimum of once) per long rest.
           moments with you.
                                                                 Reaper's Mark
            Once you have used this feature, you cannot do so again
           until you finish a short or long rest.
                                                                 Your contract allows you to request that your deity place a
           Unrelenting Fortitude                                 Reaper's Mark on a creature of your choosing, giving you
                                                                 strength against those who would stand against you in your
           Your study of the life-force flowing through all manner of
                                                                 task. This mark grants your target penalties bestowed upon
           creature has granted you the ability to shrug off small
                                                                 them by your patron. The Reaper's Mark option provided by
           amounts of damage from oncoming attacks.
                                                                 your contract explains how to use it.
            Beginning at 1st level, when you are hit with an attack or
                                                                   You can use your Reaper's Mark again once you finish a
           spell that does damage, you may use your reaction to grant
                                                                 short or long rest.
           yourself a number of temporar y hit points equal to 1d6 + your
           Constitution modifier.  You gain these temporar y hit points
           before you take damage from the attack or spell.
                                                                    Breaking Your Contract
            You can use this feature a number of times equal to your
                                                                    Locating and then choosing not to eliminate a
           Charisma modifier (a minimum of once).  You regain any
                                                                    target that has been branded for death by your
           expended uses when you finish a long rest.
                                                                    deity carries a harsh penalty. A deathseer who has
            Your Unrelenting Fortitude die increases when you reach
                                                                    broken their contract in this manner must seek
           certain levels in this class. The die becomes a d8 at 5th level,
                                                                    absolution from a clergy who shares their faith
                                                                    within 24 hours, seeking guidance on how to right
           a d10 at 10th level, and a d12 at 15th level.
           Fighting Style                                           their failing. This guidance will describe another
                                                                    course of action that must be carried out by the
                                                                    deathseer, making amends for their earlier failure.
           At 2nd level, you adopt a style of fighting as your specialty.
                                                                      If a deathseer willfully violates their contract and
           Choose one of the following options.  You can't take a Fighting
                                                                    shows no sign of penitence within 24 hours, the
           Style option more than once, even if you later get to choose
                                                                    consequences are immediate. At the GM's
                                                                    discretion, an obdurate deathseer will be forced to
           again.
           Defense                                                  abandon this class and adopt another.
           While you are wearing armor, you gain a +1 bonus to AC.
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