Page 7 - Homebrew D&D 5e Characters
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Reaper's Contract                                     Reaper of Mettle

                                                                 Reapers of Mettle choose to protect the helpless and the
           Becoming a deathseer involves signing a contract with a deity
                                                                 weak who are unable to protect themselves, if their time has
           whose motivations lie in guiding their reapers to maintain the
                                                                 not yet come. Typically, they are assigned marks who pose a
           balance between life and death; binding the deathseer to
                                                                 great threat to the innocent, and they accomplish their culling
           carr y out their obligations. This contract, signed when the
                                                                 by strengthening their defenses in their quest of keeping the
           deathseer reaches the 3rd level, is the culmination of all the
                                                                 balance.
           deathseer's training and study. Some characters with this
                                                                 Reaper's Boon (Mettle)
           class don't consider themselves actual deathseers until they
           are able to enter into ser vitude by signing this contract. For
                                                                 Upon gaining 2nd level, you can use your reaction to give a
           others, the actual signing is but decorum, a binding
                                                                 number of your current temporar y hit points to a creature
           agreement detailing what they have always known to be true.
                                                                 you can see within 30 feet that has been hit with an attack.
                                                                 The creature gains the temporar y hit points before the
                                                                 damage is dealt. The amount of temporar y hit points given
                                                                 cannot be more than half of the target's total hit points.
                                                                   You can use this feature a number of times equal to your
                                                                 Charisma modifier (a minimum of once).  You regain
                                                                 expended uses when you finish a long rest.
                                                                 Reaper's Mark (Mettle)
                                                                 When you take this contract at 2nd level, you gain the  Writ of
                                                                 Convalescence Reaper's Mark ability.
                                                                   Wr i t   o f   C o nv a l e s c e n c e .  As a bonus action, you can utter a
                                                                 writ of convalescence against a creature you can see within
                                                                 60 feet of you, requesting your deity to place a Reaper's Mark
                                                                 upon it for 1 minute.  While the mark is active, ever y time the
                                                                 target takes damage from yourself or one of your allies, the
                                                                 damage dealer is healed by an amount equal to your
                                                                 Charisma modifier (a minimum of one). If a target under this
                                                                 effect dies, it can't become undead.
                                                                   Additionally, while the Reaper's Mark is active, your deity
                                                                 bolsters you by granting +3 to your AC for the duration.  You
                                                                 do not gain this bonus if you have a shield equipped.
                                                                   Once you use this feature, you must finish a short or long
                                                                 rest before you can use it again.
                                                                 Shroud of Stability

                                                                 Starting at 7th level, you are continually cloaked in dark
                                                                 swirling shadows, caused by the energies of the dead that are
                                                                 drawn to you, granting you a +1 bonus to your AC.  You do not
                                                                 gain this bonus to AC if you have a shield equipped.
                                                                   As an action, you may extend the radius of your Shroud of
                                                                 Stability to 30 feet centered on you, to grant its bonus to your
                                                                 allies until the start of your next turn.
                                                                 One Foot in the Grave
                                                                 Starting at 15th level, when an ally you can see within 60 feet
                                                                 is reduced to 0 hit points but is not killed outright, you can
                                                                 choose to have them drop to 1 hit point instead.
                                                                   Once you use this ability, you can't use it again until you
                                                                 finish a long rest.
                                                                 Improved Shroud of Stability
                                                                 At 18th level, the shadows about you has grown exceptionally
                                                                 thick, and the AC bonus they grant to you increases to +2.  You
                                                                 do not gain this bonus to AC if you have a shield equipped.











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