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Spellcasting                                          Ability Score Improvement

           At 3rd level, a high-ranking member in the clergy devoted to  When you reach 4th level, and again at 8th, 12th, 16th, and
           your deity gives you a leather-bound grimoire, its cover  19th level, you can increase one ability score of your choice
           engraved with your religious symbol. This grimoire details  by 2, or you can increase two ability scores of your choice by
           magic that will aid you in your task. Through devotion and  1. As normal, you can't increase an ability score above 20
           study, you learn to harness this magic to ser ve your deity's  using this feature.
           will. See chapter 10 of the PHB for the general rules of
                                                                 Harrowing Strike
           spellcasting and page 10 of this document for the deathseer
           spell list.
                                                                 At 5th level, your weapon is permanently imbued with
           Cantrips                                              necrotic energy, causing your attacks against injured
                                                                 creatures deal additional damage.  Once per turn, you can
           You learn three cantrips: spare the dying and two other
                                                                 deal an extra 1d8 necrotic damage to one creature you hit
           cantrips of your choice from the deathseer spell list.  You
                                                                 with an attack if the creature has less than its maximum total
           learn another deathseer cantrip of your choice at 10th level.
                                                                 hit points.  You regain temporar y hit points equal to half the
           Spell Slots                                           amount of necrotic damage deal.
                                                                 Shroud of Necrosis
           The Deathseer Spellcasting table shows how many spell slots
           you have to cast your spells of 1st level and higher. To cast
           one of these spells, you must expend a slot of the spell's level
                                                                 Starting at 6th level, you and friendly creatures within 10 feet
           or higher.  You regain all expended spell slots when you finish
                                                                 of you are resistant to necrotic and poison damage, and also
           a long rest.
                                                                 have advantage on  Constitution saving throws against poison
            For example, if you know the 1st-level spell bane and have
                                                                 while you are conscious.
           a 1st-level and a 2nd-level spell slot available, you can cast
                                                                   At 18th level, the range of this shroud increases to 30 feet.
           bane using either slot.
                                                                 Death's Embrace
           Spells Known of 1st-Level and Higher
                                                                 At 10th level, your understanding of the ebbs and flows of life
           You know three 1st-level deathseer spells of your choice. The
                                                                 and death allow you to use your reaction to grant one of your
           Spells Known column of the Deathseer Spellcasting table
                                                                 allies that you can see within 30 feet to reroll a failed death
           shows when you learn more spells of 1st level or higher. For
                                                                 saving throw.
           instance, when you reach 7th level in this class, you can learn
                                                                   You can use this feature a number of times equal to your
           one new spell of 1st or 2nd level.  Whenever you gain a level in
                                                                 Charisma modifier (a minimum of once).  You regain
           this class, you can replace one of the deathseer spells you
                                                                 expended uses when you finish a long rest.
           know with another spell of your choice from the deathseer
                                                                 Improved Harrowing Strike
           spell list. The new spell must be of a level for which you have
           spell slots.
           Spellcasting Ability                                  At 11th level, the damage you deal with your harrowing strike
                                                                 attacks increase by 1d8 necrotic damage (2d8 total).
           Charisma is your spellcasting ability for your deathseer
           spells, since their power derives from the knowledge gained  Touch of Respite
           through hours of devotion, meditation and study.  You use
                                                                 Beginning at 14th level, you can use your action to allow
           your  Charisma whenever a spell refers to your spellcasting
                                                                 yourself or one willing creature that you touch to regain a
           ability.
                                                                 spent hit dice.
            In addition, you use your  Charisma modifier when setting
                                                                   You can use this feature a number of times equal to your
           the saving throw DC for a deathseer spell you cast and when
                                                                 Charisma modifier (a minimum of once).  You regain
           making an attack roll with one.
                                                                 expended uses when you finish a long rest.
           S p e l l   s a v e   D C   =  8 + your proficiency bonus + your  Charisma
                                                                 Reaper of Souls
                                modifier
              S p e l l   a t t a c k   m o d i f i e r   =  your proficiency bonus + your
                                                                 At 20th level, you can transform yourself to become death
                            Charisma modifier
                                                                 incarnate. Using a bonus action on your turn, you assume the
           Spellcasting Focus                                    form of a hallowed reaper, gaining a flying speed of 60 feet
                                                                 (hover) and the ability to har vest the soul of your next victim.
           You may use your grimoire as a spellcasting focus for your
                                                                   During your turn, you can use your action to make a melee
           deathseer spells. Alternatively, you can use a holy symbol
                                                                 spell attack against a single target, dealing 8d12 necrotic
           representing your deity.
                                                                 damage on a successful attack. If this damage reduces the
           Vigorously Spare the Dying                            target's hit points to 0 or kills it outright, ever y creature of
                                                                 your choosing within 60 feet of you that currently has 0 hit
           Starting at 3rd level, when you cast spare the dying, roll a
                                                                 points and is unconscious regains 1 hit point.
           d20. If the roll is higher than 20 - your proficiency bonus, the
                                                                   Once you use this feature, you can't use it again until you
           target gains 1 hit point.
                                                                 finish a long rest.
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