Page 6 - Homebrew D&D 5e Characters
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Spellcasting Ability Score Improvement
At 3rd level, a high-ranking member in the clergy devoted to When you reach 4th level, and again at 8th, 12th, 16th, and
your deity gives you a leather-bound grimoire, its cover 19th level, you can increase one ability score of your choice
engraved with your religious symbol. This grimoire details by 2, or you can increase two ability scores of your choice by
magic that will aid you in your task. Through devotion and 1. As normal, you can't increase an ability score above 20
study, you learn to harness this magic to ser ve your deity's using this feature.
will. See chapter 10 of the PHB for the general rules of
Harrowing Strike
spellcasting and page 10 of this document for the deathseer
spell list.
At 5th level, your weapon is permanently imbued with
Cantrips necrotic energy, causing your attacks against injured
creatures deal additional damage. Once per turn, you can
You learn three cantrips: spare the dying and two other
deal an extra 1d8 necrotic damage to one creature you hit
cantrips of your choice from the deathseer spell list. You
with an attack if the creature has less than its maximum total
learn another deathseer cantrip of your choice at 10th level.
hit points. You regain temporar y hit points equal to half the
Spell Slots amount of necrotic damage deal.
Shroud of Necrosis
The Deathseer Spellcasting table shows how many spell slots
you have to cast your spells of 1st level and higher. To cast
one of these spells, you must expend a slot of the spell's level
Starting at 6th level, you and friendly creatures within 10 feet
or higher. You regain all expended spell slots when you finish
of you are resistant to necrotic and poison damage, and also
a long rest.
have advantage on Constitution saving throws against poison
For example, if you know the 1st-level spell bane and have
while you are conscious.
a 1st-level and a 2nd-level spell slot available, you can cast
At 18th level, the range of this shroud increases to 30 feet.
bane using either slot.
Death's Embrace
Spells Known of 1st-Level and Higher
At 10th level, your understanding of the ebbs and flows of life
You know three 1st-level deathseer spells of your choice. The
and death allow you to use your reaction to grant one of your
Spells Known column of the Deathseer Spellcasting table
allies that you can see within 30 feet to reroll a failed death
shows when you learn more spells of 1st level or higher. For
saving throw.
instance, when you reach 7th level in this class, you can learn
You can use this feature a number of times equal to your
one new spell of 1st or 2nd level. Whenever you gain a level in
Charisma modifier (a minimum of once). You regain
this class, you can replace one of the deathseer spells you
expended uses when you finish a long rest.
know with another spell of your choice from the deathseer
Improved Harrowing Strike
spell list. The new spell must be of a level for which you have
spell slots.
Spellcasting Ability At 11th level, the damage you deal with your harrowing strike
attacks increase by 1d8 necrotic damage (2d8 total).
Charisma is your spellcasting ability for your deathseer
spells, since their power derives from the knowledge gained Touch of Respite
through hours of devotion, meditation and study. You use
Beginning at 14th level, you can use your action to allow
your Charisma whenever a spell refers to your spellcasting
yourself or one willing creature that you touch to regain a
ability.
spent hit dice.
In addition, you use your Charisma modifier when setting
You can use this feature a number of times equal to your
the saving throw DC for a deathseer spell you cast and when
Charisma modifier (a minimum of once). You regain
making an attack roll with one.
expended uses when you finish a long rest.
S p e l l s a v e D C = 8 + your proficiency bonus + your Charisma
Reaper of Souls
modifier
S p e l l a t t a c k m o d i f i e r = your proficiency bonus + your
At 20th level, you can transform yourself to become death
Charisma modifier
incarnate. Using a bonus action on your turn, you assume the
Spellcasting Focus form of a hallowed reaper, gaining a flying speed of 60 feet
(hover) and the ability to har vest the soul of your next victim.
You may use your grimoire as a spellcasting focus for your
During your turn, you can use your action to make a melee
deathseer spells. Alternatively, you can use a holy symbol
spell attack against a single target, dealing 8d12 necrotic
representing your deity.
damage on a successful attack. If this damage reduces the
Vigorously Spare the Dying target's hit points to 0 or kills it outright, ever y creature of
your choosing within 60 feet of you that currently has 0 hit
Starting at 3rd level, when you cast spare the dying, roll a
points and is unconscious regains 1 hit point.
d20. If the roll is higher than 20 - your proficiency bonus, the
Once you use this feature, you can't use it again until you
target gains 1 hit point.
finish a long rest.
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