Page 136 - Tales from the Yawning Portal
P. 136
Dungeon State. If the characters free t
wanders the dungeon and attacks anyone i
White Gate. A white gate lies in the ea -
dor between this area and the Warren of E_ es.
37. COMPELLING LIGHT
Light. The dim light that fills the chamber can be een
before the room can .
•
Dim light dances in the air, shimmering through t ecol-
ors of the rainbow, gently lighting the walls of th s ca ern.
A few piles of bones and scraps of gear litter the floor .
•
Creatures. The shimmering light here has affected
two wights, two dread warriors (see appendix B),
and six zombies. They attack if the trap's effect on
them ends.
CompeJJing Light Trap. Any creature that sees the
magical light while within this area must succeed on
a DC 13 Wisdom saving throw or enter the cavern and
rand there while ignoring all other stimuli. When an
affected creature takes damage, the creature can repeat
he saving throw, ending the effect on itself on a suc-
cessful save. Any non-undead creature that ends its turn
in the lighted room takes 10 (3d6) necrotic damage.
A dispel magic spell suppresses the light's effect for 10
minutes. Any spell that overwhelms or blocks the light
also suppresses it in the spell's area for the duration of
he spell.
Glyph Key. One of the dread warriors has a glyph key
attuned to the Forest of Death.
White Gate. A white gate lies at the foot of the stairs
leading west toward the Forest of Death.
\VARREN OF EYES
Thaxalia, a beholder, has been summoned and im-
prisoned here.
Light. This zone is bathed in a weird green glow that
provides dim illumination.
MAP 5.G: FAR REALM CYSTS
38. SINKHOLE CAVERN
and a Small creature has advantage on this check. It's
I White Gate. The passage that leads west has a white
This rough cavern has an uneven floor with open holes in then an easy matter to climb out of the sinkhole.
·t. In the east, on a spar of rock, is a contact stone. gate that connects with the Lake of Madness.
39. BEHOLDER'S DOMAIN
If the characters come from the north, add the following.
I long walls of glistening green stone. The floor of this
Southwest of the doors is an alcove that contains a Hundreds of unblinking eyes stare into this room from
black gate. chamber is covered with viscous slime that drips from
four stalagmites.
Creatures. Eight zombies and two ogre zombies
attack any intruders. Any combat warns Thaxalia (area
39) of the approach of intruders. Beholder. Thaxalia, a reduced-threat beholder (see
Sinkholes. These open sinkholes are 5 feet across "Reduced-Threat Monsters," page 113) crippled by
and 10 feet deep. A creature that falls into a sinkhole is Thayan magic, floats near the ceiling, trying to remain
restrained in the narrow bottom. It takes a successful unnoticed while intruders enter. Thaxalia's central eye
DC 13 Strength check or Dexterity check to work free, and two of its eyestalks have been maimed by the Red
CHAPTER 5 DEAD IN THAY
1 35

