Page 135 - Tales from the Yawning Portal
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                                                                                                               CHAPTER 5  I DEAD  IN THAY


                                                             trapped creature can't contest for control of the globe.
                                                             that originate outside the globe. While inside a globe, a
                                                             A creature inside a globe has half cover against effects
                                                                                                               on map 5.6.
                                                             creature with a successful DC 10 Intelligence check.
                                                                                                             Locations in the Far Realm Cysts are identified
                                                             as an action, a globe's controller can release a trapped
                                                                                                               erns are dark.
                                                             itself with a successful DC 15 Intelligence check. Also
                                                                                                               glistening walls. Unless otherwise noted, these cav-
                                                             its boundary. As an action, a trapped creature can free
                                                                                                               have been turned into a weird mix of worked stone and
                                                             drawn into the globe and unable to pass back through
                                                                                                               of the Doomvault, where several star-shaped chambers
                                                             must succeed on a DC 15 Strength saving throw or be
                                                                                                               The influence of the Far Realm has warped a portion
                                                           A creature that touches a globe but isn't its controller
                                                             current controller.
                                                                                                               FAR REALM  CYSTS
                                                             by winning a contest of Intelligence checks against the
                                                                                                               Hall of Necromancy.
                                                             that qualifies as a controller can gain control of a globe
                                                             the globe while within 100 feet of it. Another creature
                                                                                                               gate is in the passage to the north that connects with the
                                                                                                               the south, leading to the Warren of Eyes. Another white
                                                             the globe at will. The controller can maintain control of
                                                                                                             White Gates. A white gate is located in the corridor to
                                                             of the controller. A globe's controller can enter and leave
                                                                                                               key attuned to this zone.
                                                             direct the globe to move with it, remaining within 5 feet
                                                                                                               tuned to every zone in this sector. The troll has a glyph
                                                             successful DC 10 Intelligence check, the controller can
                                                                                                             Glyph Keys. The Thayan warrior has a glyph key at-
                                                             Intelligence check. As part of its movement and with a
                                                                                                               slain, an identical squad arrives here within 1 hour.
                                                             take control of the globe by succeeding on a DC 10
                                                                                                               out the Doomvault. If a squad resting in the barracks is
                                                             globe and has an Intelligence score of 10 or higher can
                                                           As an action, a creature that is within 5 feet of a
                                                                                                             Dungeon State. The Dread Legion patrols through-
                                                             the black gates.
                                                                                                             Stone Wall. See area 34.
                                                             use them to hold aquatic creatures for transport through
                                                                                                               here to keep the other legionnaires in line.
                                                             magic water globes are 15 feet in diameter. Red Wizards
                                                                                                               made up of five ores and five gnolls. A troll is on post
                                                                                                               warrior (see appendix B) and a Dread Legion squad
                                                           Water Globes. Floating 5 feet above the floor, these
                                                             heavily obscured.
                                                                                                             Creatures. Resting in this chamber are a Thayan
                                                                                                               starts its turn in a fire, takes 3 (ld6) fire damage.
                                                             surface is a lightly obscured area, and deeper water is
                                                                                                               ture that enters a bonfire for the first time on a turn, or
                                                             that drop to its bottom. The water within 10 feet of the
                                                           Pool. Over 350 feet deep, this pool has sheer sides
                                                                                                             Bonfires. Large fires brightly light this area. A crea-
                                                             demands to be freed and given a glyph key.
                                                             ate. In exchange for sparing the characters, the aboleth
                                                                                                             rolls,  is  a contact stone.
                                                             ter can convince the aboleth to stand down and negoti-
                                                                                                            In the east, on the wall  between two oversized bed-
                                                             or another successful and appropriate check, a charac-
                                                             With a successful DC 20 Charisma (Persuasion) check,
                                                                                                             many creatures might dwell  here.
                                                             of the Red Wizards makes the aboleth a potential ally.
                                                                                                             and the stench of unwashed humanoids suggest that
                                                             it, making it a reduced threat. In addition, its hatred
                                                                                                             to vent through cracks in the ceiling. Scattered bedding
                                                           The aboleth's ordeal in the Doomvault has weakened
                                                                                                             Three bonfires light this vast chamber, their smoke rising
                                                             globes (see "Water Globes" below) to move around.
                                                             pool. Within this room, the aboleth can use the water
                                                             duced-Threat Monsters," page 113) dwells deep in the
                                                                                                               talking loudly.
                                                           Creatures. One reduced-threat aboleth (see "Re-
                                                                                                               the creatures here have a reason to be quiet, they are
                                                                                                               The light in this room can be seen from area 34. Unless
                                                                                                               35.  DREAD  LEGION BARRACKS
                 1
                                                            wall  near it is  a contact stone.
                                                          In the west side of the room is  a black gate, and on the
                                                                                                               area 35. The wall is 15 feet high.
                                                            in the air.
                                                                                                               cavern of area 34 from the higher finished chamber of
                                                                                                             Stone Wall. A rough stone wall separates the lower
                                                            coves hold enormous globes of blue liquid suspended
                                                                                                               guards have warning that intruders are in the area.
                                                            been recently disturbed. Around the cavern, narrow al-
                                                                                                               tures in areas 33 and 35 can hear the trap go off, the
                                                            Ripples spread across the surface as if the water has
                                                                                                             The path becomes difficult terrain, and if the crea-
                                                            blue as the pool of water that fills  the center of the area.
                                                                                                               when the trap resets.
                                                            The walls of this cavern are the same dark shade of
                                                                                                               This effect repeats every round until the room is empty,
                                                                                                               save, or only half as much damage on a successful one.
                                                                                                               14 (4d6) piercing damage from flying shards on a failed
                                                             characters arrive.
                                                                                                               form must make a DC 15 Dexterity saving throw, taking
                                                             Water can be heard rippling in this dark area before the
                                                                                                               creature in the room who isn't wearing a Thayan uni-
                                                             36.  D ARK WATER
                                                                                                               this area triggers the trap. When the trap triggers, each
                                                                                                               room. Any creature that spends more than 1 round in
                                                             imprisonment and hungry to enslave the living.
                                                                                                             Shard Storm Trap. Transmutation magic infuses the
                                                             .-\n aboleth dwells in a watery crevasse, seething at its
                                                                                                               difficult terrain.
                                                             L A KE  OF MADNESS
                                                                                                             Path. Except on the path, the ground in the room is
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