Page 137 - Tales from the Yawning Portal
P. 137

CHAPTER 5  I DEAD  IN THAY




                                                                                                              this area. While Thaxalia is free in the Doomvault, it
                                                                                                              Thaxalia allows the characters free passage through
                                                            they witness other skeletons under attack.
                                                            their previous fate, so they attack only if attacked or if
                                                                                                            Dungeon State. If  freed and given a glyph key,
                                                            being destroyed. Restored skeletons have no memory of
                                                                                                              cult to climb.
                                                            age, the skeletons here reassemble within 1 minute of
                                                                                                              worldly slime. Their sides are slick and smooth, diffi-
                                                           Dungeon State. Unless destroyed with radiant dam-
                                                                                                              rock rise 20 feet above the floor and exude the other-
                                                            touches them.
                                                                                                            Stalagmites. These 10-foot-diameter spires of
                                                            causes them to open if an animate skeleton
                                                                                                              out of the sinkhole.
                                                           Doors. Abjuration magic on these locked doors
                                                                                                              then takes a successful DC 10 Strength check to climb
                                                            through area 42.
                                                                                                              and a Small creature has advantage on this check. It
                                                            The otyughs are distracted while the skeletons move
                                                                                                              DC 15 Strength check or Dexterity check to work free,
                                                            quickly seize the object and carry it into area 42.
                                                                                                              merged in slime, unable to breathe. It takes a successful
                                                                                                              a sinkhole is restrained in the narrow bottom and sub-
                                                            front of the skeletons, as many of them as needed
                                                                                                              flow of slime in and around it. A creature that falls into
                                                           If  a character drops any moderate-sized object in
                                                            through the black gate. They attack only if attacked.
                                                                                                              DC 20 Perception check notices the hazard due to the
                                                                                                              moving near a sinkhole, a character who succeeds on a
                                                            waiting to cart refuse that arrives from other areas
                                                           Creatures. Twenty unarmed skeletons stand here,
                                                                                                              and 10 feet deep, and they are filled with slime. While
                                                                                                            Sinkholes. These open sinkholes are 5 feet across
                                                                                                              or submerged in the slime takes 4 (ld8) poison damage.
                                                           is  a contact stone.
                                                                                                              den sinkholes. Any creature that starts its turn prone in
                                                           east, similar shadows whirl  around a black gate. East of it
                                                                                                              slime, which is difficult terrain and covers several hid-
                                                                                                            Slime. Covering the rough floor is 1 foot of thick
                                                         Shadows curl  like smoke from  the walls. To the north-
                                                           make it stink of filth  and rot as it does.
                                                                                                        its  next turn.
                                                                                                            8
                                                           This rough-walled cavern contains nothing that should
                                                                                                        Sleep. The target falls  unconscious until the start of
                                                                                                        rolls against the target with advantage.
                                                                                                        speed is  reduced  by 15 feet,  and others make attack
                                                            41.  GARBAGE TRANSFER
                                                                                                            6- 7  Slow.  Until the start of its  next turn, the target's
                                                                                                        direction and falls  prone.
                                                            half as many.
                                                                                                            4-5  Telekinesis. The target is  pushed 5 feet in  a random
                                                            creatures regain hit points in this zone, they regain only
                                                                                                        target can't check for danger as  it moves.
                                                            area has an aura of necromancy. When non-undead
                                                           Necrotic Essence. Viewed with detect magic, the
                                                                                                        est ally and attacks with a weapon or a cantrip. The
                                                           Light. None.
                                                                                                            2- 3
                                                                                                        Charm.  For its turn, the target moves toward its  near-
                                                            duce in the filth.
                                                                                                            2d4
                                                                                                        Eye Ray
                                                            A pack of otyughs has been imprisoned here to repro-
                                                                                                              or suffer one of the following effects, rolled randomly.
                                                            PRISON  OF  FILTH
                                                                                                              cavern must succeed on a DC 12 Wisdom saving throw
                                                                                                              each of its turns, any creature other than Thaxalia in the
                                                            west, leading into the Prison of Filth.
                                                                                                              eye rays that function as an area hazard. At the start of
                                                           White Gate. A white gate lies in the corridor to the
                                                                                                              aren't independent creatures, but they can project weak
                                                            to this zone.
                                                                                                              the manifestations of beholder spawn. These spawn
                                                           Giyph Key.  One wight corpse has a giyph key attuned
                                                                                                              h11nr1rP.r1s.  hP.tWP.P.n  this worlr1 :rnr1 thP. F::ir RP.::i lm; ::irP.
                                                            slime takes 4 (ld8) poison damage.
                                                                                                            Beholder Spawn. Clinging to the cavern walls by the
                                                            slime. Any creature that starts its turn prone in the
                                                                                                              more attunements.
                                                           Slime. Covering the rough floor is 1 foot of thick
                                                                                                              and uses its powers to compel the characters to give it
                                                            Thayan warriors.
                                                                                                              it with more attunements. If  refused, it becomes hostile
                                                            the slime are five bodies: two of wights and three of
                                                                                                              the wight in area 40 and asks the characters to provide
                                                            tion. It has been picking off Thayan patrols here. Amid
                                                                                                              prohibition. The beholder then takes a glyph key from
                                                            If  Thaxalia left area 39, the beholder is in this loca-
                                                                                                              the solution, but a remove curse spell can eliminate the
                                                                                                              the inability to use glyph keys. Thaxalia doesn't know
                                                                                                              this zone, the Red Wizards cursed the beholder with
                                                           lead up and out.
                                                                                                            Fearing Thaxalia's ability to wreak havoc if it escapes
                                                           Viscous slime covers this chamber. Rough  stone steps
                                                                                                              for revenge.
                                                                                                              the beholder suggests an alliance, extolling its plans
                                                                                                              ters' purpose in the dungeon. If  they reveal their goals,
                                                            -!O.  SLIME SLAVES
                                                                                                              Wizards inspires the beholder to question the charac-
                                                                                                            After only 2 rounds, Thaxalia's hatred for the Red
                                                            the beholder spawn here disappear.
                                                            to those who freed Thaxalia. If  Thaxalia is destroyed,
                                                                                                              its spawn to deal with the threat.
                                                                                                              50 hit points or fewer, it withdraws to area 40, leaving
                                                           The beholder spawn in this area are no longer a threat
                                                                                                              tegration) powerless. If  it has warning or is reduced to
                                                            holder might help the characters, given incentives.
                                                                                                              Wizards, rendering those eye rays (death ray and disin-
                                                            pre -ers to attack Thayans. If  encountered again, the be-
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