Page 143 - Tales from the Yawning Portal
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                                                                                                              CHAPTER 5  I DEAD  IN THAY



                                                           4-6  Ochre jelly
                                                       Gray ooze
                                                                                                              gate that leads to the Spawning Pools.
                                                          3
                                                                                                            White Gate. The corridor to the east contains a white
                                                           1-2  Black pudding
                                                                                                              floor. It has sides of smooth stone.
                                                       Ooze
                                                           d6
                                                                                                             Raised  Altar. This raised altar is 10 feet above the
                                                            escapes and tries to attack the nearest creatures.
                                                                                                              their boots.
                                                             of every round. If the indicated ooze is still in a vat, it
                                                                                                              (ld8) acid damage. The wights aren't affected, thanks to
                                                             the wights are engaged in combat, roll a d6 at the end
                                                                                                              that ends its turn in the area of the spilled ooze takes 4
                                                             wights use ooze prods to keep the oozes in the vats. If
                                                                                                              area around the benches difficult terrain. Any creature
                                                             ooze (G), and three contain ochre jellies (0). Usually,
                                                                                                             Spilled Ooze. The spilled ooze essence makes the
                                                             black puddings (marked B on the map), one has a gray
                                                                                                              pooled near the benches.
                                                             "Reduced-Threat Monsters," page 113). Two vats hold
                                                                                                              sentient ochre  jellies and two sentient gray oozes are
                                                             of them reduced-threat versions of the creatures (see
                                                                                                              skeletons. They pour steaming ooze over the bones. Two
                                                           Six of the eight square vats each contain one ooze, all
                                                                                                              with buckets and stone boots move among dozens of
                                                             its next turn.
                                                                                                             Creatures. Two deathlock wights (see appendix B)
                                                             tion saving throw or become paralyzed until the start of
                                                             necrotic damage and must succeed on a DC 11 Constitu-
                                                                                                             forum.  Skeletons are arrayed across the benches.
                                                             first time on a turn, or starts its turn there, takes 5 (2d4)
                                                           A creature that enters the necrotic essence for the
                                                                                                             altar, all  suggesting it might have once been a temple or
                                                             ing to undead.
                                                                                                             This chamber has stone benches, columns, and a raised
                                                             contains necrotic essence that prepares oozes for bind-
                                                             deep, connect the fountain to the vats. The whole system
                                                                                                              62.  OOZE TEMPLE
                                                             high square vats. Trenches, each 2 feet wide and 1 foot
                                                             forms the center of a vat system. Around it are 3-foot-
                                                                                                              and to the Blood Pools.
                                                           Vat System. A 10-foot-high, circular magic fountain
                                                                                                               corridor to the northeast, leading to the Spawn Pools
                                                             til killed.
                                                                                                             White Gate. A white gate stands at the junction in the
                                                             area 64. Sarkalla otherwise attacks again and fights un-
                                                                                                               age. A creature can take this damage only once per turn.
                                                             characters accept, they are allowed to leave and go to
                                                                                                               enters or starts its turn in a pile takes 4 (ld8) acid dam-
                                                             bodyguards to the Ooze Master (see area 65). If  the
                                                                                                               movement to move 5 feet across a pile. A creature that
                                                             promises the characters positions as assistants and
                                                                                                               intelligence. The piles are 3 feet high. It costs 15 feet of
                                                             the sentient oozes that will wreak havoc for Thay. She
                                                                                                               ies destroyed in attempts to infuse oozes with humanoid
                                                             she calls for a break in hostilities. She proudly talks of
                                                                                                             Bone Piles. Here lie fragments of bone left from bod-
                                                             upper hand in combat, or if all the wights are destroyed,
                                                             "the perfect assassins." If  she and her wights have the
                                                             working to imbue with intelligence in order to create
                                                                                                MAP  5.8: Oou GROTTOS
                                                             and her "precious children"- the oozes that she is
                                                           Quite mad, Sarkalla cares only for her experiments
                                                             while she does so.
                                                             on a DC 20 Wisdom (Perception) check notices Sarkalla
                                                             order the lead wight to attack. A character who succeeds
                                                             in response to the wights' challenge. She whispers to
                                                             is working behind the black curtain, but she peeks out
                                                            Sarkalla, a Red Wizard transmuter (see appendix B),
                                                             (see "Vat System" below).
                                                             ers. If  the undead become distracted, oozes might attack
                                                             prods to poke the mixtures. They challenge any intrud-
                                                             and four skeletons move among the vats, using ooze
                                                            Creatures. Two deathlock wights (see appendix B)
                                                            of the chamber is  partly covered  by a long black curtain.
                                                            run from  the fountain  bowl to the vats. The eastern wall
                                                            lands in  a wide stone pool. Trenches cut into the floor
                                                            the chamber, a great fountain spews black liquid that
                                                            square vats made of the same material. At the center of
                                                            T  s enormous chamber of gray stone is filled  with
                                                             the northern hallway leading to this chamber.
                                                             The  ound of flowing and bubbling liquid is audible from
                                                             63.  PAWN VATS
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