Page 139 - Tales from the Yawning Portal
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CHAPTER 5  I DEAD  IN THAY



                                                             cockatrice eggs.
                                                             walls in this area. A search of the ledges reveals sixteen
                                                            Ledges. Rough handholds make it easy to climb the
                                                             as they realize the characters have no food for them.
                                                             They make no attempt to hide, and they attack as soon
                                                                                                               pool is difficult terrain.
                                                            Creatures. Eight cockatrices roost on the ledges.
                                                                                                               foot deep and magically filled with cool, clean water. A
                                                            ledges and indentations ten feet from the floor.
                                                                                                               dwell here.
                                                                                                               magic to slowly absorb the waste of the creatures that
                                                                                                             Pools. Each of the rocky pools in these caverns is 1  I
                                                                                                               covered in a layer of magic turf that uses transmutation
                                                                                                             Magic Turf. The rocky cavern floors in this sector are
                                                             47.  COCKATRICE ROOST
                                                                                                               cult terrain.
                                                            This treeless section of the cavern is  set with  natural  I
                                                                                                               normally housed in the area. An area of trees is diffi-
                                                             white gate that offers access to the Immortal Caverns.
                                                                                                               zone, and targeting any intruders- creatures that aren't
                                                            White Gate. The passage to the northeast contains a
                                                                                                               The trees are magic, having different powers in each
                                                             to renegotiate.
                                                                                                               choked trees rise 15 to 20 feet high in the caverns.
                                                             for only about 10 minutes. At that point, intruders have
                                                                                                             Magic Trees. Isolated stands of gnarled and vine-
                                                            Dungeon State. The hook horrors recognize a truce
                                                                                                               and all areas of this sector are in dim light.
                                                             north of the black gate.
                                                                                                               the characters arrive, it is the start of the night cycle,
                                                            Contact Stone. A contact stone is on the wall just
                                                                                                               varies in 12-hour cycles to simulate day and night. When
                                                             the entrance.
                                                                                                             Light. The cavern ceilings glow with magical light that
                                                             ern edge of the area, not immediately visible from
                                                                                                               on map 5.7.
                                                            Black Gate. A black gate is set into the northeast-
                                                                                                             Locations in the Forests of Slaughter are identified
                                                             ations can be renewed if two or more horrors are slain.
                                                                                                               These caverns house a Thayan menagerie.
                                                             horrors try to kill and eat the interlopers, but the negoti-
                                                                                                               FORESTS  OF  SLAUGHTER
                                                             Intimidation, or Persuasion) check. If  the check fails, the
                                                             and making a successful DC 20 Charisma (Deception,
                                                                                                               its rightful place.
                                                             get them to stand down by guaranteeing the eggs' safety
                                                             deal with the hook horrors' unsophisticated intellect can
                                                                                                               equivalent magic breaks the bond, returning the soul to
                                                             eggs. A character who can speak Undercommon and
                                                                                                               character dies. Remove curse, greater restoration, or
                                                             northwest section of the cavern, which contains their
                                                                                                               the object for 1 hour, or if the object is destroyed, the
                                                            The horrors fight mostly to defend a mound in the
                                                                                                               into a coma again. If  the character breaks contact with
                                                             quickly offered.
                                                                                                               acter must continue to hold the object in hand or fall
                                                             those dressed like Thayans but do so if no food is
                                                                                                               hand temporarily ends the coma. Thereafter, the char-
                                                             any character is spotted. The horrors hesitate to attack
                                                                                                             Placing the transformed magic item in the victim's
                                                                                                               permanently.
                                                             terity (Stealth) checks made against the horrors until
                                                                                                               of the soul and how to cure the condition, temporarily or
                                                             imprisonment, so characters have advantage on Dex-
                                                             here. They have grown lazy and distracted by their
                                                                                                               An identify spell can be used to discern the whereabouts
                                                            Creatures. Four hook horrors hang from the walls
                                                                                                               (Medicine) check to realize that the victim is still alive.
                                                                                                               deathlike coma, requiring a successful DC 15 Wisdom
                                                             hook horrors.
                                                                                                               soul is drawn into the item, and he or she drops into a
                                                             15 Intelligence (Nature) check recognizes the traits of
                                                             like a gorilla might. A character who succeeds on a DC
                                                                                                               one character within 50 feet of the altar. That person's
                                                             predators that use oversized clawed forelimbs to move
                                                                                                               When a magic item is transformed, randomly select
                                                             and tracks in the area as belonging to Large bipedal
                                                                                                             creature whose soul was consumed (see below).
                                                             DC 15 Wisdom (Survival) check can identify the gouges
                                                                                                               •  The owner can communicate telepathically with the
                                                            Advance Warning. A character who succeeds on a
                                                                                                             item's use or magical properties.
                                                                                                             these minor transformations, which don't affect the
                                                                                                             ance in slight ways. The bearer has no control over
                                                            The turf here is full  of deep, enormous gouges.
                                                                                                               ,  The item periodically and randomly alters its appear-
                                                                                                             of 5 feet.
                                                              I
                                                             46. HOOK HORROR NEST
                                                                                                             The item glows with dim purple light out to a radius
                                                                                                               ute, it takes on the following features:
                                                             the effect on itself on a successful save.
                                                                                                             When any magic item is placed on the altar for 1 min-
                                                             the sa\'ing throw at the end of each of its turns, ending
                                                                                                               altar also draws in the life force of creatures near it.
                                                             to see creatures hostile to itself. The creature repeats
                                                                                                               to further discern that when an item is empowered, the
                                                             a failed save, the creature becomes unable for 1 minute
                                                                                                               must succeed on a DC 20 Intelligence (Arcana) check
                                                             creature must make a DC 15 Wisdom saving throw. On
                                                                                                               power into magic items placed on its surface. The caster
                                                             \\.hen an intruder ends its turn in an area of trees, the
                                                                                                               identify spell reveals that the altar imparts additional
                                                             Powerful illusion magic suffuses the trees in this zone.
                                                                                                               of a dozen weapons, pendants, and other objects. An
                                                             F OREST OF ILLUSION
                                                                                                             The top of the altar slab shows the shadowy outlines
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