Page 140 - Tales from the Yawning Portal
P. 140
MAI' 5.7: FORESTS OF SLAUGHTER
Creatures. A helmed horror and a wight guard this
-1-8. GORGON LAIR area. The wight has orders to confront anyone who
At the pool's edge is a lifelike statue of a hook horror. I comes through the gate without pig carcasses or other
items to feed to the zone's monsters. If such interlopers
can't provide credible reasons for their presence, the
wight orders the helmed horror to attack.
Creatures. Two adult gorgons attack intruders on
Glyph Key. The wight has a glyph key attuned to
- ight, pursuing those who flee into area 46. Any hook this zone.
horrors there attack only if the intruders slay or drive off
the gorgons. 50. BARGHEST RANGE
White Gate. A white gate is situated in the opening in
the rock wall that leads to the Forest of Recovery. I I
The grassy turf grows high in this large cavern.
FOREST OF RECOVERY
Powerful conjuration magic suffuses the trees in this Creatures. Two barghests (see appendix B) lurk in
zone. When an intruder ends its turn in an area of trees, the tall grass. A character who succeeds on a DC 20
the creature must make a DC 15 Wisdom saving throw. Wisdom (Perception) check spots one or more of them.
On a failed save, any damage the creature deals for 1 These creatures hesitate to attack only if the characters
minute instead causes the target to gain 5 (ldlO) tem- seem to be Thayans.
porary hit points per successful attack. The creature
The barghests want to take revenge on the Red Wiz-
repeats the saving throw at the end of each of its turns,
ards and then escape the Doomvault. If the characters
ending the effect on itself on a successful save. offer to free them and succeed on a DC 20 Charisma
check (any appropriate Charisma skill can apply), the
49. GATE CAVERN
fiends stand down. They want any glyph keys the char-
acters have. If they are defied, the barghests are likely to
' Trees crowd the walls of this turfed cavern. To the south- renew their attacks.
Development. If the barghests are freed and given
west the turf gives way to a stone floor, where shadows
a glyph key, they stalk the dungeon for any prey
curl up like smoke from a black gate. West of e gate ,s a
they can find.
contact stone. White Gate. A white gate is located in the opening in
the rock wall that leads to the Forest of Illusion.
CHAPTER<; I DEAD IN THAY
1 39

