Page 147 - Tales from the Yawning Portal
P. 147
CHAPTER 5 I DEAD IN THAY
the naga if it is lured into this chamber.
current controller.
successful DC 17 Charisma (Persuasion) check to fight
by winning a contest of Intelligence checks against the
this zone, dwells in area 76. It can be persuaded with a
that qualifies as a controller can gain control of a globe
The turtle knows that Ihanvas, the naga overseer of
the globe while within 100 feet of it. Another creature
goes to area 76 and escapes through the gatehouse.
the globe at will. The controller can maintain control of
acters know of the circle in area 82, the dragon turtle
of the controller. A globe's controller can enter and leave
while the creature listens. If it is freed, unless the char-
direct the globe to move with it, remaining within 5 feet
ing the use of a glyph key, causes a break in hostilities
successful DC 10 Intelligence check, the controller can
enough to use a black gate. Any offer of freedom, includ-
Intelligence check. As part of its movement and with a
The dragon turtle wants freedom, and it is small
take control of the globe by succeeding on a DC 10
and it's likely to attack.
globe and has an Intelligence score of 10 or higher can
grows agitated when any creature enters this chamber,
As an action, a creature that is within 5 feet of a
the pools takes effect. Not yet under the sway of Thay, it
the black gates.
chained here while the insidious mind control magic of
use them to hold aquatic creatures for transport through
attack- recently taken from Lake Thaylambar, has been
"Reduced-Threat Monsters," page 113)- it has no tail
MAP 5.9: PREDATOR POOLS
Creatures. One reduced-threat dragon turtle (see
suspended in the air to the east.
double doors. Two enormous globes of blue liquid are
curving northern and southern staircases that lead up to
trail down into the water of a vast pool situated between
of this immense area, attached to heavy chains. These
Gigantic steel bolts have been driven into the stone floor
mense chains.
approaching can hear the rattle and clank of im-
If the dragon turtle occupies this area, characters
75. DRAGON TURTLE PRISON
the passage that leads to the Halls of Conditioning.
is to the east, behind a set of doors and a secret door, in
with the Fiendish Arena has a white gate. Another one
White Gates. The corridor that connects this area
looks over the edge of the pool.
from Red Wizards, it attacks anyone in the room who
saltwater pool. Although it responds to specific orders
A malformed kraken (see appendix B) is held in this
chamber is a black gate.
Beyond a broad round pool in the center of this circular
'
l
74. KRAKEN POOL
A spirit naga oversees this zone and its creatures.
POOLS OF DEVOTION
trapped creature can't contest for control of the globe.
that originate outside the globe. While inside a globe, a
A creature inside a globe has half cover against effects
creature with a successful DC 10 Intelligence check.
a an action, a globe's controller can release a trapped
itself with a successful DC 15 Intelligence check. Also
it boundary. As an action, a trapped creature can free
drawn into the globe and unable to pass back through
mu t ucceed on a DC 15 Strength saving throw or be
A creature that touches a globe but isn't its controller

