Page 152 - Tales from the Yawning Portal
P. 152
force the doors open. A knock spell disrup - agic
briefly, lowering the check DC to 15 for 1 min
Glyph Keys. The wight and the deathloc " ,,
each have a glyph key attuned to this zone. The death-
·ock wight's key is also attuned to all the zone in the
Ooze Grottos.
White Gate. The exit to the north has a white gate that
onnects with the Warrior Pools.
C LAY GOLEM KILNS
Red Wizards have twisted this zone's magic toward the
reation of clay golems.
89. TRANSMUTATION PITS
•
Two sides of this chamber have collapsed to form shal-
ow, rough-walled pits filled with clay. Near the northern
and southern corners are circles of sigils that glow with
red light.
In the eastern corner is a small array of urns and
ooxes. Above them on the wall is a contact stone.
Creatures. A Red Wizard transmuter (see appendix MAP 5.10: GoLEM LABORATORIES
B works here with a dwarf cleric of Grumbar, a deity
a sociated with caverns and earth. The dwarf assists the golems, along with some empty containers. A char-
n the creation of clay golems, which require divine acter who succeeds on a DC 15 Intelligence (Arcana)
:pellcasting. The dwarf priest, whose name is Gorvan check realizes that these materials, which weigh 15
ronheart, was recruited by the Red Wizards and offered pounds, are worth 3,000 gp.
a substantial sum of money for assistance in crafting the Glyph Key. The Red Wizard has a glyph key attuned
::olems. If he is questioned, he lies, claiming to be a pris- to this zone.
=ner of the Red Wizards. If the characters spare him, White Gate. The corridor leading west contains a
e accompanies the party until he sees an opportunity white gate, which leads to the Flesh Golem Mortuaries.
-o escape.
Also present is a reduced-threat clay golem (see 90. GOLEM PEN
Reduced-Threat Monsters," page 113). The wizard or
:.he cleric can activate the golem by using an action and
-ucceeding on a DC 15 Intelligence check. Pillars of white marble glow with an intense white light
Clay Pits. These 3-foot-deep pits channel powerful that brightly illuminates the area. The light is so bright
-ransmutation magic that converts rock walls and floor that it almost obscures the arcane glyphs carved in the
•o clay for use in golem construction. The soft clay is dif- archways that lead into the room.
-cult terrain.
A creature that starts its turn in a clay pit must suc-
eed on a DC 13 Strength or Dexterity saving throw Pillars of Light. The intense bright light, created by
creature's choice) or take 5 (2d4) bludgeoning damage evocation magic in the pillars, causes disadvantage on
and become restrained in the clay until the start of ranged attack rolls and ability checks made to search or
next turn. A creature can escape the clay by suc- see in this area. In addition, whenever a creature starts
eeding on the saving throw or by taking an action to its turn in the chamber proper (not in an entryway next
make a successful DC 15 Strength check or Dexterity to the glyphs), it must succeed on a DC 13 Constitution
heck. Another creature can try to pull a restrained saving throw or become blinded until the start of its
-reature free by taking an action to do so and succeed- next turn.
ng on a DC 15 Strength check. A creature that dies Arcane Glyphs. In the entryways, arcane glyphs
·hile trapped in the clay is transformed into a rough on the wall can be used to control the pillars. When
lay statue. someone touches the glyphs, the pillars flicker. It takes
Teleportation Circles. Set into the floor, these magic a successful DC 10 Intelligence (Arcana) check to under-
-eleportation circles have been partially disabled. A stand exactly how the glyphs function. A detect magic
-reature that enters a circle's area is pushed back 10 spell shows that the abjuration aura of the glyphs is
feet and knocked prone. The first time a creature does connected to the evocation magic of the pillars, thereby
:o on a turn, the creature takes 5 (2d4) force damage. revealing the function of the glyphs without a check.
Treasure. In the eastern corner are a few jars of rare A character who understands how the glyphs work
oils and boxes of rare powders used in the creation of can take an action to touch the glyphs and subdue the
CHAPTER 5 I DEAD IN THAY
15r

