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s  EvER."            oN  oGRES
           •'WoRST.  DANCER  .   0  E  THE  5ATVR,
                        - RIOOLE FIO  L



              Ogre Gangs. Ogres sometimes band together in
            small, nomadic groups, but they lack a true sense of
            tribalism. When bands of ogres meet, one might attempt
            to capture the members of the other group to increase
            its numbers. However, ogre bands are just as likely to   Large giant, any chaotic alignment
            trade members freely, especially if the welcoming band
            is temporarily flush with food and weapons.       Armor Class 12  (hide armor)
             Whenever possible, ogres gang up with other      Hit Points 30 (4d10 + 8)
            monsters to bully or prey on creatures weaker than   Speed 30ft.
            themselves. They associate freely with goblinoids, orcs,
                                                                STR    DEX    CON     INT    WIS     CHA
            and trolls, and practically worship giants. In the giants'
                                                               17  (+3)   10 (+0)   14  (+2)   7 (-2)   9 (- 1)   10  (+0)
            complex social structure (known as the ordning), ogres
            rank beneath the lowest giants in status. As a result, an
                                                              Senses darkvision 60ft., passive Perception 9
            ogre will do nearly anything a giant asks.
                                                              Languages Common, Giant
                                                              Challenge 1 (200 XP)
            HALF-OGRE (0GRILLON)
            When an ogre mates with a human, hobgoblin, bugbear,
                                                              ACTIONS
            or ore, the result is always a half-ogre. (Ogres don't
            mate with dwarves, halflings, or elves. They eat them.)   Battleaxe.  Melee Weapon Attack: +5 to hit,  reach 5 ft.,  one
            Human mothers rarely survive the birth of a half-  target. Hit:  12  (2d8 + 3)  slashing damage, or 14  (2d10 + 3)
            ogre offspring.                                   slashing damage if used with two hands.
             The half-ogre offspring of an ogre and an ore is also
                                                             javelin. Melee or Ranged Weapon Attack: +5 to hit,  reach  5 ft. or
            called an ogrillon. An adult half-ogre or ogrillon stands   range 30/120 ft.,  one target. Hit:  10  (2d6 + 3)  piercing damage.
            8 feet tall and weighs 450 pounds on average.
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