Page 241 - D&D Bestiary
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Oozes thrive in the dark, shunning areas of bright light
                                                              and extreme temperatures. They flow through the damp
                                                              underground, feeding on any creature or object that
                                                              can be dissolved, slinking along the ground, dripping
                                                              from walls and ceilings, spreading across the edges
                                                              of underground pools, and squeezing through cracks.
                                                             The first warning an adventurer receives of an ooze's
                                                              presence is often the searing pain of its acidic touch.
                                                               Oozes are drawn to movement and warmth. Organic
                                                              material nourishes them, and when prey is scarce they
                                                              feed on grime, fungus, and offal. Veteran explorers know
                                                             that an immaculately clean passageway is a likely sign
                                                             that an ooze lairs nearby.
                                                               Slow Death. An ooze kills its prey slowly. Some
                                                             varieties, such as black puddings and gelatinous cubes,
                                                             engulf creatures to prevent escape. The only upside
                                                            1  of this torturous death is that a victim's comrades can
                                                             come to the rescue before it is too late.
                                                               Since not every ooze digests every type of substance,
                                                             some have coins, metal gear, bones, and other debris
                                                             suspended within their quivering bodies. A slain ooze
                                                             can be a rich source of treasure for its killers.
                                                               Unwitting Servants. Although an ooze lacks the
                                                             intelligence to ally itself with other creatures, others that
                                                             understand an ooze's need to feed might lure it into a
                                                             location where it can be of use to them. Clever monsters
                                                             keep oozes around to defend passageways or consume
                                                             refuse. Likewise, an ooze can be enticed into a pit trap,
                                                             where its captors feed it often enough to prevent it from
                                                             coming after them. Crafty creatures place torches and
                                                             flaming braziers in strategic areas to dissuade an ooze
                                                             from leaving a particular tunnel or room.
                                                               Spawn ofjuiblex. According to the Demonomicon
                                                             of Jggwilv and other sources, oozes are scattered
                                                             fragments or offspring of the demon lordjuiblex.
                                                             Whether this is true or not, the Faceless Lord is one
                                                             of the few beings that can control oozes and imbue
                                                             them with a modicum of intelligence. Most of the time,
                                                             oozes have no sense of tactics or self-preservation.
                                                             They are direct and predictable, attacking and eating
                                                             without cunning. Under the control ofjuiblex, they
                                                             ex.hibit glimmers of sentience and malevolent intent.
                                                               Ooze Nature. An ooze doesn't require sleep.


                                                              VARIANT: PSYCHIC GRAY OOZE
                                                              A gray ooze that lives a long time can evolve to become
                                                              more intelligent and develop limited psionic ability. Such
                                                              occurrences are more common in gray oozes that live near
                                                              psionic creatures such as mind flayers,  suggesting that the
                                                              ooze can sense and mimic psionic ability.
                                                                A psionic gray ooze has an  Intelligence score of6 (-2), as
                                                              well as the following additional action.
                                                                Psychic Crush (Recharge 5-6). The ooze targets one
                                                              creature that it can sense within 60 feet of it. The target must
                                                              make a DC 10 Intelligence saving throw, taking 10 (3d6)
                                                              psychic damage on a failed save, or half as much damage on
                                                              a successful one.
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