Page 240 - D&D Bestiary
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ONI
In nursery rhymes, oni are fearsome bogeymen that
haunt the nightmares of children and adults alike, yet
they are very real and always hungry. They find human
babies especially delicious. Oni look like demonic ogres
with blue or green skin, dark hair, and a pair of short
ivory horns protruding from their foreheads. Their eyes
are dark with strikingly white pupils, and their teeth and
claws are jet black.
Night Haunters. By the light of day, an oni hides
its true form with magic, gaining the trust of those
it intends to betray when darkness descends. These
creatures can change their size as well as their shape,
appearing as humanoids as they pass through towns,
pretending to be travelers, woodcutters, or frontier folk.
In such a form, an oni takes stock of the selection of
humanoids in a settlement and devises ways to abduct
and devour some of them.
Magical Ogres. Oni are sometimes called ogre mages
because of their innate magical ability. Though they
are only distantly related to true ogres, they share the
ogres' habit of joining forces with other evil creatures.
An oni serves a master if doing so proves lucrative or
provides it with a luxurious, well-defended home. Oni
covet magic, and they work for evil wizards and hags in
exchange for useful magic items.
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• BLOW OUT
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ow C Ro ss T
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N T RI SE f'OR
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' WARE THE ONI'S SMILE. '
- C><ILDREN's R><YME
ONI Magic Weapons. The oni's weapon attacks are magical.
Large giant, lawful evil Regeneration. The oni regains 10 hit points at the start of its
turn if it has at least 1 hit point.
Armor Class 16 (chain mail)
Hit Points 110 (l3d10 + 39) ACTIONS
Speed 30 ft., fly 30 ft.
Multiattack. The oni makes two attacks, either with its claws
or its glaive.
STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 16 (+3) 14 (+2) 12 (+1) 15 (+2) Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5
ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Saving Throws Dex +3, Con +6, Wis +4, Cha +5
Skills Arcana +5, Deception +8, Perception +4 Glaive. Melee Weapon Attack: +7 to hit, reach 10ft., one target.
Senses darkvision 60ft., passive Perception 14 Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing
Languages Common, Giant damage in Small or Medium form.
Challenge 7 (2,900 XP)
Change Shape. The oni magically polymorphs into a Small or
Medium humanoid, into a Large giant, or back into its true
Innate Spellcasting. The oni's innate spellcasting ability is form. Other than its size, its statistics are the same in each
Charisma (spell save DC 13). The oni can innately cast the form. The only equipment that is transformed is its glaive,
following spells, requiring no material components: which shrinks so that it can be wielded in humanoid form. If
the oni dies, it reverts to its true form, and its glaive reverts to
At will: darkness, invisibility its normal size.
1/day each: charm person, cone of cold, gaseous form, sleep
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