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ONI

        In nursery rhymes, oni are fearsome bogeymen that
        haunt the nightmares of children and adults alike, yet
        they are very real and always hungry. They find human
        babies especially delicious. Oni look like demonic ogres
        with blue or green skin, dark hair, and a pair of short
        ivory horns protruding from their foreheads. Their eyes
        are dark with strikingly white pupils, and their teeth and
        claws are jet black.
          Night Haunters. By the light of day, an oni hides
        its true form with magic, gaining the trust of those
        it intends to betray when darkness descends. These
        creatures can change their size as well as their shape,
        appearing as humanoids as they pass through towns,
        pretending to be travelers, woodcutters, or frontier folk.
        In such a form, an oni takes stock of the selection of
        humanoids in a settlement and devises ways to abduct
        and devour some of them.
          Magical Ogres. Oni are sometimes called ogre mages
        because of their innate magical ability. Though they
        are only distantly related to true ogres, they share the
        ogres' habit of joining forces with other evil creatures.
        An oni serves a master if doing so proves lucrative or
        provides it with a luxurious, well-defended home. Oni
        covet magic, and they work for evil wizards and hags in
        exchange for useful magic items.


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                '   WARE  THE  ONI'S  SMILE.   '
                          - C><ILDREN's  R><YME
        ONI                                               Magic Weapons. The oni's weapon attacks are magical.
        Large giant, lawful evil                          Regeneration. The oni regains 10 hit points at the start of its
                                                          turn if it has at least 1 hit point.
        Armor Class 16 (chain mail)
        Hit Points 110 (l3d10 + 39)                       ACTIONS
        Speed 30 ft., fly 30 ft.
                                                          Multiattack. The oni makes two attacks, either with its claws
                                                          or its glaive.
          STR     DEX    CON     INT    WIS    CHA
         19 (+4)   11  (+0)   16 (+3)   14 (+2)   12 (+1)   15  (+2)   Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5
                                                          ft., one target. Hit: 8 (1d8 + 4)  slashing damage.
        Saving Throws Dex +3, Con +6, Wis +4, Cha +5
        Skills Arcana +5, Deception +8, Perception +4     Glaive.  Melee Weapon Attack: +7 to hit, reach 10ft., one target.
        Senses darkvision 60ft., passive Perception 14    Hit: 15  (2d10 + 4)  slashing damage, or 9 (1d10 + 4)  slashing
        Languages Common, Giant                           damage in Small or Medium form.
        Challenge 7 (2,900 XP)
                                                          Change Shape. The oni magically polymorphs into a Small or
                                                          Medium humanoid, into a Large giant, or back into its true
        Innate Spellcasting. The oni's innate spellcasting ability is   form. Other than its size, its statistics are the same in each
        Charisma  (spell save DC 13). The oni can innately cast the   form. The only equipment that is transformed is its glaive,
        following spells, requiring no material components:   which shrinks so that it can be wielded in humanoid form. If
                                                          the oni dies, it reverts to its true form, and its glaive reverts to
        At will: darkness,  invisibility                  its normal size.
        1/day each: charm person, cone of cold, gaseous form, sleep



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