Page 161 - World of Darkness
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to intruders. Attacks with guns are made by rolling Dex-  holds 30 bullets when fully loaded, 10 of which are used in
                  terity + Firearms, but if the Skill is not possessed, Dexter-  this attack.
                  ity alone can still be rolled with a -1 penalty (the stan-  The dice pool assembled for each target of a burst is
                  dard for untrained Physical Skills). A dramatic failure in-  also subject to any factors that apply to the individual
                  dicates anything as minor as a jam to something as severe  target. For example, one intended target might be con-
                  as shooting one’s self in the foot or shooting an innocent  cealed while another is at long range and prone, or one of
                  bystander, at the Storyteller’s discretion.     them could wear armor while the other doesn’t. These
                      A Firearms attack pool is penalized by any mitigating  factors modify the dice pool rolled to attack each target.
                  factors such as range, the target’s concealment and the  Example: In the next turn, Carter fires again but this
                  shooter’s ability to see, all of which are explored below.  time with a long burst (that’s 20 more bullets, so Carter
                                                                  spends all his ammunition). A long burst offers a +3 bonus,
                  Autofire                                        which means 10 dice in the attack pool. This time, Sykes
                                                                  dives behind a trash can and is concealed, but Farrow
                      Each action in a turn allows for one squeezing of the  remains standing in the open. All 10 dice are rolled against
                  trigger. For most weapons such as a pistol or rifle that means  Farrow, because he has no special protection and does
                  one shot. For automatic weapons, that means autofire —  nothing to save himself. The dice pool rolled against Sykes is
                  one of a short burst, medium burst or long burst.  reduced by three, because Sykes is behind substantial
                      Short burst: Your character fires three bullets at a  concealment (a -3 penalty, explained under “Concealment,”
                  single target, with a +1 bonus to the roll. A short burst  p. 162).
                  cannot normally be directed against multiple targets.
                      Medium burst: Your character fires 10 or so bullets  Distance from shooter to target can impose penalties
                  at one to three targets, with a +2 bonus to each attack  and is discussed under “Range,” below. In our above ex-
                  roll. If he fires at more than one target, he suffers penal-  ample, if Farrow were considered close range, no penal-
                  ties that mitigate this bonus (see below).      ties would be applied to him. If Sykes were at medium
                      Long burst: Your character fires 20 or so bullets at as  range, Carter’s dice pool to hit him would suffer a further
                  many targets as the shooter wants. A +3 bonus is applied  -2 penalty.
                  to each attack roll (but with penalties for multiple tar-  While firing a single shot (a single bullet), your char-
                  gets; see below). The Storyteller says how many targets  acter can try to avoid allies or bystanders near the intended
                  are too many. The shooter could unload at a single target,  target (see “Shooting into Close Combat,” below). It’s not
                  a crowd or at targets spread out from each other. If in-  so easy to avoid friends and bystanders with autofire. When
                  tended targets are simply too spread out to realistically be  a medium or long burst is fired at multiple targets, an at-
                  hit, the Storyteller can designate who is a valid target. If,  tack roll is made against anyone standing near (within
                  for example, three intended targets stand approximately  one yard) or between all intended targets. So, if your char-
                  in front of the shooter and a fourth is behind him, the  acter fires a medium burst at two people, but a bystander
                  Storyteller may decree that the fourth cannot be targeted  is between them, an attack roll is made against all three
                  in the attack.                                  people. Each bystander counts as a full target. That means
                      Autofire is resolved with a single Dexterity + Fire-  an additional -1 penalty to the dice pool rolled against
                  arms roll for each intended target. If your character di-  each person. Bystanders may also require a shooter to use
                  rects autofire at more than one target in a single attack, a  a larger burst to hit everyone he wants. As with any autofire
                  penalty equal to the number of targets is applied to each  attack on multiple targets, modifiers for each target are
                  dice pool. So, if your character directs autofire at three  applied separately.
                  targets, the dice pool for each suffers a -3 penalty. If he  Example: Carter intends to fire a medium burst at
                  fires at only one target, he suffers no penalty.  Jones, Sykes and Farrow, but a bystander is amongst them.
                      If a clip or gun is reduced to insufficient ammunition,  An attack roll must be made against each person. Since that
                  autofire may not be possible until the weapon is reloaded.  means there are four targets, Carter’s dice pools each suffer a
                  Dice bonuses conferred by autofire are in addition to bo-  -4 penalty rather than a -3. Carter also needs to make a long
                  nus dice granted by guns themselves — see the Firearms  burst instead of a medium one (a medium burst affects up to
                  Chart. So, if a small SMG (+2 equipment bonus) is used  three people, while Carter now needs to hit four). Carter
                  to fire a long burst (+3 bonus), a total of five extra dice is  starts with 12 dice for a long burst (3 Dexterity + 3
                  gained.                                         Firearms + 3 equipment bonus + 3 for long burst). That
                      Example: Carter fires a medium burst at Farrow and  pool is immediately reduced by four for all the targets
                  Sykes, who stand out in the open. Carter’s Dexterity is 3  involved, leaving eight. Farrow is also at long range (a -4
                  and his Firearms is 3, for six dice. A +3 bonus is also gained  penalty), so four dice are rolled against him. Sykes is
                  for the kind of gun he uses, and a +2 bonus is gained for a  substantially concealed (a -3 penalty), so five dice are rolled
                  medium burst. That makes for 11 dice. And yet, because  against him. Jones wears armor rated 3, so five dice are
                  Carter fires at two targets, the dice pool rolled against each  rolled against him. The bystander is out in the open and at
                  suffers a -2 penalty, for a total of nine dice. Carter’s gun  short range, so all eight dice are rolled against him.



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             Chapter 7- COMBAT
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