Page 160 - World of Darkness
P. 160

opponent’s hand. Taking possession of the item thereafter  free. Roll Strength + Brawl - attacker’s Strength.
             (in another turn) is the equivalent of drawing a weapon  Any successes allow for a maneuver (see below).
             (see above). No damage is inflicted.                   • If the attacker’s grip on the target per-
                • Use opponent as protection from ranged attacks —  sists, and he is free to do so, the attacker can try
             see “Concealment” on p. 162.                       to apply an overpowering maneuver to the vic-
                If multiple people seek to grapple a single target, and  tim. Roll the attacker’s Strength + Brawl -
             they get a hold, the target can try to break free of all holds  opponent’s Strength. Any successes allow a ma-
             simultaneously. Roll Strength + Brawl and subtract the  neuver (see below).
             highest Strength among the grapplers, with an additional  • Possible maneuvers. Choose one:
             penalty for each grappler after the first. So, if Anton tries  Render opponent prone
             to break out of a hold imposed by three opponents, and  Damage opponent
             the highest Strength among them is 4, Anton’s breakout  Immobilize opponent
             roll suffers a -6 penalty.                             Draw weapon
                Grappling with an opponent has its drawbacks. Grap-  Attack with drawn weapon
             plers lose the capacity to dodge (see “Dodge,” p. 156) and  Turn a drawn weapon
             can perform only close-combat attacks. Ranged attacks  Disarm opponent
             are not allowed. (Wrestling over and using a small gun in  Use opponent as protection from ranged
             a grapple is not considered a ranged attack for our pur-  attacks
             poses here.) Also see “Shooting into Close Combat,”    Attempting to break free is always an op-
             p. 162, and “Autofire,” p. 160. The “All-Out Attack” tech-  tion instead of performing an overpowering ma-
             nique (p. 157) cannot be used to attempt overpowering  neuver.
             maneuvers or to break out of a grapple. All-out attack
             negates the user’s Defense in close combat, while grap-
             plers already ignore each other’s Defense once a hold is
             achieved.
                Example: Drew seeks to grapple with Anderson. Drew  Ranged Combat
             first needs to get a grip on Anderson in his part of Initiative.
             Doing so requires an action and a successful Strength +  Factors
             Brawl roll, penalized by Anderson’s Defense. If Anderson’s
             order in Initiative comes later in the turn, he can try to break  Ranged combat factors apply specifically to thrown
             out with a successful Strength + Brawl roll, in this case  weapons and guns, the latter of which being the most com-
             penalized by Drew’s Strength. Or Anderson can immediately  mon.
             try to perform a maneuver on Drew since the two are  People in tense, potentially violent situations often
             already locked. The same roll (Strength + Brawl - Drew’s  resort to guns to defend themselves or to kill enemies.
             Strength) is applied and any successes rolled allow Anderson  Anyone from soldiers to police to government agents to
             to perform a task, from doing damage to prying an object  criminals to homeowners carry or own guns, whether
             from Drew’s free hand.                          they’re trained and licensed or not. Depending on the
                                                             country concerned, guns can be bought at the corner
                If in the next turn Drew still has a hold on Anderson, a
             Strength + Brawl roll, penalized by Anderson’s Strength, is  pawnshop or through dealers, with the formality of some
             made to see if Drew can perform any maneuvers on  paperwork and a waiting period. Personal arms such as
             Anderson.                                       pistols are acquired this way, while rifles, shotguns and
                                                             bows can be acquired at sporting-goods stores. In other
                Anderson can keep tying to break free each turn, or he  countries, gun possession is unheard of outside of the au-
             can attempt maneuvers on Drew each turn. Until Anderson  thorities. And in some nations, going unarmed is more
             breaks free, the grapple continues and Drew may continue to  dangerous than going armed, be it with a pistol, rifle or
             inflict his own maneuvers.                      automatic weapon. Finally, no matter what part of the
                                                             world you look at, guns are always available illegally.
                                                             They’re quicker to get than through conventional chan-
                                                             nels, but definitely more expensive. Acquiring pistols and
                       Grappling Summary                     street guns through the black market can demand Re-
                    • Roll Strength + Brawl - opponent’s De-  sources dots of anywhere from 3 to 5, depending on what
                fense for attacker to get a grip on target.  your character wants.
                    • Target’s next action can be dedicated to  People with the Firearms Skill have spent time learn-
                breaking free. Roll Strength + Brawl - attacker’s  ing to use and understand guns — anything from pistols
                Strength. Any successes indicate breaking free.  to machineguns to maybe even bows. Owning a gun and
                    Or, the target can attempt to apply an   knowing how to use it are two different things.
                overpowering maneuver to the attacker, partici-  Homeowners can possess but may have never fired a
                pating in the grapple rather than trying to break  weapon, and could be as much a threat to themselves as


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                                                                               RANGED COMBAT FACTORS
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