Page 164 - World of Darkness
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to find out if an attack passes through. Note: These rules  Since Drake got four successes in excess of the door’s
             don’t apply to hitting barely, partially or substantially con-  Durability, and the door has a Structure of 6, two more
             cealed opponents (see above). Penalties (-1, -2 and -3)  points of damage done to the door will destroy it and make it
             already apply to hitting them. These rules apply to targets  useless as cover thereafter.
             that are fully protected by a barrier between them and the  Someone in a closed car or room who can be seen
             shooter.                                        through a window is still considered to be under full cover
                • Deal damage normally to the full cover. (See Chap-  for the purposes of conducting ranged attacks against her.
             ter 6 for objects’ traits.)                     Shots fired must pass through the window before the tar-
                • If successes achieved in a single ranged attack ex-  get can be hurt. All the rules discussed here for being be-
             ceed the cover’s Durability, the ranged attack passes  hind full cover apply. A typical window has Durability 1,
             through the cover and hits the first target behind it. Any  Size 3 or 4 and Structure 4 or 5, and an attack to hit a
             successes rolled in excess of the cover’s Durability are also  window specifically suffers a -1 penalty. Any successes
             taken by the object as Structure damage. Damage that  rolled in excess of the window’s 1 Durability are then rolled
             exceeds the cover’s Durability is then rolled as a new dice  as a new dice pool to hit the hiding target.
             pool against the target, but any armor worn by the target
             is subtracted from the pool. It is possible that the new  Firing from Concealment
             damage pool might thus be reduced to a chance roll. Once
             cover’s Structure has been exhausted, the object provides  Being concealed helps protect your character, of
             no more protection.                             course, but it also makes it difficult to conduct ranged at-
                Example: Cross hides completely behind a wood door.  tacks back at an opponent. Your character must pop up,
             Drake can still shoot at the door in hopes of hitting Cross  fire, and then duck down again. If he fires back from shel-
             beyond. The door’s Durability is 1. Drake’s attack roll nets  ter, the penalty to your roll is one less than the conceal-
             five successes. The shot passes through the door, with an  ment rating of your character’s protection. Thus, if he’s
             excess of four. Those four dice are re-rolled as a direct attack  substantially concealed (-3 to be hit) and fires back while
             against Cross, who wears armor rated 2. That reduces  maintaining that protection, your attack roll suffers a -2
             Drake’s pool to two dice for the purposes of doing harm  penalty.
             directly to Cross.                                 If both combatants are concealed, modifiers are cu-
                                                             mulative. If your character is substantially concealed (-3)













































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