Page 163 - World of Darkness
P. 163

Aiming                                          Firearms and Close Combat

                      For each full turn that your character aims a ranged  It’s inevitable that a character with a gun or bow tries
                  weapon at a target, add one bonus die to your attack pool  to use it in close combat. That is, he uses a Firearms-based
                  to a maximum of three. Your character loses any Defense  weapon while other combatants use Brawl or Weaponry
                  while aiming; he must remain still. If an opponent attacks  attacks, and everyone is within reach of one another. Such
                  him in close combat before his shot gets off, and your  close proximity is not the forte of Firearms attacks; they’re
                  character’s Defense is applied to the incoming attack, he  best used from afar where clubs and fists can’t reach.
                  loses all of his accumulated aiming bonus. In order for  If the Storyteller decides that your character is using
                  your character to retain his accumulated aiming bonus,  a gun or bow in what’s otherwise a close combat, a target’s
                  he needs to weather any incoming close-combat attacks  Defense applies against your character’s attack. Intended
                  by not applying his Defense. Attackers do not suffer your  targets have an opportunity to knock a gun aside or jostle
                  character’s Defense as a penalty.               the shooter, as represented by their Defense scores. So, if
                      If your character’s weapon has a scope, it can dimin-  your character is close enough to two opponents that they
                  ish any range penalties that might apply to an attack. Your  can wield knives at him, and your character fires a gun,
                  character must focus on aiming and can perform no other  the targets’ Defense scores are penalties to your Dexterity
                  actions. Taking his eye off the target — even to sneeze —  + Firearms rolls. Their Defense scores apply against single
                  cancels the benefits of any time spent.         shots or autofire from your character.
                      Aiming cannot be combined with the Gunslinger   If an intended target dodges, his full Dodge trait ap-
                  Merit. Nor can your character gain the aiming bonus and  plies against a gun used in close combat. The Brawling
                  use autofire.                                   Dodge and Weaponry Dodge Merits also apply against guns
                                                                  used in close combat.
                  Shooting into Close Combat                          Using a gun in a Brawl-based grapple is handled dif-
                                                                  ferently than as presented here. See “Grapple,” above, for
                      Sometimes your character is put in a dilemma. Allies  details.
                  are involved in close combat with an enemy, while your
                  character stands outside the fray. He has a gun or other  Concealment
                  ranged attack and can try to shoot opponents in the fight,
                  but he might hit his allies. Is squeezing the trigger worth  The old adage “You can’t hit what you can’t see” is
                  the risk?                                       true. Visibility and an opponent’s efforts to hide make it
                      If a single shot is fired (or a single ranged weapon  difficult to target someone with a ranged attack. Anything
                  such as a knife is thrown), subtract two dice for each com-  that makes a target difficult to see in ranged combat —
                  batant whom your character tries to avoid hitting. (Sub-  fog, mist, darkness, obstructions — offers concealment.
                  tract four dice for each combatant who is grappled — see  There are four degrees of concealment to consider, and
                  p. 157 — and whom your character wishes to avoid.) If  the penalties associated with each may be applied to ranged
                  the attack succeeds, your character hits his intended tar-  attack rolls. (Concealment does not apply when oppo-
                  get. If the attack fails, it misses everyone. On a dramatic  nents are engaged in Brawl or Weaponry combat. They’re
                  failure, the Storyteller may decide that one of the com-  too close to hide from one another.)
                  batants whom your character tried to avoid is hit. The  Barely concealed: -1 (Example: crouching behind an
                  ally hit is chosen randomly.                    office chair)
                      Example: Green is in a melee with Tyler and     Partially concealed: -2 (hiding behind the hood of a
                  Swanson, both of whom are friends of Gibbs. Gibbs tries to  car, but with upper body exposed)
                  fire his pistol at Green from 15 yards away, and hopes to  Substantially concealed: -3 (crouching fully behind
                  avoid hitting anyone else. Four dice are subtracted from  a car, or poking up out of a foxhole)
                  Gibbs’ attack dice pool to avoid hitting Swanson and Tyler,  Completely covered: Completely protected by an in-
                  and a roll is made for the ranged attack. It succeeds with one  tervening barrier (all shots hit the cover automatically;
                  success. If no successes had been rolled, no one would have  see “Cover,” below)
                  been hit. If a dramatic failure had been rolled, one of
                  Swanson or Tyler would have been hit, as chosen randomly  Cover
                  by the Storyteller. Had Green, Swanson and Tyler all been
                  grappling, Gibbs’ shot would have suffered a -8 penalty.  Cover provides protection for targets hiding behind
                                                                  it. Cover doesn’t usually apply to close combat; opponents
                      Note that these shooting into close combat rules ap-
                  ply to single shots or thrown items. They do not apply to  are within a yard or so of each other. In a ranged attack
                  autofire conducted with guns. Rules for hitting bystand-  against a covered target (someone behind a closed door
                  ers are covered under “Autofire,” above.        or inside a closed car), the cover is hit automatically (the
                                                                  bullets rip into the door or car).
                                                                      A powerful gun or other ranged attack might pen-
                                                                  etrate cover to hit a protected opponent. Follow these steps

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             Chapter 7- COMBAT
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