Page 204 - World of Darkness
P. 204
Cat mals, farm workers and fighting mounts for thousands of
years. Horses vary considerably in size, weight and tem-
Description: Cats are feline carnivores that stalk and perament, but are generally intelligent and easy to train.
pounce upon prey, killing it by snapping its neck with their The traits listed below represent a medium-sized riding
jaws. Cats are intelligent animals and clever hunters, but horse (725 to 1000 pounds).
difficult to train. They have exceptionally sharp hearing Attributes: Intelligence 1, Wits 3, Resolve 3, Strength
and keen night vision, plus well-developed senses of taste 4, Dexterity 3, Stamina 5, Presence 3, Manipulation 1,
and smell. Composure 2
The following traits are typical for a medium to large
cat (9 to 12 pounds). Skills: Athletics 4, Brawl 1, Survival 2
Willpower: 5
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength
1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1, Initiative: 5
Composure 3 Defense: 3
Skills: Athletics 4, Brawl 2, Stealth 3 Speed: 19 (species factor 12)
Willpower: 6 Size: 7
Initiative: 8 Weapons/Attacks:
Defense: 5 Type Damage Dice Pool
Speed: 13 (species factor 7) Bite 1 (L) 6
Size: 2 Hoof 3 (B)* 8
Weapons/Attacks: * Special: Knockdown (see p. 168)
Type Damage Dice Pool Health: 12
Bite 0 (L)* 3
Claw 0 (L)* 3 Raven
Health: 5 Description: Ravens are large, omnivorous birds re-
lated to crows, and are common in rural areas (particu-
* A cat’s attacks receive no damage bonus, but still
inflict lethal damage. larly farmlands). They are very intelligent, inquisitive
animals that possess a penchant for stealing small, brightly
Dog colored objects such as earrings or other pieces of jewelry.
Hand-raised ravens can be domesticated and trained, and
Description: Dogs are pack-oriented carnivores that are capable of mimicking human speech.
are capable of hunting and killing prey many times their Attributes: Intelligence 1, Wits 3, Resolve 4, Strength
size through teamwork and persistence. Dogs come in a 1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1,
wide variety of shapes, sizes and intellect, and are gener- Composure 3
ally loyal and can be taught a wide variety of tasks. Dogs
have highly acute senses of smell and taste, powerful jaws, Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3
and are tireless runners. Willpower: 7
The traits listed below are representative of a large Initiative: 6
guard dog (80 to 100 pounds). Defense: 3
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength Speed: 14 (flight only; species factor 10)
4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Size: 2
Composure 3 Weapons/Attacks:
Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Type Damage Dice Pool
Stealth 1, Survival (Tracking) 3 Beak 1 (L) 3
Willpower: 7 Health: 4
Initiative: 6
Defense: 4 Non-combatants
Speed: 14 (species factor 7)
Size: 4 The following are examples of non-combatant char-
acters commonly encountered over the course of a typical
Weapons/Attacks:
story.
Type Damage Dice Pool
Bite 2 (L) 9 Club-goer
Health: 7
Quote: “C’mon man, let me in! The manager’s a
Horse friend of mine! Seriously!”
Background: Club-goers haunt the streets and alleys
Description: Horses are large herbivores with a long downtown, cruising the hip locales or hitting their usual
history of domestication by humans, serving as draft ani-
203
ANTAGONISTS-ANIMALS

