Page 204 - World of Darkness
P. 204

Cat                                             mals, farm workers and fighting mounts for thousands of
                                                             years. Horses vary considerably in size, weight and tem-
                Description: Cats are feline carnivores that stalk and  perament, but are generally intelligent and easy to train.
             pounce upon prey, killing it by snapping its neck with their  The traits listed below represent a medium-sized riding
             jaws. Cats are intelligent animals and clever hunters, but  horse (725 to 1000 pounds).
             difficult to train. They have exceptionally sharp hearing  Attributes: Intelligence 1, Wits 3, Resolve 3, Strength
             and keen night vision, plus well-developed senses of taste  4, Dexterity 3, Stamina 5, Presence 3, Manipulation 1,
             and smell.                                      Composure 2
                The following traits are typical for a medium to large
             cat (9 to 12 pounds).                           Skills: Athletics 4, Brawl 1, Survival 2
                                                             Willpower: 5
             Attributes: Intelligence 1, Wits 4, Resolve 3, Strength
             1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1,  Initiative: 5
             Composure 3                                     Defense: 3
             Skills: Athletics 4, Brawl 2, Stealth 3         Speed: 19 (species factor 12)
             Willpower: 6                                    Size: 7
             Initiative: 8                                   Weapons/Attacks:
             Defense: 5                                         Type       Damage         Dice Pool
             Speed: 13 (species factor 7)                       Bite       1 (L)         6
             Size: 2                                            Hoof       3 (B)*         8
             Weapons/Attacks:                                   * Special: Knockdown (see p. 168)
                Type       Damage         Dice Pool          Health: 12
                Bite       0 (L)*         3
                Claw       0 (L)*         3                  Raven
             Health: 5                                          Description: Ravens are large, omnivorous birds re-
                                                             lated to crows, and are common in rural areas (particu-
             * A cat’s attacks receive no damage bonus, but still
             inflict lethal damage.                          larly farmlands). They are very intelligent, inquisitive
                                                             animals that possess a penchant for stealing small, brightly
             Dog                                             colored objects such as earrings or other pieces of jewelry.
                                                             Hand-raised ravens can be domesticated and trained, and
                Description: Dogs are pack-oriented carnivores that  are capable of mimicking human speech.
             are capable of hunting and killing prey many times their  Attributes: Intelligence 1, Wits 3, Resolve 4, Strength
             size through teamwork and persistence. Dogs come in a  1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1,
             wide variety of shapes, sizes and intellect, and are gener-  Composure 3
             ally loyal and can be taught a wide variety of tasks. Dogs
             have highly acute senses of smell and taste, powerful jaws,  Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3
             and are tireless runners.                       Willpower: 7
                The traits listed below are representative of a large  Initiative: 6
             guard dog (80 to 100 pounds).                   Defense: 3
             Attributes: Intelligence 1, Wits 4, Resolve 4, Strength  Speed: 14 (flight only; species factor 10)
             4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1,  Size: 2
             Composure 3                                     Weapons/Attacks:
             Skills: Athletics (Running) 4, Brawl 3, Intimidation 3,  Type  Damage        Dice Pool
             Stealth 1, Survival (Tracking) 3                   Beak       1 (L)         3
             Willpower: 7                                    Health: 4
             Initiative: 6
             Defense: 4                                      Non-combatants
             Speed: 14 (species factor 7)
             Size: 4                                            The following are examples of non-combatant char-
                                                             acters commonly encountered over the course of a typical
             Weapons/Attacks:
                                                             story.
                Type       Damage         Dice Pool
                Bite       2 (L)          9                  Club-goer
             Health: 7
                                                                Quote: “C’mon man, let me in! The manager’s a
             Horse                                           friend of mine! Seriously!”
                                                                Background: Club-goers haunt the streets and alleys
                Description: Horses are large herbivores with a long  downtown, cruising the hip locales or hitting their usual
             history of domestication by humans, serving as draft ani-

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                                                                                ANTAGONISTS-ANIMALS
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